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Age of Heroes - LR Gestalt Game (Roll Call)
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<blockquote data-quote="Amazing Triangle" data-source="post: 2830789" data-attributes="member: 39939"><p>My healer! Tell me what you think!</p><p>[sblock]</p><p><strong> Devona Rift , Human Medic ( Cleric 5\Combat Medic 5/Healer 10 ):</strong> CR 10; Medium-size; HD10d8+30; HP 79; Init 2; Spd 30 ft.; AC 26 {10+3 Dex+9 armor+0 shield+2 Def.+1 NA+1 Insight}, touch 17, flat-footed 23 (+1 natural); BAB +9/+4; Grap +11; Atk;+12/+7 1d8+3 20x2</p><p></p><p><strong>Full Atk:</strong> +12/+7 1d8+3 20x2</p><p>Space/Reach 5 ft/5 ft; </p><p></p><p>SA: Turn Undead 11/day, Cleanse Paralysis (Remove Paralysis 1/day), Cleanse Disease (Remove Disease 1/day), Cleanse Fear (Remove Fear 1/day), Cleanse Poison (Neutralize Poison 1/day), Cleanse Blindness (Remove Blindness 1/day), Cleanse Spirit (Greater Restoration 1/day)</p><p>Once per round for up to 10/day</p><p>Kickers: Sanctuary DC 25, Reflex +5, Aid (+13 HP, +1 morale atk and saves vs fear</p><p></p><p>SQ: Healing Hands (+5 to healer spells of healing), Effortless Healing (No attacks of opportunity when casting healing spells as a healer), Spontaneous Healer, Unicorn Familiar (20 hours/day), Evasion, Field Healer (Heal check move action, Take 10), Spontaneous Heal, Defensive Casting(level on concentration checks while defensively casting)</p><p></p><p>AL LG</p><p>SV Fort: 7+3=10, Ref: 6+3=9, Will: 7+5=12</p><p></p><p><strong>Stats:</strong></p><p>Str 14, Dex 16, Con 16, Int 10, Wis 20, Cha 20</p><p></p><p><strong>Skills:</strong> 91sk. Pts.</p><p>Knowledge (Religion) 13, Concentration 16 (21), Heal 21, Sense Motive 16, Spellcraft 11 </p><p><strong>Feats:</strong> </p><p>Augment Healing, Combat Casting, Dodge, Extra Turning, Sacred Healing, Mastery of Day and Night</p><p>Mobility</p><p></p><p><strong>Prepared Spells:</strong> (as a 10th level Cleric) Domains: Healing, Time</p><p>DC 15+Spell level [Prays for spells at Day break]</p><p>0th – 6, 1st – 4+1+2, 2nd – 4+1+1, 3rd – 3+1+1, 4th – 3+1+1, 5th – 2+1+1</p><p>0 level – 2Light, Purify Food and Drink, Guidance, Mending, Amanuensis </p><p>1st level – Obscuring mist, Vigor (lesser) (15rds FH 1), Inhibit, Shield of Faith, Domain: True Strike</p><p>2nd level – Divine Insight, Quick March, Close wounds, Divine Protection, Stabilize, Domain: Gentle Repose</p><p>3rd level – Ring of blades, Mass Aid, Daylight, Domain: Haste</p><p>4th level – Restoration, Lesser Holy Transformation, Shield of faith (mass)Domain: Freedom of Movement </p><p>5th level – Righteous Wrath of the Faithful, Vigor (greater) (20rds FH4), Domain: Permanency </p><p></p><p><strong>Prepared Spells:</strong> (as a 10th level Healer)0-6 1st-6+2 2nd-5+1 3rd-5+1 4th-4+1 5th-4+1 </p><p>0th - 2 Cure minor wounds, 2 Purify food and drink, 2 Deathwatch</p><p>1st – 5 Cure light wounds, Protection from evil, Sanctuary, Remove Fear</p><p>2nd – 3 Cure moderate wounds, 2 lesser restoration, remove blindness/deafness</p><p>3rd – 3 Cure serious wounds, Close wounds, Status, Restoration</p><p>4th – 2 Cure critical wounds, Mass cure light wounds, Panacea, Freedom of movement</p><p>5th – 2 Mass cure moderate wounds, Revivify, Stone to flesh, Break enchantment</p><p></p><p><strong>Possessions:</strong></p><p>+4 Mithral Chain Shirt (20175), +1 Morningstar (4315), Belt of Con +2 (4000), Periapt of Wis +4 (16000), Cloak of Cha +4 (16000), Gloves of Dex +2, Ring of Sustence (2500), Ring of Protection +2 (8000), Amulet of Natural Armor +1 (2000), 1,500 gp of diamonds, Silver dagger (22), Cold Iron Dagger (4), Ever burning Torch (110), 100ft Silk Rope (20), Backpack (2), Signal whistle (.80), 2 grappling hook (2), Ink (8), 2 Inkpen (.20), 5 Parchment (1), Notebook (20), Ioun Stone (5000),Bag of Holding Type I (all small items are in), 321gp </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Amazing Triangle, post: 2830789, member: 39939"] My healer! Tell me what you think! [sblock] [B] Devona Rift , Human Medic ( Cleric 5\Combat Medic 5/Healer 10 ):[/B] CR 10; Medium-size; HD10d8+30; HP 79; Init 2; Spd 30 ft.; AC 26 {10+3 Dex+9 armor+0 shield+2 Def.