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Age of Heroes - LR Gestalt Game (Roll Call)
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<blockquote data-quote="Wrahn" data-source="post: 2836020" data-attributes="member: 9191"><p>Okay, this is a character modified from a similar game. Goliath is from races of stone, +1 level Adjust, pretty standard fare (abilities are described), the Monster of Legend is from the Fiend Folio (as in the 3.0 Fiend Folio) and the level adjust comes from the 3.0 to 3.5 converstion pack.</p><p></p><p>The god he worshipped, lets call Valadis. Seeker of inner knowledge through conflict.</p><p></p><p>Ununkua’em the Vanquisher</p><p></p><p><img src="http://www.wizards.com/dnd/images/ros_gallery/83281.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Race: Phrenic Goliath of Legend (Medium Outsider (Native, Psionic))</p><p>Class: Cleric 5/War Mind 5</p><p>Alignment: Lawful Good</p><p></p><p></p><p>Strength: 34 (16 Base, +4 Race, +10 Legend, +4 Enhancement)</p><p>Dexterity: 18 (14 Base, -2 Race, +6 Legend)</p><p>Constitution: 32 (16 Base, +2 Race, +10 Legend, +4 Enhancement)</p><p>Intelligence: 16 (12 Base, +2 Legend, +2 Phrenic)</p><p>Wisdom: 20 (14 Base, +2 Legend, +2 Phrenic, +2 level)</p><p>Charisma: 20 (12 Base, +4 Legend, +4 Phrenic)</p><p></p><p>Abilities:</p><p>Goliath:</p><p>-Abilities: Str +4, Dex -2, Con +2</p><p>-Powerful Build: Treated as Large in beneficial circumstances</p><p>-Mountain Movement: Standing jumps considered running, does not take -5 to climbing for fast climbing</p><p>-Acclimated: Doesn’t take penalties for high altitudes</p><p>-Bonus to Sense Motive: +2</p><p>-Speaks Common and Gol-Kaa</p><p>-Favored Class: Barbarian</p><p>Monster of Legend:</p><p>-Natural Armor +5</p><p>-Casts spells as a 5th level Cleric</p><p>-Haste: Acts as if permanently Hasted</p><p>-See in Darkness: See perfectly in Darkness, even magical darkness</p><p>-Saves: +3 to all saves</p><p>-Abilities: Str +10, Dex +6, Con +10, Int +2, Wis, +2, Cha +4</p><p>-Bonus Feats: Improved Initiative, Multiattack</p><p>Phrenic:</p><p>-Psi-like abilities: 3/day Defensive Precognition, Empty Mind, Mind Thrust, Intellect Fortress, 1/day Force Screen, Body Adjustment, Brain Lock, Aversion, Psionic Blast, Psychic Crush</p><p>-Naturally Psionic: 1 bonus power point</p><p>-Abilities: Int +2, Wis +2, Cha +4</p><p>-Power Resistance: 20 (HD +10)</p><p>Cleric:</p><p>-Knowledge Domain: Knowledge (all) added to skill list, +1 Caster level for divination</p><p>-War Domain: Martial Weapon Proficiency (Greatsword), Weapon Focus (Greatsword)</p><p>-Turn Undead (as 5th level cleric)</p><p>War Mind:</p><p>-Chain of Personal Superiority: +2 Insight Bonus to Strength and Constitution for up to a minute 3/day</p><p>-Chain of Defensive Posture: +2 Insight Bonus to Armor Class for up to a minute 3/day</p><p>-Enduring Body: 1/- damage reduction</p><p>-Sweeping Strikes: On each melee attack a war mind makes, he can choose squares he threatens that are adjacent to each other, and his attacks apply to creatures in those two squares equally. A war mind can use this ability on any attack, even an attack of opportunity or a cleave attempt.