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Against the Slave Lords – Fanning the Flames of the OSR Revolution!
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<blockquote data-quote="Neuroglyph" data-source="post: 7652039" data-attributes="member: 85633"><p>For many old <strong>AD&D</strong> gamers (<em>like myself</em>), the old content releases that we've seen in the past eleven months has truly been a blast from the past! And for OSR gamers looking for great new material to use in their favorite game systems, it’s been like trying to sip from a fire hose!</p><p>[PRBREAK][/PRBREAK]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px">In answer to the ongoing <em>OSR Revolution</em>, <strong><em>Wizards of the Coast</em></strong> has been doing a remarkable thing in releasing more and more of the original <strong>AD&D</strong> material for sale in PDF format. So many old <strong>TSR</strong> modules and source books for <strong>AD&D</strong> (as well as for newer editions of D&D) have been appearing in PDF format at sites like <em>RPGNow</em> and <em>Drive-Thru RPG</em>, supporting a renaissance in fantasy adventure gaming.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Of course, for gamers looking for something more tangible than a PDF, they can appreciate <strong>WotC</strong>’s new initiative to reprint older edition manuals in some new deluxe hardbound formats. In the past year, since announcing their intentions at <strong>GenCon</strong>, <strong>WotC</strong> has released <em>premium</em> editions of a dozen manuals and modules, with a few more on the way before the end of this year.</span></p><p><span style="font-size: 12px">[align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/07/AtSL-cover.jpg[/align]</span></p><p><span style="font-size: 12px">Last month, <strong>Wizards of the Coast</strong> released a compilation of the original modules <em>A1-A4</em>, the “<em>Slave Lord</em>” series, in a new book called <strong><em>Against the Slave Lords</em></strong>. Although a minor clerical snafu prevented a review when it initially was released, I’ve recently obtained a copy of this latest addition to the family of <em>premium</em> versions of old <strong>TSR</strong> content. And I’m delighted to have the opportunity to give a review of this new release, a compilation of some of my favorite modules from my old <strong>AD&D</strong> days…</span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Against the Slave Lords</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Authors</strong>: David Cook (A1); Harold Johnson and Tom Moldvay (A2); Allen Hammack (A3), Lawrence Schick (A4); Skip Williams (A0)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Illustrations</strong>: Nick Bartoletti (cover); (interior art) Jeff Dee, David S. LaForce, Jim Roslof, Bill Willingham, Erol Otus, , Steve Sullivan, David C. Sutherland III, and Jean Wells</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Publisher</strong>: Wizards of the Coast (Original Release: TSR)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Year</strong>: 2013</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Media</strong>: Hardbound (192 pages)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Price</strong>: $49.95(now $34.19 from <a href="http://www.amazon.com/Against-Slave-Lords-Adventure-Compilation/dp/0786964626/ref=as_li_tf_mfw?&linkCode=wey&tag=neurogames-20" target="_blank"><strong>Amazon.com</strong></a>!)</span> </li> </ul><p><span style="font-size: 12px"><strong><em></em></strong></span></p><p><span style="font-size: 12px"><strong><em>Against the Slave Lords</em></strong> is a compilation of the famous (infamous?) <em>AD&D Tournament Modules A1–A4</em>, reprinted in a deluxe hardcover edition. The four modules - <em>Slave Pits of the Undercity, Secret of the Slavers Stockade, Assault on the Aerie of the Slave Lords, In the Dungeons of the Slave Lords</em> - are reproduced in their original text, with all artwork and maps faithfully rendered in the new release. In addition to the reproduction of the classic modules, <strong><em>Against the Slave Lords</em></strong> also has a new module, <em>A0 – Danger at Darkshelf Quarry</em>, written by Skip Williams to serve as an introduction to the series. The original authors of the module series have contributed short essays about their experiences working on their respective adventure, including little known facts and anecdotes. </span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Product Quality</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The production quality of <strong><em>Against the Slave Lords</em></strong> is superb, with a faithful reproduction of the original material, and exceptional work on the new module A0 in re-creating that AD&D “old school” experience. