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Age of Heroes - LR Gestalt Game
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<blockquote data-quote="Scotley" data-source="post: 2821084" data-attributes="member: 11520"><p><strong>Silvanyck Greenbough</strong></p><p></p><p>Silvanyck Greenbough </p><p>Male Wood Elf Warlock/Bard Gestalt 10th lvl</p><p>CG</p><p></p><p>Str 12 ..pts 4 </p><p>Dex 18 ..pts 10 +2 race</p><p>Con 14 ..pts 6 -2 race +2 magic</p><p>Int 14 ..pts 6</p><p>Wis 12 ..pts 4</p><p>Cha 18 ..pts 10 +2 Level bonuses</p><p></p><p>Hit Points 57</p><p>AC 25, Touch 16, Flat 21</p><p>Init +5 </p><p>BAB +7/+2, Grap +8</p><p>Speed 30 </p><p>Fort +5, Ref +11, Will +8 +1 to all saves from Luckstone</p><p></p><p>+12/+7 Melee, +1 Ghost touch Starmetal Rapier, 1d6+2+7d6 Eldritch Blast, 18-20/x2 </p><p>+12/+7 Melee MW Dagger, 1d6+1+7d6 Eldritch Blast 19-20/x2</p><p>+12/+7 Ranged, Eldritch Blast, 7d6+0, 20/x2, 60'r </p><p>+12/+7 Ranged, Mighty MW Composite Longbow, 1d8+1, 20/x3, 110'r </p><p></p><p>Medium, 6'2" tall, 180 wt, 131 yrs old</p><p>Coppery Red hair, Hazel eyes, Coppery green tinged skin</p><p></p><p>Speaks Common, Elven, Damaran, Sylvan, and Orc</p><p></p><p>Skills 104 (13x6+26Int) +1 to all skill checks from Luckstone</p><p></p><p>Appraise (+2Int)</p><p>Balance (+4Dex+2Syn) </p><p>Bluff (5+4Cha)</p><p>Climb (+1Str)</p><p>Concentration (12+2Con)</p><p>Craft (+2Int)</p><p>Decipher Script (+2Int)</p><p>Diplomacy (5+4Cha+2Syn)</p><p>Disguise (+4Cha+2Syn) </p><p>Escape Artist (+4Dex) ac</p><p>Gather Information (+4Cha+2Syn)</p><p>Heal xx (+1Wis)</p><p>Hide (5+4Dex+1/+3Feat) ac +5 in the Lethyr Forest due to armor colors</p><p>Intimidate (2+4Cha) </p><p>Jump (+1Str+2syn) ac</p><p>Knowledge (arcana) (5+2Int)</p><p>Knowledge (history) (5+1Int)</p><p>Knowledge (local) (5+3Int)</p><p>Knowledge (planes) (1+2Int)</p><p>Knowledge (religion) (1+2Int)</p><p>Listen (6+1Wis+2 Race+1/+3Feat)</p><p>Move Silently (4+4Dex+1/+3 Feat+5 boots) ac</p><p>Open Lock xx (1+4Dex)</p><p>Perform Wind Instruments (6+4Cha)</p><p>Perform Oratory (13+4Cha)</p><p>Profession (+1Wis)</p><p>Ride xx (+4Dex) </p><p>Search xx (2+2Int+2 Race)</p><p>Sense Motive (5+1Wis)</p><p>Slight of Hand (1+4Dex+2Syn) ac</p><p>Spellcraft (8+2Int+2Syn)</p><p>Spot xx (+1Wis+2 Race+1/+3Feat)</p><p>Survival xx (1+1Wis)</p><p>Swim (1+1Str)</p><p>Tumble (5+4Dex) ac</p><p>Use Magic Device (9+4Cha)</p><p>Use Rope xx (+4Dex)</p><p></p><p>Feats</p><p>-Forester (+1 to Hide, Listen, Move Silently & Spot--+3 in Forest) Regional </p><p>-Weapon Focus Ranged Spells (+1 to hit with ranged spells)</p><p>-Weapon Finesse (Use Dex. Bonus to hit with certain melee weapons)</p><p>-Point Blank Shot (+1 to hit and damage on ranged attacks within 30')</p><p>-Precise Shot (Fire into melee with no penalty or risk of hitting allies)</p><p></p><p>Wood Elf Traits</p><p>-Immune to Magic Sleep</p><p>-Does not sleep, enters 4 hour reverie</p><p>-Low Light Vision</p><p>-Proficiency in Longsword, Rapier, Longbow and Shortbow including composites.</p><p>-+2 racial bonus on Listen, Spot and Search Checks</p><p>-Automatic search checks vs. secret/concealed doors within 5' </p><p></p><p>Bard Abilities</p><p>-Bardic Music</p><p>-Bardic Knowledge (level+2Int+2syn)</p><p>-Countersong</p><p>-Fascinate</p><p>-Inspire Courage +2</p><p>-Inspire Competence</p><p>-Suggestion</p><p>-Inspire Greatness</p><p>-Simple Weapons+longsword,Rapier,Sap,Shortsword,&Whip</p><p>-Light Armor and shields</p><p></p><p>Warlock Abilities </p><p>-Eldritch Blast 5d6</p><p>-Detect Magic</p><p>-Damage Reduction 2/Cold Iron</p><p>-Deceive Item (Take ten on use magic device)</p><p>-Fiendish Resilience 1 (Fast Healing 1 for 2 min day)</p><p>-Energy Resistance 5 (Fire, Cold)</p><p>-Simple Weapons/Light Armor</p><p></p><p>Spells Per Day 3|4/4/3/1 </p><p>0th- Ghost Sound, Mage Hand, Light, Know