</p><p>A war mind cannot use this ability if he has moved more than 10 feet since the end of his last turn. If a war mind drops one or both of his foes with a sweeping strike, he can attempt a cleave normally; however, he makes only one cleave attempt per sweeping strike, even if he drops more than one foe.</p><p></p><p></p><p></p><p>Armor Class: 29 (10 + 9 armor, +3 Dex, +5 Natural, +1 Haste, +1 Deflection)</p><p>Hit Dice: 5d8 + 5d10 + 110 (159hp)</p><p>Initiative: +8</p><p>Move: 60ft (50ft armored)</p><p>BAB: +8</p><p></p><p>Attack: (Large Greatsword)+23/+23/+18 (8 BAB +12 Str, +1 Haste, +1 Enhancement,+1 Weapon Focus)</p><p>Damage: (Large Greatsword) 3d6 +19 (+18 Str, +1 Enhancement) 19-20/x2</p><p>Attack (Large Greatbow) +13/+13/+8 (8 BAB, +4 Dex, +1 Enhancement)</p><p>Damage: (Large Greatbow) 2d8 + 11 (+10 Str, +1 Enhancement) 20/x3</p><p></p><p>Saves:</p><p></p><p>Fort +24 (8 Base, +11 Con, +3 Legend, +2 Resistance)</p><p>Refl +15 (5 Base, +4 Dex, +3 Legend. +1 Haste, +2 Resistance)</p><p>Will +15 (5 Base, +5 Wisdom, +3 Legend, +2 Resistance)</p><p></p><p>Feats:</p><p></p><p>0: Martial Weapon Proficiency (Greatsword) (War Domain)</p><p>0: Weapon Focus (Greatsword) (War Domain)</p><p>0: Improved Initiative (Bonus)</p><p>0: Multiattack (Bonus)</p><p>1: Divine Might</p><p>1: Power Attack</p><p>3: Exotic Weapon Proficiency: Great Bow</p><p>6: Cleave</p><p>9: Quicken Spell</p><p></p><p></p><p>Skills (40 Cleric, 25 Warmind):</p><p></p><p>Concentration 24 (13 Ranks, +11 Con)</p><p>Diplomacy 13 (8 Ranks, +5 Cha)</p><p>Heal 11 (6 Ranks, +5 Wis)</p><p>Intimidate 15 (10 Ranks, +5 Cha)</p><p>Knowledge (History) 5 (2 Ranks, +3 Int)</p><p>Knowledge (Psionics) 13 (8 Ranks, +3 Int, +2 Synergy) </p><p>Spell craft 11 (8 Ranks, +3 Int)</p><p>Spot 10 (5* Ranks, +5 Wis)</p><p>*=cross class</p><p></p><p>Languages:</p><p>Common, Gol-Kaa, Celestial, Infernal, Abyssal</p><p></p><p>Cleric Spells: Caster level 10 DC 15 + spell level 6/6/5/4/4/3</p><p></p><p>0. Create Water, Detect Magic (x3), Mending, Purify Food and Drink</p><p>1. Divine Favor (x2), Bless, Shield of Faith (x2), Protection from Evil, +Magic Weapon</p><p>2. Align Weapon, Darkness, Silence, Aid, Hold Person. +Detect Thoughts</p><p>3. Deeper Darkness, Dispel Magic, Invisibility Purge, Magic Circle against Evil, +Magic Vestments</p><p>4. Divine Power, Greater Magic Weapon, Freedom of Movement, Death Ward, +Divine Power</p><p>5. Righteous Might, Quickened Divine Favor, Greater Command, +Flame Strike</p><p></p><p>Psionics: Power Points 33 (20 Base +12 Wis +1 bonus) Caster Level: 5</p><p></p><p>Powers Known</p><p>1. Offensive Precognition, Offensive Prescience</p><p>2. Hustle</p><p></p><p>Equipment:</p><p></p><p>14,200 Glamered Mithral Full Plate +1</p><p>7,050 Starmetal Large Greatsword +1</p><p>1,800 Hat of Disguise</p><p>16,000 Belt of Strength +4</p><p>16,000 Amulet of Health +4</p><p>2,000 Ring of Deflection +1</p><p>4,000 Cloak of Resistance +2</p><p>4,450 Large Composite Great bow (+10 