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The cover and binding of the new release looks and feels excellent, with the faux-tome even having a textured surface to enhance the tactile sensation of the book. The pages are thick, have a slightly glossy appearance, and a very smooth almost glassy texture to the touch. The black print and illustrations are heavy and dark, virtually leaping off the pages to the reader’s eye. The overall reading experience was an excellent one.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">All of the original illustrations from Dee, Otus, Willingham and the rest of the old TSR artists were kept as they appeared in the earliest release of the individual modules. In particular, I was glad they included Willingham’s seraglio image on page 14 (page 110 in the new release). While a tad racy, it is still a lovely piece of fantasy art, quite evocative of other works of the time period, such as Frazetta and Boris. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">While the original maps appeared in that shocking cyan color, the new release has given way to hard dark black inks which actually make the maps easier to read, in this reviewers opinion. And the new maps created for the prequel module have been drawn with similar aesthetic to the older maps, and are excellently rendered.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I do have to register one complaint about maps in the new <strong><em>Against the Slave Lords</em></strong> release – their accessibility. On a whole, they are not easily used from within a hardbound book, as compared to the old module format where the maps appeared on the inside of the outer cover. I think that the inclusion of a perfed tear-out poster with all the maps on it could have been placed at the end of the book. As WotC has done with other releases, this would have made the book a bit more user-friendly for game table use. Arguably, given the “deluxe” style of this new book, some owners might find it hard to bring it to gaming sessions - risking drink spills, snack crumbs, and general wear and tear!</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Finally, I was a bit sad that <strong><em>Against the Slave Lords</em></strong> did not include images of the original covers from the individual modules. The original covers were full color and vibrant, and I think it would have been a nice touch to include them as plates in this deluxe compilation. It certainly would have further enhanced the “old school” feel of this book.</span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong><u>Slavers. Must. Die!</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">As previously mentioned, <strong><em>Against the Slave Lords</em></strong> was originally designed as an AD&D Open Tournament modules used at <strong>Gen Con Game Fair XIII</strong>. The modules featured pre-generated characters of appropriate levels for the adventures – <em>Elwitta</em> (female dwarf fighter), <em>“Ogre”</em> (male human fighter), <em>Freda</em> (female human ranger), <em>Karraway</em> (male human cleric), <em>Blodgett</em> (male halfling thief), <em>Dread Delgath</em> (male human magic-user), <em>Phanstern</em> (male human illusionist), <em>Eljayess</em> (male half-elf cleric/fighter), and <em>Kayen Telva</em> (male elf fighter/magic-user). Each module had a detailed scoring system to measure the success (or failure) of players competing in the tournament. All of that content, including the pre- generated characters have been included in the <strong><em>Against the Slave Lords</em></strong> compilation, as they were when they were released to the public in 1981.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">This new <strong><em>Against the Slave Lords</em></strong> release opens with a series of essays (Forwards) by each of the authors of the module: Skip Williams (A0), David “Zeb” Cook (A1), Harold Johnson (A2), Allen Hammack (A3), and Lawrence Schick (A4). Each of the “Forwards” discusses anecdotes about the modules, guidelines used to create them, and other facts about writing the adventures.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The original adventures have a cohesive storyline, and all are set in the original <em>Greyhawk Campaign Setting</em>. They are designed for characters of Level 4th to 7th (Pre-generated characters are about 5th level on average), and a Dungeon Master could actually run the adventures tournament style for their player. Of course, instead of using the pre- generated characters provided for each adventure in the series, the new prequel adventure created by Skip Williams offers DMs the opportunity to allow players to create new low level characters. In doing this, a D&D group might potentially make a Greyhawk mini-campaign of this release – or even frame it within the context of a larger campaign!