Direction, Read Magic, Summon Instrument </p><p>1st- Cure Light Wounds, Feather Fall, Identify, Comprehend Languages</p><p>2nd- Glitterdust, Cat's Grace, Shatter, Blur </p><p>3rd-Cure Serious Wounds, Deep Slumber, Fear, Haste</p><p>4th-Invisibility Greater, Freedom of Movement</p><p></p><p>Invocations</p><p>--Least</p><p>-Hideous Blow (Add Eldritch Blast to Melee attack)</p><p>-See the Unseen</p><p>-Entropic Warding</p><p></p><p>--Lesser</p><p>-Eldritch Chain</p><p>-Fell Flight</p><p>-Voracious Dispelling</p><p></p><p>Appearance/Personality: Silvanyck is rarely seen unless he chooses to be. He slips quietly through the Forest of Lethyr that is his home. He is a tall well built Copper (Wood) Elf with Coppery green tinged skin and piercing hazel eyes. His reddish copper colored hair is worn long and carefully braided. He is lithe in the way of all elves and touched with the personal magnatism of some distant fey ancestor. His voice is strong and carefully trained, equally effective giving orders orders on the battlefield or telling humorous tales to amuse elf children around the fire at night. A longbow of fine craftsmanship hangs at his shoulders while a stout club craved with intricate leaves shares space on his hip with an antler handled hunting knife and a beautifully crafted rapier of strange greenish metal. A long spear completes his weaponry. His well worn, but skillfully wrough studded leather armor has been dyed with the native plant extracts of the Lethyr forest allowing it to blend in. His low soft boots create hardly a rustle as he walks. His only adornments are a thin piece of green leather he uses to tie his braid, a wooden holy symbol in the shape of a cressent moon pinned to his chest, a simple gold ring and a strip of purple cloth covered in golden arcane symbols he wears draped around his neck. Despite all this hardware there is a feeling of power that goes beyond the physical about Silvanyck. Something in his sharp eyes or flicker of light at his finger tips suggests that he is in touch with the ancient power of the fey people and their forests. </p><p></p><p>History/Background: Silvanyck is a child of the Lethyr forest. His parents are both bards and he was raised in their tradition. However, at a young age he discovered that he had inherited something more than an ear for music from his ancestors. His family was near the southern reach of the Lethyr when they stumbled into a band of Theskian Orcs. Having no weapon and seeing his parents trying to defend him with little hope, young Silvanyck called upon something deep within his elven spirit. The power of his eldritch blasts was enough to turn the battle for his family and though all were wounded they survived. As he grew more power came to him and he learned the Bard's craft as well. Tales of his heroism grew and though not a Ranger or Druid he became known as a defender of the forest. His ability to inspire others is often in demand and he accompanies patrols frequently when there is trouble in the forest. He loves to roam the deep shadows of the forest surrounded by the ancient trees. Like his people he has little use for cities or so called civilization. </p><p></p><p>+2 Studded Leather Armor with Lethyr forest colors 4,000 gp regional bonus enhanced </p><p>+2 Heavy Darkwood Shield 4,257 gp</p><p>Explorers' Outfit </p><p></p><p>+1 Ghost Touch Starmetal (Complete Arcane) Rapier 13,320 gp</p><p>Mighty MW Composite Longbow 500 gp</p><p>20 arrows 4 alchemical silver and 4 cold iron 6 gp</p><p>MW Dagger 302 gp</p><p>MW Club 300 gp </p><p></p><p>Potion of Cure Light Wounds x3 (regional bonus)</p><p>Chasuble of Fell Power, Greater (+2d6 to Eldritch Blast) 18,000 gp (Complete Arcane)</p><p>+2 Ring of Protection 8,000 gp</p><p>Wand of Cure Moderate Wounds 4,500 gp</p><p>Amulet of Health +2 4,000 gp </p><p>Handy Haversack 2,000 gp</p><p>Boots of Elvenkind 2,500 gp</p><p>Survival Pouch 5,000 gp (Complete Adventurer)</p><p>--Similar to robe of useful items can pull 5x per day: water, campfire, tent & bedrolls, trail rations, rope, shovel, bow&arrows, mule with tack.</p><p>Stone of Luck 20,000 gp</p><p></p><p>Flint & Steel (backpack) 1 gp</p><p>Crowbar (backpack) 2 gp</p><p>100' silk rope and grapnel 21 gp</p><p>MW Thieve's Tools 100 gp</p><p>MW Flute 100 gp</p><p>Waterskin (wine) 11 gp </p><p>Wooden Holy Symbol 1 gp (Cressent Moon)</p><p></p><p></p><p>Coins- 1,062 gp</p></blockquote><p></p>
