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The World of Inzeladun/Conan d20 Forum
General Discussion
Age of Conan Strategy Board Game
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<blockquote data-quote="InzeladunMaster" data-source="post: 4836410" data-attributes="member: 9774"><p>You can decide to move Conan to help with your armies and intrigue – and lose tokens; or you can let Conan free to pursue his adventures – and gain tokens. You can decide to keep tokens to score in the end game, or you can decide to use them as immediate rewards to aid your kingdom. Such choices are very important in the game and they can have a dramatic impact especially in the end game – when you can try to crown Conan as ruler of your kingdom. This brings us to the other big design challenge: how to deal with the rise of Conan to kingship. Of course this event was to be as significant in game terms as it is in the stories, and we considered various possibilities, from a mid-game event where one player would end up playing “Conan vs. everybody else” in the last part of the game, to an event which was only a bonus to a player, to the current version.</p><p></p><p>The ‘sudden death’ end of the game when a player tries to crown Conan was possibly the last significant development in the game design. The idea that a player can win or lose the game by this event made the choices involving adventure tokens during the game very significant. At the same time, you can still devise a strategy where you just ignore this possibility and focus on developing your kingdom.</p><p></p><p>Many times, the player who successfully crowns Conan wins the game – but this is no way guaranteed, as the attempt itself may bring great reward or the loss of the game.</p><p></p><p></p><p>Full Article: <a href="http://www.fantasyflightgames.com/edge_news.asp?eidn=431" target="_blank">Fantasy Flight Games [News] - Leading publisher of board, card, and roleplaying games.</a></p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 4836410, member: 9774"] You can decide to move Conan to help with your armies and intrigue – and lose tokens; or you can let Conan free to pursue his adventures – and gain tokens. You can decide to keep tokens to score in the end game, or you can decide to use them as immediate rewards to aid your kingdom. Such choices are very important in the game and they can have a dramatic impact especially in the end game – when you can try to crown Conan as ruler of your kingdom. This brings us to the other big design challenge: how to deal with the rise of Conan to kingship. Of course this event was to be as significant in game terms as it is in the stories, and we considered various possibilities, from a mid-game event where one player would end up playing “Conan vs. everybody else” in the last part of the game, to an event which was only a bonus to a player, to the current version. The ‘sudden death’ end of the game when a player tries to crown Conan was possibly the last significant development in the game design. The idea that a player can win or lose the game by this event made the choices involving adventure tokens during the game very significant. At the same time, you can still devise a strategy where you just ignore this possibility and focus on developing your kingdom. Many times, the player who successfully crowns Conan wins the game – but this is no way guaranteed, as the attempt itself may bring great reward or the loss of the game. Full Article: [url=http://www.fantasyflightgames.com/edge_news.asp?eidn=431]Fantasy Flight Games [News] - Leading publisher of board, card, and roleplaying games.[/url] [/QUOTE]
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The World of Inzeladun/Conan d20 Forum
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Age of Conan Strategy Board Game
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