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Age of Heroes - LR Gestalt Game (Roll Call)
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<blockquote data-quote="Shayuri" data-source="post: 2828645" data-attributes="member: 4936"><p>Spent the money! All that's left now is the description and background!</p><p></p><p>[sblock]Name: Ilshana / Whisper</p><p>Race: Human</p><p>Class/Level: Beguiler 10 / Duskblade 10</p><p>Exp: </p><p></p><p>Desc: Pending</p><p></p><p>Strength (STR) 10</p><p>Dexterity (DEX) 20</p><p>Constitution (CON) 14 </p><p>Intelligence (INT) 22</p><p>Wisdom (WIS) 14 </p><p>Charisma (CHA) 14 </p><p></p><p>Alignment: Neutral</p><p>AC: 24 (10 +5 Dex +7 armor, +2 Deflection)</p><p>Hit Points: 68</p><p>Movement: 30' </p><p></p><p>Base Attack Bonus: +10</p><p>Init: +5</p><p>Melee Attack: +10 (+15 w/finesse)</p><p>Ranged Attack: +15</p><p>Fort: +12</p><p>Reflex: +11</p><p>Will: +12</p><p></p><p>Race Abilities</p><p>Bonus Feat</p><p>Bonus Skills</p><p></p><p>Class Abilities:</p><p>Armored Mage</p><p>Trapfinding</p><p>Cloaked Casting, +1DC, +2 vs Spell Pen</p><p>Surprise Casting (Swift action)</p><p>Bonus Feats: Silent Spell and Still Spell</p><p>Advanced Learning</p><p>1st level: Magic Aura</p><p>3rd level: Heroism</p><p></p><p>Arcane Attunement (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic, 7/day)</p><p>Armored Mage (med armor, hvy shield)</p><p>Bonus Feat: Combat Casting</p><p>Arcane Channeling</p><p>Quick Cast 2/day</p><p>Spell Power +2 vs spell pen</p><p></p><p>Skills: 133</p><p>Bluff +15 (13 ranks +2 Cha)</p><p>Concentration +15 (13 ranks +2 Con)</p><p>Diplomacy +19 (13 ranks + 2 Cha, +2 Bluff, +2 Sense Motive)</p><p>Disable Device +19 (13 ranks + 6 Int)</p><p>Gather Info +10 (6 ranks +2 Cha, +2 Knowledge: Local)</p><p>Knowledge: Arcana +15 (9 ranks + 6 Int)</p><p>Knowledge: Local +15 (9 ranks + 6 Int)</p><p>Search +19 (13 ranks + 6 Int)</p><p>Sense Motive +15 (13 ranks +2 Wis)</p><p>Speak Languages - (4 ranks)</p><p>Spellcraft +17 (9 ranks + 6 Int, +2 Knowledge: Arcana)</p><p>Tumble +8 (5 ranks +3 Dex)</p><p>Use Magic Device +15 (13 ranks + 2 Cha)</p><p></p><p>Feats</p><p>1 Eschew Materials</p><p>1 Combat Expertise</p><p>3 Weapon Finesse</p><p>6 Improved Feint</p><p>9 Spell Focus: Enchantment</p><p></p><p>Languages - Common, Draconic, Elvish, Dwarf, Halfling, Gnome, Orcish, Goblin</p><p></p><p>Spells (Beguiler)</p><p>Slots</p><p>0 - 6/6, 1 - 8/8, 2 - 8/8, 3 - 7/7, 4 - 6/6, 5 - 4/4</p><p></p><p>0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic</p><p>1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self,</p><p>Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep,</p><p>Undetectable Alignment, Whelm</p><p>2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust,</p><p>Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible,</p><p>Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst</p><p>3 - Arcane Sight, Clairvoyance/Clairaudience, Crown of Veils, Deep Slumber, Dispel Magic,</p><p>Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invis Sphere,</p><p>Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field,</p><p>Zone of Silence</p><p>4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility,</p><p>Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog</p><p>5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot,</p><p>Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness</p><p></p><p>Spells (Duskblade)</p><p>Slots</p><p>0 - 6/6, 1 - 10/10, 2 - 9/9, 3 - 4/4</p><p></p><p>Known</p><p>0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue</p><p>1 Chill Touch, Ray of Enfeeblement, Resist Energy, Shocking Grasp, True Strike</p><p>2 Bear's Endurance, Darkvision, Scorching Ray, Dimension Hop</p><p>3 Protection from Energy, Vampiric Touch</p><p></p><p>Money - 29gp, 4sp</p><p></p><p>Weapons - </p><p>Spell Storing Rapier +2, +17 to hit, 1d6+2 dmg, 3lbs, 18320gp</p><p></p><p>Armour -</p><p>Glamered Mithril Chain Shirt +3, AC +6, Max Dex +6, 10lbs, 12800gp</p><p></p><p>Gear -</p><p>- In Haversack </p><p>Bedroll, 1sp, 5lbs</p><p>Blanket, 5sp, 3lbs</p><p>50' silk rope, 10gp, 5lbs</p><p>Tent, 10gp, 20lbs</p><p>Waterskin, 1gp, 4lbs</p><p>10 days trail rations, 5gp, 10lbs</p><p>Everburning Torch, 110gp, 1lb</p><p></p><p>- On person</p><p>2 scroll cases, 2gp, 1lb</p><p>2 belt pouches, 2gp, 1lb</p><p> </p><p>- In Pouches</p><p>Small steel mirror, 10gp, .5lb</p><p>Caltrops, 1gp, 2lbs</p><p>Money</p><p></p><p>-Mount!