</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The new module by Skip Williams, <em>A0 – Danger at Darkshelf Quarry</em>, fits very well with the series in both style and writing. The module is for Levels 1st to 3rd, and acts as an introduction to lead the characters into their initial confrontation with the slave lords. Mr. Williams even introduces a new monster in his adventure, the <em>Mudtiger</em>, and its stat block is in perfect synch with <strong><em>AD&D Monster Manual</em></strong> format, of course. Even the artwork in the new prequel module is evocative of AD&D art, making for a perfect lead-in for the main modules. And there are some interesting hints and hooks in A0 that could lead the heroes through <em>A1-A4</em> and then beyond to other modules – and that’s as far as I’ll spoil that reference.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">For many veteran AD&D gamers, these modules represent some of the premiere accessories created by <strong>TSR</strong> in its day, and will likely stir up nostalgia and memories of their own experiences with the series. <strong><em>Against the Slave Lords</em></strong> feature many diverse combat and dungeon delve situations, creative puzzles and traps, and an assortment of new monsters that have appeared in monster manuals of every subsequent edition – the <em>aspis</em>, <em>cloaker</em>, <em>storoper</em>, and <em>boggles</em> are just a few of the never-before-seen creatures debuting in these old <strong>TSR</strong> modules.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">For fantasy gamers unfamiliar with the adventure series, they represent an excellent opportunity for some exciting OSR play. <strong>AD&D</strong> itself is a logical choice for OSR rules to use here, but the modules could be adopted to other OSR game systems. Perhaps enterprising DMs might even use <strong><em>Against the Slave Lords</em></strong> to playtest <strong><em>D&D Next</em></strong>.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">With regards to formatting the original modules in <strong><em>Against the Slave Lords</em></strong>, there were a few minor adjustments made which are actually quite beneficial. These changes are with respect to maps, which as I mentioned, had been previously released inside the covers of the module folders/jackets. In <em>A1</em>, I found an additional map that splits up he two levels which had appeared all on one map. This additional map makes the module’s text definitely easier to figure out, and is more readable than the original map. In addition, the maps in several modules of <strong><em>Against the Slave Lords</em></strong> have been re-ordered from how they made their appearance in the original releases. But this alteration is often to get a better position for the maps on the book’s pages, as the original releases had them straddling the “fold line”, and would have been confusing to leave that way on a single page.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The final dozen or so pages of <strong><em>Against the Slave Lords</em></strong> feature over 50 illustrations sent in by AD&D fans, using the inspiration of the original <em>A1-A4</em> series. Quite a number of these renditions are surprisingly good, and demonstrates just how enthusiastic D&D gamers can be about their own “old school” play experiences.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Overall Score: <strong>4.3</strong> <em>out of</em> <strong>5.0</strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Final Conclusions</u></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Overall, I was very impressed with <strong><em>Against the Slave Lords</em></strong> and think it has merit for any OSR gamers, as well as D&D fans of any edition. The adventures are fun, exciting, and are a good mix of combats, traps, and exploration. The new addition of <em>A0</em>, the prequel module, makes this series quite useful as a mini-campaign for a new set of adventurers to experience. Being AD&D based, it allows for translation into a number of different OSR rulesets (<em>DCC, 13th Age</em>, etc.), or into material for the <em>D&D Next</em> playtest.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The book is designed to feel great and look great, with a gorgeous cover and binding, and excellent quality pages. And its got that decent "heft" to it. It would not surprise me that many old AD&D gamers might pick it up just to have on the shelf, a charming memento of the glory days of <strong>TSR</strong>.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The price point for this release of <strong><em>Against the Slave Lords</em></strong> is very reasonable, given the price of buying individual modules these days. This compilation is a lovely bit of work, a mixture of old and new, and well worth consideration by any D&D fan.