Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Against the Slavers Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 1167859" data-attributes="member: 1125"><p>Orbril, male gnome</p><p> Bard3, Druid2 Al CN; Small Humanoid </p><p></p><p>Orbril was always a curious young gnome busy lighting fires and mixing things together to try and make them go bang - or at least fizzle and give of bright sparks. Because of this his Gran (who also happened to be the Clan leader) decided to send him away to be trained as an alchemist. (His Gran was very wise and very practical and sending Orbril away was the best solution to the risk of the entire clan-burrow being destroyed in one of Orbrils 'accidents'). As such Orbril was sent to become apprentice to a master alchemist, (and good friend of his Grans who as it happened was resident fireworks maker for a troupe of travelling entertainers! Master Joglers taught Orbril how to make things which glowed, fizzled, bubbled and sometimes (if he was lucky) exploded with a flashy bang! It was great, Orbril loved it and very much excelled at the craft. But much more intriguing to the curious gnome was the entertainers, the acrobatics and beast tamers and more and more orbril found himself down amongst the performers learning the ropes and becoming a pretty good acrobat in his own right. Staying with the Circus even after Master Joglers had released him from his apprenticeship Orbril soon rose up to become master of his own Troupe – The Grand Circus Maximus. He also became interested in working with wild animals, and from this developed a close affinity with nature and so dedicating himself became a druid to learn its many ways.</p><p>It was many years later, when finally he returned home, that he learnt that the slavers had been through his homeland. His Gran was dead and half the clan taken as slaves, those few that survived looked at him with bitter eyes – for where had he been when they were left to fight! Vowing to destroy the Slavers and recover what clansmen might still survive he joined a ship and began his journey to Highport…</p><p></p><p>Orbril is a plain enough looking gnome, with mischievous eyes (a rat-bite scar above his left) and a ready smile. He likes to dress in bright colours and enjoys a good joke. He is definitely not a fighter and will avoid conflict as much as possible. If combat is required he relies heavily on ranged combat including his darts, sling and the grenadelike weapons which in many cases he has made himself - including acid flasks, alchemist fire, tanglefoot bags, oil flasks and molotov cocktails. Only when he has no choice will he call on his Hooked Hammer. </p><p></p><p>Str 11, Dex 14, Con 13, Int 14, Wis 15, Cha 16.</p><p></p><p>HP 29; Init +5; Spd 20 ft; </p><p>AC 15, (dodge 19 vs. giants); Bab +3 M 3 R 6 U 3 (+1 vs. kobolds and goblinoids)</p><p>Fort +5, Ref +3, Will +8 (+2 vs. illusions)</p><p></p><p>Languages: Common and Gnome, Druidic, Goblin, Burrower</p><p></p><p>Skills 78 Total/Rank+mods</p><p>Balance 5/3+2, Bluff 7/4+3, Climb 3/3+0, Craft Alchemy 9/5+2+2, Diplomacy 6/3+3, Escape Artist 4/2+2, Gather Information 6/3+3, Hide 9/3+2+4*, Jump 3/3+0, Knowledge (nature) 6/2+2+2**, Listen 6/2+2+2*, Move Silently 5+/3+2, Perform (Whistle) 9/6+3, Sense Motive 5/3+2, Sleight of Hand 5/3+2, Tumble 7/5+2, Use Magic Device 6/2+3. Handle Animal 4/1+3, Heal 5/3+2 Ride 4/2+2, Spellcraft 3/1+2, Spot 5/3+2, Survival 5/1+2+2**</p><p>* Racial Bonus **Nature Sense</p><p></p><p>No Ranks</p><p>Concentration (1), Decipher Script (2), Disguise (3), Swim (0),</p><p></p><p>Feats: Improved Initiative, Pointblank Shot</p><p>Animal companion (Badger), Bardic knowledge (+5), , nature sense, woodland stride; bardic music 3/day – Countersong, fascinate, inspire courage+1, inspire Competence+1</p><p></p><p>SQ–Gnome Traits (Ex): Low-light vision, Illusion DC +1</p><p>SA–Gnome Spells: dancing lights, ghost sound, and prestidigitation each 1/day. (DC 14)</p><p>Bard Spells Known (6/3/1/1) Flare, Mage Hand, Message, Open/Close, Daze, Read Magic, Charm Person, Expeditious Retreat, Sleep, <span style="color: DarkSlateGray">Pyrotechnics, Major Image</span> (Daily3/2 - DC13+lvl)</p><p>Druid Spells Prepared (4/3/1): Create Water, Detect Poison, Guidance, Purify Food/Drink, Cure Light Wounds, Magic Fang, Entangle, Flaming Sphere (DC12+lvl)</p><p></p><p>Equipment 9,000gp</p><p>Weapons: Darts (10) 1d3 x2 20’, <u>2 Returning Sleep Darts +1</u>, Sling & Bulletts (3) 1d3 x2 50’, Dagger 1d4 19-20/x2, Gnome hooked Hammer 1d8/1d6 x3/x4, Bracers of Armor +2, Handy Haversack, bedroll, Winter Blanket, Piece of Chalk, Crowbar, Fishing Net, Silk Rope, Small mirror, Iron Pot, Pouch, Shovel, Waterskin, Alchemist Fire (10 flasks), Smokestick, Holy Water Flasks (2), Tangleffot Bags (5) and Thunderstones (5), Tindertwig (10)</p><p>Climbers Kit, Component Pouch, Healers Kit, Masterwork