Str) +1</p><p>16,000 Winged Boots</p><p>2,500 Ring of Sustenance</p><p>2,000 Handy Haversack</p><p>750 Wand of Cure Light Wounds (50)</p><p>10 Spell Component Pouch (x2)</p><p>1 Small steel mirror</p><p>.1 Bedroll</p><p>2 Winter Blanket (x4)</p><p>2 crowbar</p><p>1 flint and steel</p><p>1 grappling hook</p><p>.5 hammer</p><p>1 pitons (x10)</p><p>20 Silk Rope (100ft)</p><p>2 Spade</p><p>50 Healers kit</p><p>25 Holy Symbol, Silver</p><p>4 Large Cold Iron Arrows (x40)</p><p>3 Large Arrows (x60)</p><p>1,152gp</p><p>4sp</p></blockquote><p></p>
[QUOTE="Wrahn, post: 2836020, member: 9191"] Okay, this is a character modified from a similar game. Goliath is from races of stone, +1 level Adjust, pretty standard fare (abilities are described), the Monster of Legend is from the Fiend Folio (as in the 3.0 Fiend Folio) and the level adjust comes from the 3.0 to 3.5 converstion pack. The god he worshipped, lets call Valadis. Seeker of inner knowledge through conflict. Ununkua’em the Vanquisher [img]http://www.wizards.com/dnd/images/ros_gallery/83281.jpg[/img] Race: Phrenic Goliath of Legend (Medium Outsider (Native, Psionic)) Class: Cleric 5/War Mind 5 Alignment: Lawful Good Strength: 34 (16 Base, +4 Race, +10 Legend, +4 Enhancement) Dexterity: 18 (14 Base, -2 Race, +6 Legend) Constitution: 32 (16 Base, +2 Race, +10 Legend, +4 Enhancement) Intelligence: 16 (12 Base, +2 Legend, +2 Phrenic) Wisdom: 20 (14 Base, +2 Legend, +2 Phrenic, +2 level) Charisma: 20 (12 Base, +4 Legend, +4 Phrenic) Abilities: Goliath: -Abilities: Str +4, Dex -2, Con +2 -Powerful Build: Treated as Large in beneficial circumstances -Mountain Movement: Standing jumps considered running, does not take -5 to climbing for fast climbing -Acclimated: Doesn’t take penalties for high altitudes -Bonus to Sense Motive: +2 -Speaks Common and Gol-Kaa -Favored Class: Barbarian Monster of Legend: -Natural Armor +5 -Casts spells as a 5th level Cleric -Haste: Acts as if permanently Hasted -See in Darkness: See perfectly in Darkness, even magical darkness -Saves: +3 to all saves -Abilities: Str +10, Dex +6, Con +10, Int +2, Wis, +2, Cha +4 -Bonus Feats: Improved Initiative, Multiattack Phrenic: -Psi-like abilities: 3/day Defensive Precognition, Empty Mind, Mind Thrust, Intellect Fortress, 1/day Force Screen, Body Adjustment, Brain Lock, Aversion, Psionic Blast, Psychic Crush -Naturally Psionic: 1 bonus power point -Abilities: Int +2, Wis +2, Cha +4 -Power Resistance: 20 (HD +10) Cleric: -Knowledge Domain: Knowledge (all) added to skill list, +1 Caster level for divination -War Domain: Martial Weapon Proficiency (Greatsword), Weapon Focus (Greatsword) -Turn Undead (as 5th level cleric) War Mind: -Chain of Personal Superiority: +2 Insight Bonus to Strength and Constitution for up to a minute 3/day -Chain of Defensive Posture: +2 Insight Bonus to Armor Class for up to a minute 3/day -Enduring Body: 1/- damage reduction -Sweeping Strikes: On each melee attack a war mind makes, he can choose squares he threatens that are adjacent to each other, and his attacks apply to creatures in those two squares