+1 NA+1 Insight}, touch 17, flat-footed 23 (+1 natural); BAB +9/+4; Grap +11; Atk;+12/+7 1d8+3 20x2 [B]Full Atk:[/B] +12/+7 1d8+3 20x2 Space/Reach 5 ft/5 ft; SA: Turn Undead 11/day, Cleanse Paralysis (Remove Paralysis 1/day), Cleanse Disease (Remove Disease 1/day), Cleanse Fear (Remove Fear 1/day), Cleanse Poison (Neutralize Poison 1/day), Cleanse Blindness (Remove Blindness 1/day), Cleanse Spirit (Greater Restoration 1/day) Once per round for up to 10/day Kickers: Sanctuary DC 25, Reflex +5, Aid (+13 HP, +1 morale atk and saves vs fear SQ: Healing Hands (+5 to healer spells of healing), Effortless Healing (No attacks of opportunity when casting healing spells as a healer), Spontaneous Healer, Unicorn Familiar (20 hours/day), Evasion, Field Healer (Heal check move action, Take 10), Spontaneous Heal, Defensive Casting(level on concentration checks while defensively casting) AL LG SV Fort: 7+3=10, Ref: 6+3=9, Will: 7+5=12 [B]Stats:[/B] Str 14, Dex 16, Con 16, Int 10, Wis 20, Cha 20 [B]Skills:[/B] 91sk. Pts. Knowledge (Religion) 13, Concentration 16 (21), Heal 21, Sense Motive 16, Spellcraft 11 [B]Feats:[/B] Augment Healing, Combat Casting, Dodge, Extra Turning, Sacred Healing, Mastery of Day and Night Mobility [B]Prepared Spells:[/B] (as a 10th level Cleric) Domains: Healing, Time DC 15+Spell level [Prays for spells at Day break] 0th – 6, 1st – 4+1+2, 2nd – 4+1+1, 3rd – 3+1+1, 4th – 3+1+1, 5th – 2+1+1 0 level – 2Light, Purify Food and Drink, Guidance, Mending, Amanuensis 1st level – Obscuring mist, Vigor (lesser) (15rds FH 1), Inhibit, Shield of Faith, Domain: True Strike 2nd level – Divine Insight, Quick March, Close wounds, Divine Protection, Stabilize, Domain: Gentle Repose 3rd level – Ring of blades, Mass Aid, Daylight, Domain: Haste 4th level – Restoration, Lesser Holy Transformation, Shield of faith (mass)Domain: Freedom of Movement 5th level – Righteous Wrath of the Faithful, Vigor (greater) (20rds FH4), Domain: Permanency [B]Prepared Spells:[/B] (as a 10th level Healer)0-6 1st-6+2 2nd-5+1 3rd-5+1 4th-4+1 5th-4+1 0th - 2 Cure minor wounds, 2 Purify food and drink, 2 Deathwatch 1st – 5 Cure light wounds, Protection from evil, Sanctuary, Remove Fear 2nd – 3 Cure moderate wounds, 2 lesser restoration, remove blindness/deafness 3rd – 3 Cure serious wounds, Close wounds, Status, Restoration 4th – 2 Cure critical wounds, Mass cure light wounds, Panacea, Freedom of movement 5th – 2 Mass cure moderate wounds, Revivify, Stone to flesh, Break enchantment [B]Possessions:[/B] +4 Mithral Chain Shirt (20175), +1 Morningstar (4315), Belt of Con +2 (4000), Periapt of Wis +4 (16000), Cloak of Cha +4 (16000), Gloves of Dex +2, Ring of Sustence (2500), Ring of Protection +2 (8000), Amulet of Natural Armor +1 (2000), 1,500 gp of diamonds, Silver dagger (22), Cold Iron Dagger (4), Ever burning Torch (110), 100ft Silk Rope (20), Backpack (2), Signal whistle (.80), 2 grappling hook (2), Ink (8), 2 Inkpen (.20), 5 Parchment (1), Notebook (20), Ioun Stone (5000),Bag of Holding Type I (all small items are in), 321gp [/sblock] [/QUOTE]
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