[QUOTE="Scotley, post: 2821084, member: 11520"] [b]Silvanyck Greenbough[/b] Silvanyck Greenbough Male Wood Elf Warlock/Bard Gestalt 10th lvl CG Str 12 ..pts 4 Dex 18 ..pts 10 +2 race Con 14 ..pts 6 -2 race +2 magic Int 14 ..pts 6 Wis 12 ..pts 4 Cha 18 ..pts 10 +2 Level bonuses Hit Points 57 AC 25, Touch 16, Flat 21 Init +5 BAB +7/+2, Grap +8 Speed 30 Fort +5, Ref +11, Will +8 +1 to all saves from Luckstone +12/+7 Melee, +1 Ghost touch Starmetal Rapier, 1d6+2+7d6 Eldritch Blast, 18-20/x2 +12/+7 Melee MW Dagger, 1d6+1+7d6 Eldritch Blast 19-20/x2 +12/+7 Ranged, Eldritch Blast, 7d6+0, 20/x2, 60'r +12/+7 Ranged, Mighty MW Composite Longbow, 1d8+1, 20/x3, 110'r Medium, 6'2" tall, 180 wt, 131 yrs old Coppery Red hair, Hazel eyes, Coppery green tinged skin Speaks Common, Elven, Damaran, Sylvan, and Orc Skills 104 (13x6+26Int) +1 to all skill checks from Luckstone Appraise (+2Int) Balance (+4Dex+2Syn) Bluff (5+4Cha) Climb (+1Str) Concentration (12+2Con) Craft (+2Int) Decipher Script (+2Int) Diplomacy (5+4Cha+2Syn) Disguise (+4Cha+2Syn) Escape Artist (+4Dex) ac Gather Information (+4Cha+2Syn) Heal xx (+1Wis) Hide (5+4Dex+1/+3Feat) ac +5 in the Lethyr Forest due to armor colors Intimidate (2+4Cha) Jump (+1Str+2syn) ac Knowledge (arcana) (5+2Int) Knowledge (history) (5+1Int) Knowledge (local) (5+3Int) Knowledge (planes) (1+2Int) Knowledge (religion) (1+2Int) Listen (6+1Wis+2 Race+1/+3Feat) Move Silently (4+4Dex+1/+3 Feat+5 boots) ac Open Lock xx (1+4Dex) Perform Wind Instruments (6+4Cha) Perform Oratory (13+4Cha) Profession (+1Wis) Ride xx (+4Dex) Search xx (2+2Int+2 Race) Sense Motive (5+1Wis) Slight of Hand (1+4Dex+2Syn) ac Spellcraft (8+2Int+2Syn) Spot xx (+1Wis+2 Race+1/+3Feat) Survival xx (1+1Wis) Swim (1+1Str) Tumble (5+4Dex) ac Use Magic Device (9+4Cha) Use Rope xx (+4Dex) Feats -Forester (+1 to Hide, Listen, Move Silently & Spot--+3 in Forest) Regional -Weapon Focus Ranged Spells (+1 to hit with ranged spells) -Weapon Finesse (Use Dex. Bonus to hit with certain melee weapons) -Point Blank Shot (+1 to hit and damage on ranged attacks within 30') -Precise Shot (Fire into melee with no penalty or risk of hitting allies) Wood Elf Traits -Immune to Magic Sleep -Does not sleep, enters 4 hour reverie -Low Light Vision -Proficiency in Longsword, Rapier, Longbow and Shortbow including composites. -+2 racial bonus on Listen, Spot and Search Checks -Automatic search checks vs. secret/concealed doors within 5' Bard Abilities -Bardic Music -Bardic Knowledge (level+2Int+2syn) -Countersong -Fascinate -Inspire Courage +2 -Inspire Competence -Suggestion -Inspire Greatness -Simple Weapons+longsword,Rapier,Sap,Shortsword,&Whip -Light Armor and shields Warlock Abilities -Eldritch Blast 5d6 -Detect Magic -Damage Reduction 2/Cold Iron -Deceive Item (Take ten on use magic device) -Fiendish Resilience 1 (Fast Healing 1 for 2 min day) -Energy Resistance 5 (Fire, Cold) -Simple Weapons/Light Armor Spells Per Day 3|4/4/3/1 0th- Ghost Sound, Mage Hand, Light, Know Direction, Read Magic, Summon Instrument 1st- Cure Light Wounds, Feather Fall, Identify, Comprehend Languages 2nd- Glitterdust, Cat's Grace, Shatter, Blur 3rd-Cure Serious Wounds, Deep Slumber, Fear, Haste 4th-Invisibility Greater, Freedom of Movement Invocations --Least -Hideous Blow (Add