</span></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Author’s Note</strong>: This Reviewer received a complimentary copy of the product from which the review was written.</span></p><p><span style="font-size: 12px"><strong><u></u></strong></span></p><p><span style="font-size: 12px"><strong><u>Grade Card (Ratings 1 to 5)</u></strong></span></p><ul> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Presentation</strong>: 4. 5</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- <strong>Design</strong>: 5.0 (Splendid book; beautiful cover; deluxe quality)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- <strong>Illustrations</strong>: 4.0 (Awesome “old school” art by the “old school” artists; new art fits theme perfectly)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Content</strong>: 4.0</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- <strong>Crunch</strong>: 4.0 (Great adventures; great examples of TSR works; new module very well designed)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px">- <strong>Fluff</strong>: 4.0 (Plenty of descriptions; cohesive story with details; exciting situations for role-playing)</span> </li> <li data-xf-list-type="ul"><span style="font-size: 12px"><strong>Value</strong>: 4.5 (Amazing price for a series of five excellent OSR modules all in a hardbound compilation!)</span> </li> </ul></blockquote><p></p>
[QUOTE="Neuroglyph, post: 7652039, member: 85633"] For many old [B]AD&D[/B] gamers ([I]like myself[/I]), the old content releases that we've seen in the past eleven months has truly been a blast from the past! And for OSR gamers looking for great new material to use in their favorite game systems, it’s been like trying to sip from a fire hose! [PRBREAK][/PRBREAK][SIZE=3] In answer to the ongoing [I]OSR Revolution[/I], [B][I]Wizards of the Coast[/I][/B] has been doing a remarkable thing in releasing more and more of the original [B]AD&D[/B] material for sale in PDF format. So many old [B]TSR[/B] modules and source books for [B]AD&D[/B] (as well as for newer editions of D&D) have been appearing in PDF format at sites like [I]RPGNow[/I] and [I]Drive-Thru RPG[/I], supporting a renaissance in fantasy adventure gaming. Of course, for gamers looking for something more tangible than a PDF, they can appreciate [B]WotC[/B]’s new initiative to reprint older edition manuals in some new deluxe hardbound formats. In the past year, since announcing their intentions at [B]GenCon[/B], [B]WotC[/B] has released [I]premium[/I] editions of a dozen manuals and modules, with a few more on the way before the end of this year. [align=right]http://www.neuroglyphgames.com/rpgblogs/home/neurogly/public_html/rpgblogs/wp-content/uploads/2013/07/AtSL-cover.jpg[/align] Last month, [B]Wizards of the Coast[/B] released a compilation of the original modules [I]A1-A4[/I], the “[I]Slave Lord[/I]” series, in a new book called [B][I]Against the Slave Lords[/I][/B]. Although a minor clerical snafu prevented a review when it initially was released, I’ve recently obtained a copy of this latest addition to the family of [I]premium[/I] versions of old [B]TSR[/B] content. And I’m delighted to have the opportunity to give a review of this new release, a compilation of some of my favorite modules from my old [B]AD&D[/B] days… [B][U]Against the Slave Lords[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Authors[/B]: David Cook (A1); Harold Johnson and Tom Moldvay (A2); Allen Hammack (A3), Lawrence Schick (A4); Skip Williams (A0)[/SIZE] [*][SIZE=3][B]Illustrations[/B]: Nick Bartoletti (cover); (interior art) Jeff Dee, David S. LaForce, Jim Roslof, Bill Willingham, Erol Otus, , Steve Sullivan, David C. Sutherland III, and Jean Wells[/SIZE] [*][SIZE=3][B]Publisher[/B]: Wizards of the Coast (Original Release: TSR)[/SIZE] [*][SIZE=3][B]Year[/B]: 2013[/SIZE] [*][SIZE=3][B]Media[/B]: Hardbound (192 pages)[/SIZE] [*][SIZE=3][B]Price[/B]: $49.95(now $34.19 from [URL="http://www.amazon.com/Against-Slave-Lords-Adventure-Compilation/dp/0786964626/ref=as_li_tf_mfw?&linkCode=wey&tag=neurogames-20"][B]Amazon.com[/B][/URL]!)[/SIZE] [/LIST] [SIZE=3][B][I] Against the Slave Lords[/I][/B] is a compilation of the famous (infamous?) [I]AD&D Tournament Modules A1–A4[/I], reprinted in a deluxe hardcover edition. The four modules - [I]Slave Pits of the Undercity, Secret of the Slavers Stockade, Assault on the Aerie of the Slave Lords, In the Dungeons of the Slave Lords[/I] - are reproduced in their original text, with all artwork and maps faithfully rendered in the new release. In addition to the reproduction of the classic modules, [B][I]Against the Slave Lords[/I][/B] also has a new module, [I]A0 – Danger at Darkshelf Quarry[/I], written by Skip Williams to serve as an introduction to the series. The original authors of the module series have contributed short essays about their experiences working