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Age of Empires D&D style (Or d20 Sim city)
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<blockquote data-quote="godawful" data-source="post: 2671326" data-attributes="member: 36518"><p>yeah the actual bushels per year thing is based on 7 acres. and this was on a spring/summer/fall crop rotation method along with meat/poultry production. thence the 60 bushels i have decided on so far (weight and amount also supplied by fish, meat, etc not just pure grain or vegetables)</p><p>yes 60 bushels of pure grain or veggies would be high (unless mommy was a druid) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>but as i am getting ready to layout grids for the whole town/city 200 feet by 200 feet plots (close to 210 by 210 actual for one acre) will just work a bit better than the 7 acre actual yield for layout purposes. it's just for mapping simplicity really. </p><p>that's a neat idea there for town stats. i guess my party will have to decide in advance how to structure it (lots of neat stuff to think about though) so if starting from a ruined keep with a couple of farmers moving into town, start everything off as ability score 1? or 3? then as more people/professionals move in, raise each stat accordingly? that is a pretty handy system you have there, how would you handle starting from ground zero?</p></blockquote><p></p>
[QUOTE="godawful, post: 2671326, member: 36518"] yeah the actual bushels per year thing is based on 7 acres. and this was on a spring/summer/fall crop rotation method along with meat/poultry production. thence the 60 bushels i have decided on so far (weight and amount also supplied by fish, meat, etc not just pure grain or vegetables) yes 60 bushels of pure grain or veggies would be high (unless mommy was a druid) :) but as i am getting ready to layout grids for the whole town/city 200 feet by 200 feet plots (close to 210 by 210 actual for one acre) will just work a bit better than the 7 acre actual yield for layout purposes. it's just for mapping simplicity really. that's a neat idea there for town stats. i guess my party will have to decide in advance how to structure it (lots of neat stuff to think about though) so if starting from a ruined keep with a couple of farmers moving into town, start everything off as ability score 1? or 3? then as more people/professionals move in, raise each stat accordingly? that is a pretty handy system you have there, how would you handle starting from ground zero? [/QUOTE]
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