Eldritch Blast to Melee attack) -See the Unseen -Entropic Warding --Lesser -Eldritch Chain -Fell Flight -Voracious Dispelling Appearance/Personality: Silvanyck is rarely seen unless he chooses to be. He slips quietly through the Forest of Lethyr that is his home. He is a tall well built Copper (Wood) Elf with Coppery green tinged skin and piercing hazel eyes. His reddish copper colored hair is worn long and carefully braided. He is lithe in the way of all elves and touched with the personal magnatism of some distant fey ancestor. His voice is strong and carefully trained, equally effective giving orders orders on the battlefield or telling humorous tales to amuse elf children around the fire at night. A longbow of fine craftsmanship hangs at his shoulders while a stout club craved with intricate leaves shares space on his hip with an antler handled hunting knife and a beautifully crafted rapier of strange greenish metal. A long spear completes his weaponry. His well worn, but skillfully wrough studded leather armor has been dyed with the native plant extracts of the Lethyr forest allowing it to blend in. His low soft boots create hardly a rustle as he walks. His only adornments are a thin piece of green leather he uses to tie his braid, a wooden holy symbol in the shape of a cressent moon pinned to his chest, a simple gold ring and a strip of purple cloth covered in golden arcane symbols he wears draped around his neck. Despite all this hardware there is a feeling of power that goes beyond the physical about Silvanyck. Something in his sharp eyes or flicker of light at his finger tips suggests that he is in touch with the ancient power of the fey people and their forests. History/Background: Silvanyck is a child of the Lethyr forest. His parents are both bards and he was raised in their tradition. However, at a young age he discovered that he had inherited something more than an ear for music from his ancestors. His family was near the southern reach of the Lethyr when they stumbled into a band of Theskian Orcs. Having no weapon and seeing his parents trying to defend him with little hope, young Silvanyck called upon something deep within his elven spirit. The power of his eldritch blasts was enough to turn the battle for his family and though all were wounded they survived. As he grew more power came to him and he learned the Bard's craft as well. Tales of his heroism grew and though not a Ranger or Druid he became known as a defender of the forest. His ability to inspire others is often in demand and he accompanies patrols frequently when there is trouble in the forest. He loves to roam the deep shadows of the forest surrounded by the ancient trees. Like his people he has little use for cities or so called civilization. +2 Studded Leather Armor with Lethyr forest colors 4,000 gp regional bonus enhanced +2 Heavy Darkwood Shield 4,257 gp Explorers' Outfit +1 Ghost Touch Starmetal (Complete Arcane) Rapier 13,320 gp Mighty MW Composite Longbow 500 gp 20 arrows 4 alchemical silver and 4 cold iron 6 gp MW Dagger 302 gp MW Club 300 gp Potion of Cure Light Wounds x3 (regional bonus) Chasuble of Fell Power, Greater (+2d6 to Eldritch Blast) 18,000 gp (Complete Arcane) +2 Ring of Protection 8,000 gp Wand of Cure Moderate Wounds 4,500 gp Amulet of Health +2 4,000 gp Handy Haversack 2,000 gp Boots of Elvenkind 2,500 gp Survival Pouch 5,000 gp (Complete Adventurer) --Similar to robe of useful items can pull 5x per day: water, campfire, tent & bedrolls, trail rations, rope, shovel, bow&arrows, mule with tack. Stone of Luck 20,000 gp Flint & Steel (backpack) 1 gp Crowbar (backpack) 2 gp 100' silk rope and grapnel 21 gp MW Thieve's Tools 100 gp MW Flute 100 gp Waterskin (wine) 11 gp Wooden Holy Symbol 1 gp (Cressent Moon) Coins- 1,062 gp [/QUOTE]
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