</p><p>Light Warhorse, 150gp</p><p>Riding Saddle, 10gp, 25lbs</p><p>Saddlebags, 4gp, 8lbs</p><p></p><p>Magic -</p><p>Vest of Resistance +3, 9000</p><p>Gloves of Dexterity +4, 16000</p><p>Headband of Intellect +4, 16000</p><p>Ring of Protection +2, 8000</p><p>Handy Haversack, 2000</p><p>Wand of Barkskin, 4500</p><p>Wand of Shield, 750</p><p>Potion Cure Moderate Wounds, 300</p><p></p><p>Background: </p><p>Pending[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 2828645, member: 4936"] Spent the money! All that's left now is the description and background! [sblock]Name: Ilshana / Whisper Race: Human Class/Level: Beguiler 10 / Duskblade 10 Exp: Desc: Pending Strength (STR) 10 Dexterity (DEX) 20 Constitution (CON) 14 Intelligence (INT) 22 Wisdom (WIS) 14 Charisma (CHA) 14 Alignment: Neutral AC: 24 (10 +5 Dex +7 armor, +2 Deflection) Hit Points: 68 Movement: 30' Base Attack Bonus: +10 Init: +5 Melee Attack: +10 (+15 w/finesse) Ranged Attack: +15 Fort: +12 Reflex: +11 Will: +12 Race Abilities Bonus Feat Bonus Skills Class Abilities: Armored Mage Trapfinding Cloaked Casting, +1DC, +2 vs Spell Pen Surprise Casting (Swift action) Bonus Feats: Silent Spell and Still Spell Advanced Learning 1st level: Magic Aura 3rd level: Heroism Arcane Attunement (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic, 7/day) Armored Mage (med armor, hvy shield) Bonus Feat: Combat Casting Arcane Channeling Quick Cast 2/day Spell Power +2 vs spell pen Skills: 133 Bluff +15 (13 ranks +2 Cha) Concentration +15 (13 ranks +2 Con) Diplomacy +19 (13 ranks + 2 Cha, +2 Bluff, +2 Sense Motive) Disable Device +19 (13 ranks + 6 Int) Gather Info +10 (6 ranks +2 Cha, +2 Knowledge: Local) Knowledge: Arcana +15 (9 ranks + 6 Int) Knowledge: Local +15 (9 ranks + 6 Int) Search +19 (13 ranks + 6 Int) Sense Motive +15 (13 ranks +2 Wis) Speak Languages - (4 ranks) Spellcraft +17 (9 ranks + 6 Int, +2 Knowledge: Arcana) Tumble +8 (5 ranks +3 Dex) Use Magic Device +15 (13 ranks + 2 Cha) Feats 1 Eschew Materials 1 Combat Expertise 3 Weapon Finesse 6 Improved Feint 9 Spell Focus: Enchantment Languages - Common, Draconic, Elvish, Dwarf, Halfling, Gnome, Orcish, Goblin Spells (Beguiler) Slots 0 - 6/6, 1 - 8/8, 2 - 8/8, 3 - 7/7, 4 - 6/6, 5 - 4/4 0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic 1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm 2 - Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisible, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst 3 - Arcane Sight, Clairvoyance/Clairaudience, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invis Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence 4 - Charm Monster, Confusion, Crushing Despair, Freedom of Movement, Greater Invisibility, Greater Mirror Image, Locate Creature, Mass Whelm, Phantom Battle, Rainbow Pattern, Solid Fog 5 - Break Enchantment, Dominate Person, Feeblemind, Friend to Foe, Hold Monster, Incite Riot, Mind Fog, Telepathic Bond, Seeming, Sending, Swift Etherealness Spells (Duskblade) Slots 0 - 6/6, 1 - 10/10, 2 - 9/9, 3 - 4/4 Known 0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue 1 Chill Touch, Ray of Enfeeblement, Resist Energy, Shocking Grasp, True Strike 2 Bear's Endurance, Darkvision, Scorching Ray, Dimension Hop 3 Protection from Energy, Vampiric Touch Money - 29gp, 4sp Weapons - Spell Storing Rapier +2, +17 to hit, 1d6+2 dmg, 3lbs, 18320gp Armour - Glamered Mithril Chain Shirt +3, AC +6, Max Dex +6, 10lbs, 12800gp Gear - - In Haversack Bedroll, 1sp, 5lbs Blanket, 5sp, 3lbs 50' silk rope, 10gp, 5lbs Tent, 10gp, 20lbs Waterskin, 1gp, 4lbs 10 days trail rations, 5gp, 10lbs Everburning Torch, 110gp, 1lb - On person 2 scroll cases, 2gp, 1lb 2 belt pouches, 2gp, 1lb - In Pouches Small steel mirror, 10gp, .5lb Caltrops, 1gp, 2lbs Money -Mount! Light Warhorse, 150gp Riding Saddle, 10gp, 25lbs Saddlebags, 4gp, 8lbs Magic - Vest of Resistance +3, 9000 Gloves of Dexterity +4, 16000 Headband of Intellect +4, 16000 Ring of Protection +2, 8000 Handy Haversack, 2000 Wand of Barkskin, 4500 Wand of Shield, 750 Potion Cure Moderate Wounds, 300 Background: Pending[/sblock] [/QUOTE]
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