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<blockquote data-quote="Lord_Raven88" data-source="post: 2956878" data-attributes="member: 31975"><p>Flying to the top of the tower Silvanyck can see that the tower appears to be deserted as does it's companion, in the center of the tower is a giant-sized trap door, listening briefly at the door Silvanyck fails to hear any signs of life from within. Moving over to the northern wall, Silvanyck gazes down upon the courtyard below.</p><p></p><p>Beyond the outer wall is a large courtyard. Windblown snow lies in huge drifts against the walls, and the ground is littered with rubble. A second massive wall bordered by immense towers bisects the courtyard, and you can see a large building protruding from the mountainside through this walls set of portcullises. The wind howls as it is blows over the cleft in the mountainside, setting your nerves on edge. Beyond the howling of the wind though, is a deeper menace that sends chills up your spine and turns your blood to ice.</p><p></p><p>There are ledges to the east and west of the large courtyard, looking down from the height of the tower, Silvanyck spots three huge spider-like creatures sitting motionless upon the ledges, watching the courtyard below. Two of these creatures perch on the eastern ledge while the third watches from the western ledge.</p><p></p><p>Moving back to the southern portion of the tower Silvanyck watches the slow progress of his invisible companions</p><p></p><p><strong><span style="font-size: 9px">OOC: Silvanyck invisibility last for 1 more round, if Silvanyck doesn't plan on doing anything, then lets assume everyone makes it to the gates safely.</span></strong></p><p></p><p><strong>Spell Effects Summary</strong>[sblock]</p><p><u>Everyone:</u></p><p>Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F</p><p>Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks)</p><p>Greater Resistance: +3 resistance bonus to saves, 24 hr. duration </p><p>Invisibility Sphere: 10 radius, 10 minutes duration</p><p>Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total)</p><p></p><p><u>Silvanyck</u></p><p>Fell Flight: Flight 30' (good), 24 hours duration.</p><p>See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration.</p><p>Greater Invisibility: 10 rounds duration (1 round remaining).[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2956878, member: 31975"] Flying to the top of the tower Silvanyck can see that the tower appears to be deserted as does it's companion, in the center of the tower is a giant-sized trap door, listening briefly at the door Silvanyck fails to hear any signs of life from within. Moving over to the northern wall, Silvanyck gazes down upon the courtyard below. Beyond the outer wall is a large courtyard. Windblown snow lies in huge drifts against the walls, and the ground is littered with rubble. A second massive wall bordered by immense towers bisects the courtyard, and you can see a large building protruding from the mountainside through this walls set of portcullises. The wind howls as it is blows over the cleft in the mountainside, setting your nerves on edge. Beyond the howling of the wind though, is a deeper menace that sends chills up your spine and turns your blood to ice. There are ledges to the east and west of the large courtyard, looking down from the height of the tower, Silvanyck spots three huge spider-like creatures sitting motionless upon the ledges, watching the courtyard below. Two of these creatures perch on the eastern ledge while the third watches from the western ledge. Moving back to the southern portion of the tower Silvanyck watches the slow progress of his invisible companions [b][size=1]OOC: Silvanyck invisibility last for 1 more round, if Silvanyck doesn't plan on doing anything, then lets assume everyone makes it to the gates safely.[/size][/b] [b]Spell Effects Summary[/b][sblock] [u]Everyone:[/u] Endure Elements : 24 hr. duration, protects down to -50 up to 140 degree F Extended Greater Mage Armour: 18 hr. duration, +6 armour bonus to AC (applies against incorporeal attacks) Greater Resistance: +3 resistance bonus to saves, 24 hr. duration Invisibility Sphere: 10 radius, 10 minutes duration Protection from Arrows: 9 hr. duration, DR 10/magic vs. ranged weapons (absorbs up to 90 damage total) [u]Silvanyck[/u] Fell Flight: Flight 30' (good), 24 hours duration. See the Unseen: Darkvision 60' & See Invisibility, 24 hours duration. Greater Invisibility: 10 rounds duration (1 round remaining).[/sblock] [/QUOTE]
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