Whistle, Travellers Outfit, Riding Dog</p><p></p><p>Edit:Added new Magic weapon Returnign Sleep Darts (underlined)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1167859, member: 1125"] Orbril, male gnome Bard3, Druid2 Al CN; Small Humanoid Orbril was always a curious young gnome busy lighting fires and mixing things together to try and make them go bang - or at least fizzle and give of bright sparks. Because of this his Gran (who also happened to be the Clan leader) decided to send him away to be trained as an alchemist. (His Gran was very wise and very practical and sending Orbril away was the best solution to the risk of the entire clan-burrow being destroyed in one of Orbrils 'accidents'). As such Orbril was sent to become apprentice to a master alchemist, (and good friend of his Grans who as it happened was resident fireworks maker for a troupe of travelling entertainers! Master Joglers taught Orbril how to make things which glowed, fizzled, bubbled and sometimes (if he was lucky) exploded with a flashy bang! It was great, Orbril loved it and very much excelled at the craft. But much more intriguing to the curious gnome was the entertainers, the acrobatics and beast tamers and more and more orbril found himself down amongst the performers learning the ropes and becoming a pretty good acrobat in his own right. Staying with the Circus even after Master Joglers had released him from his apprenticeship Orbril soon rose up to become master of his own Troupe – The Grand Circus Maximus. He also became interested in working with wild animals, and from this developed a close affinity with nature and so dedicating himself became a druid to learn its many ways. It was many years later, when finally he returned home, that he learnt that the slavers had been through his homeland. His Gran was dead and half the clan taken as slaves, those few that survived looked at him with bitter eyes – for where had he been when they were left to fight! Vowing to destroy the Slavers and recover what clansmen might still survive he joined a ship and began his journey to Highport… Orbril is a plain enough looking gnome, with mischievous eyes (a rat-bite scar above his left) and a ready smile. He likes to dress in bright colours and enjoys a good joke. He is definitely not a fighter and will avoid conflict as much as possible. If combat is required he relies heavily on ranged combat including his darts, sling and the grenadelike weapons which in many cases he has made himself - including acid flasks, alchemist fire, tanglefoot bags, oil flasks and molotov cocktails. Only when he has no choice will he call on his Hooked Hammer. Str 11, Dex 14, Con 13, Int 14, Wis 15, Cha 16. HP 29; Init +5; Spd 20 ft; AC 15, (dodge 19 vs. giants); Bab +3 M 3 R 6 U 3 (+1 vs. kobolds and goblinoids) Fort +5, Ref +3, Will +8 (+2 vs. illusions) Languages: Common and Gnome, Druidic, Goblin, Burrower Skills 78 Total/Rank+mods Balance 5/3+2, Bluff 7/4+3, Climb 3/3+0, Craft Alchemy 9/5+2+2, Diplomacy 6/3+3, Escape Artist 4/2+2, Gather Information 6/3+3, Hide 9/3+2+4*, Jump 3/3+0, Knowledge (nature) 6/2+2+2**, Listen 6/2+2+2*, Move Silently 5+/3+2, Perform (Whistle) 9/6+3, Sense Motive 5/3+2, Sleight of Hand 5/3+2, Tumble 7/5+2, Use Magic Device 6/2+3. Handle Animal 4/1+3, Heal 5/3+2 Ride 4/2+2, Spellcraft 3/1+2, Spot 5/3+2, Survival 5/1+2+2** * Racial Bonus **Nature Sense No Ranks Concentration (1), Decipher Script (2), Disguise (3), Swim (0), Feats: Improved Initiative, Pointblank Shot Animal companion (Badger), Bardic knowledge (+5), , nature sense, woodland stride; bardic music 3/day – Countersong, fascinate, inspire courage+1, inspire Competence+1 SQ–Gnome Traits (Ex): Low-light vision, Illusion DC +1 SA–Gnome Spells: dancing lights, ghost sound, and prestidigitation each 1/day. (DC 14) Bard Spells Known (6/3/1/1) Flare, Mage Hand, Message, Open/Close, Daze, Read Magic, Charm Person, Expeditious Retreat, Sleep, [COLOR=DarkSlateGray]Pyrotechnics, Major Image[/COLOR] (Daily3/2 - DC13+lvl) Druid Spells Prepared (4/3/1): Create Water, Detect Poison, Guidance, Purify Food/Drink, Cure Light Wounds, Magic Fang, Entangle, Flaming Sphere (DC12+lvl) Equipment 9,000gp Weapons: Darts (10) 1d3 x2 20’, [U]2 Returning Sleep Darts +1[/U], Sling & Bulletts (3) 1d3 x2 50’, Dagger 1d4 19-20/x2, Gnome hooked Hammer 1d8/1d6 x3/x4, Bracers of Armor +2, Handy Haversack, bedroll, Winter Blanket, Piece of Chalk, Crowbar, Fishing Net, Silk Rope, Small mirror, Iron Pot, Pouch, Shovel, Waterskin, Alchemist Fire (10 flasks), Smokestick, Holy Water Flasks (2), Tangleffot Bags (5) and Thunderstones (5), Tindertwig (10) Climbers Kit, Component Pouch, Healers Kit, Masterwork Whistle, Travellers Outfit, Riding Dog Edit:Added new Magic weapon Returnign Sleep Darts (underlined) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Against the Slavers Characters
Top