on their respective adventure, including little known facts and anecdotes. [B][U] Product Quality[/U][/B] The production quality of [B][I]Against the Slave Lords[/I][/B] is superb, with a faithful reproduction of the original material, and exceptional work on the new module A0 in re-creating that AD&D “old school” experience. The cover and binding of the new release looks and feels excellent, with the faux-tome even having a textured surface to enhance the tactile sensation of the book. The pages are thick, have a slightly glossy appearance, and a very smooth almost glassy texture to the touch. The black print and illustrations are heavy and dark, virtually leaping off the pages to the reader’s eye. The overall reading experience was an excellent one. All of the original illustrations from Dee, Otus, Willingham and the rest of the old TSR artists were kept as they appeared in the earliest release of the individual modules. In particular, I was glad they included Willingham’s seraglio image on page 14 (page 110 in the new release). While a tad racy, it is still a lovely piece of fantasy art, quite evocative of other works of the time period, such as Frazetta and Boris. While the original maps appeared in that shocking cyan color, the new release has given way to hard dark black inks which actually make the maps easier to read, in this reviewers opinion. And the new maps created for the prequel module have been drawn with similar aesthetic to the older maps, and are excellently rendered. I do have to register one complaint about maps in the new [B][I]Against the Slave Lords[/I][/B] release – their accessibility. On a whole, they are not easily used from within a hardbound book, as compared to the old module format where the maps appeared on the inside of the outer cover. I think that the inclusion of a perfed tear-out poster with all the maps on it could have been placed at the end of the book. As WotC has done with other releases, this would have made the book a bit more user-friendly for game table use. Arguably, given the “deluxe” style of this new book, some owners might find it hard to bring it to gaming sessions - risking drink spills, snack crumbs, and general wear and tear! Finally, I was a bit sad that [B][I]Against the Slave Lords[/I][/B] did not include images of the original covers from the individual modules. The original covers were full color and vibrant, and I think it would have been a nice touch to include them as plates in this deluxe compilation. It certainly would have further enhanced the “old school” feel of this book. [B][U]Slavers. Must. Die![/U][/B] As previously mentioned, [B][I]Against the Slave Lords[/I][/B] was originally designed as an AD&D Open Tournament modules used at [B]Gen Con Game Fair XIII[/B]. The modules featured pre-generated characters of appropriate levels for the adventures – [I]Elwitta[/I] (female dwarf fighter), [I]“Ogre”[/I] (male human fighter), [I]Freda[/I] (female human ranger), [I]Karraway[/I] (male human cleric), [I]Blodgett[/I] (male halfling thief), [I]Dread Delgath[/I] (male human magic-user), [I]Phanstern[/I] (male human illusionist), [I]Eljayess[/I] (male half-elf cleric/fighter), and [I]Kayen Telva[/I] (male elf fighter/magic-user). Each module had a detailed scoring system to measure the success (or failure) of players competing in the tournament. All of that content, including the pre- generated characters have been included in the [B][I]Against the Slave Lords[/I][/B] compilation, as they were when they were released to the public in 1981. This new [B][I]Against the Slave Lords[/I][/B] release opens with a series of essays (Forwards) by each of the authors of the module: Skip Williams (A0), David “Zeb” Cook (A1), Harold Johnson (A2), Allen Hammack (A3), and Lawrence Schick (A4). Each of the “Forwards” discusses anecdotes about the modules, guidelines used to create them, and other facts about writing the adventures. The original adventures have a cohesive storyline, and all are set in the original [I]Greyhawk Campaign Setting[/I]. They are designed for characters of Level 4th to 7th (Pre-generated characters are about 5th level on average), and a Dungeon Master could actually run the adventures tournament style for their player. Of course, instead of using the pre- generated characters provided for each adventure in the series, the new prequel adventure created by Skip Williams offers DMs the opportunity to allow players to create new low level characters. In doing this, a D&D group might potentially make a Greyhawk mini-campaign of this release – or even frame it within the context of a larger campaign! The new module by Skip Williams, [I]A0 – Danger at Darkshelf Quarry[/I], fits very well with the series in both style and writing. The module is for Levels 1st to 3rd, and acts as an introduction to lead the characters