equally. A war mind can use this ability on any attack, even an attack of opportunity or a cleave attempt. A war mind cannot use this ability if he has moved more than 10 feet since the end of his last turn. If a war mind drops one or both of his foes with a sweeping strike, he can attempt a cleave normally; however, he makes only one cleave attempt per sweeping strike, even if he drops more than one foe. Armor Class: 29 (10 + 9 armor, +3 Dex, +5 Natural, +1 Haste, +1 Deflection) Hit Dice: 5d8 + 5d10 + 110 (159hp) Initiative: +8 Move: 60ft (50ft armored) BAB: +8 Attack: (Large Greatsword)+23/+23/+18 (8 BAB +12 Str, +1 Haste, +1 Enhancement,+1 Weapon Focus) Damage: (Large Greatsword) 3d6 +19 (+18 Str, +1 Enhancement) 19-20/x2 Attack (Large Greatbow) +13/+13/+8 (8 BAB, +4 Dex, +1 Enhancement) Damage: (Large Greatbow) 2d8 + 11 (+10 Str, +1 Enhancement) 20/x3 Saves: Fort +24 (8 Base, +11 Con, +3 Legend, +2 Resistance) Refl +15 (5 Base, +4 Dex, +3 Legend. +1 Haste, +2 Resistance) Will +15 (5 Base, +5 Wisdom, +3 Legend, +2 Resistance) Feats: 0: Martial Weapon Proficiency (Greatsword) (War Domain) 0: Weapon Focus (Greatsword) (War Domain) 0: Improved Initiative (Bonus) 0: Multiattack (Bonus) 1: Divine Might 1: Power Attack 3: Exotic Weapon Proficiency: Great Bow 6: Cleave 9: Quicken Spell Skills (40 Cleric, 25 Warmind): Concentration 24 (13 Ranks, +11 Con) Diplomacy 13 (8 Ranks, +5 Cha) Heal 11 (6 Ranks, +5 Wis) Intimidate 15 (10 Ranks, +5 Cha) Knowledge (History) 5 (2 Ranks, +3 Int) Knowledge (Psionics) 13 (8 Ranks, +3 Int, +2 Synergy) Spell craft 11 (8 Ranks, +3 Int) Spot 10 (5* Ranks, +5 Wis) *=cross class Languages: Common, Gol-Kaa, Celestial, Infernal, Abyssal Cleric Spells: Caster level 10 DC 15 + spell level 6/6/5/4/4/3 0. Create Water, Detect Magic (x3), Mending, Purify Food and Drink 1. Divine Favor (x2), Bless, Shield of Faith (x2), Protection from Evil, +Magic Weapon 2. Align Weapon, Darkness, Silence, Aid, Hold Person. +Detect Thoughts 3. Deeper Darkness, Dispel Magic, Invisibility Purge, Magic Circle against Evil, +Magic Vestments 4. Divine Power, Greater Magic Weapon, Freedom of Movement, Death Ward, +Divine Power 5. Righteous Might, Quickened Divine Favor, Greater Command, +Flame Strike Psionics: Power Points 33 (20 Base +12 Wis +1 bonus) Caster Level: 5 Powers Known 1. Offensive Precognition, Offensive Prescience 2. Hustle Equipment: 14,200 Glamered Mithral Full Plate +1 7,050 Starmetal Large Greatsword +1 1,800 Hat of Disguise 16,000 Belt of Strength +4 16,000 Amulet of Health +4 2,000 Ring of Deflection +1 4,000 Cloak of Resistance +2 4,450 Large Composite Great bow (+10 Str) +1 16,000 Winged Boots 2,500 Ring of Sustenance 2,000 Handy Haversack 750 Wand of Cure Light Wounds (50) 10 Spell Component Pouch (x2) 1 Small steel mirror .1 Bedroll 2 Winter Blanket (x4) 2 crowbar 1 flint and steel 1 grappling hook .5 hammer 1 pitons (x10) 20 Silk Rope (100ft) 2 Spade 50 Healers kit 25 Holy Symbol, Silver 4 Large Cold Iron Arrows (x40) 3 Large Arrows (x60) 1,152gp 4sp [/QUOTE]
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