into their initial confrontation with the slave lords. Mr. Williams even introduces a new monster in his adventure, the [I]Mudtiger[/I], and its stat block is in perfect synch with [B][I]AD&D Monster Manual[/I][/B] format, of course. Even the artwork in the new prequel module is evocative of AD&D art, making for a perfect lead-in for the main modules. And there are some interesting hints and hooks in A0 that could lead the heroes through [I]A1-A4[/I] and then beyond to other modules – and that’s as far as I’ll spoil that reference. For many veteran AD&D gamers, these modules represent some of the premiere accessories created by [B]TSR[/B] in its day, and will likely stir up nostalgia and memories of their own experiences with the series. [B][I]Against the Slave Lords[/I][/B] feature many diverse combat and dungeon delve situations, creative puzzles and traps, and an assortment of new monsters that have appeared in monster manuals of every subsequent edition – the [I]aspis[/I], [I]cloaker[/I], [I]storoper[/I], and [I]boggles[/I] are just a few of the never-before-seen creatures debuting in these old [B]TSR[/B] modules. For fantasy gamers unfamiliar with the adventure series, they represent an excellent opportunity for some exciting OSR play. [B]AD&D[/B] itself is a logical choice for OSR rules to use here, but the modules could be adopted to other OSR game systems. Perhaps enterprising DMs might even use [B][I]Against the Slave Lords[/I][/B] to playtest [B][I]D&D Next[/I][/B]. With regards to formatting the original modules in [B][I]Against the Slave Lords[/I][/B], there were a few minor adjustments made which are actually quite beneficial. These changes are with respect to maps, which as I mentioned, had been previously released inside the covers of the module folders/jackets. In [I]A1[/I], I found an additional map that splits up he two levels which had appeared all on one map. This additional map makes the module’s text definitely easier to figure out, and is more readable than the original map. In addition, the maps in several modules of [B][I]Against the Slave Lords[/I][/B] have been re-ordered from how they made their appearance in the original releases. But this alteration is often to get a better position for the maps on the book’s pages, as the original releases had them straddling the “fold line”, and would have been confusing to leave that way on a single page. The final dozen or so pages of [B][I]Against the Slave Lords[/I][/B] feature over 50 illustrations sent in by AD&D fans, using the inspiration of the original [I]A1-A4[/I] series. Quite a number of these renditions are surprisingly good, and demonstrates just how enthusiastic D&D gamers can be about their own “old school” play experiences. Overall Score: [B]4.3[/B] [I]out of[/I] [B]5.0[/B] [B][U] Final Conclusions[/U][/B] Overall, I was very impressed with [B][I]Against the Slave Lords[/I][/B] and think it has merit for any OSR gamers, as well as D&D fans of any edition. The adventures are fun, exciting, and are a good mix of combats, traps, and exploration. The new addition of [I]A0[/I], the prequel module, makes this series quite useful as a mini-campaign for a new set of adventurers to experience. Being AD&D based, it allows for translation into a number of different OSR rulesets ([I]DCC, 13th Age[/I], etc.), or into material for the [I]D&D Next[/I] playtest. The book is designed to feel great and look great, with a gorgeous cover and binding, and excellent quality pages. And its got that decent "heft" to it. It would not surprise me that many old AD&D gamers might pick it up just to have on the shelf, a charming memento of the glory days of [B]TSR[/B]. The price point for this release of [B][I]Against the Slave Lords[/I][/B] is very reasonable, given the price of buying individual modules these days. This compilation is a lovely bit of work, a mixture of old and new, and well worth consideration by any D&D fan. [B] Author’s Note[/B]: This Reviewer received a complimentary copy of the product from which the review was written. [B][U] Grade Card (Ratings 1 to 5)[/U][/B][/SIZE] [LIST] [*][SIZE=3][B]Presentation[/B]: 4. 5[/SIZE] [*][SIZE=3]- [B]Design[/B]: 5.0 (Splendid book; beautiful cover; deluxe quality)[/SIZE] [*][SIZE=3]- [B]Illustrations[/B]: 4.0 (Awesome “old school” art by the “old school” artists; new art fits theme perfectly)[/SIZE] [*][SIZE=3][B]Content[/B]: 4.0[/SIZE] [*][SIZE=3]- [B]Crunch[/B]: 4.0 (Great adventures; great examples of TSR works; new module very well designed)[/SIZE] [*][SIZE=3]- [B]Fluff[/B]: 4.0 (Plenty of descriptions; cohesive story with details; exciting situations for role-playing)[/SIZE] [*][SIZE=3][B]Value[/B]: 4.5 (Amazing price for a series of five excellent OSR modules all in a hardbound compilation!)[/SIZE] [/LIST] [/QUOTE]
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