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Age of Mortals - The Knights of Solamnia
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<blockquote data-quote="Creamsteak" data-source="post: 1618670" data-attributes="member: 552"><p>I imagine that the changes would be internal first, probably involving a geas or commune spell to establish the change. After the completion of the test, I think that a complete change of domains would be required before one would have passed the tests (as in, a complete change of worship). If someone did force this on your character, I imagine it might be quite trying. If you manage to manipulate the council (manipulate might not be the right word, perhaps convince? But it wouldn't really be completely convincing either...) to let you join with your current faith, that would be equally trying, but in a different direction.</p><p></p><p></p><p></p><p>My ideas are to run court like I did an OA game and a Birthright game a while ago. So, before anything, I'll have to type up a list of important guests and names, a number of characters and what is generally known about them, and set up some knowledge (nobility) check DCs for all of the additional information that might be available. As far as how the group comes together... it is slightly possible that they might "not" at first. Hopefully you all at least get to know each other during court though, as afterwards you'll all find your respective duties.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1618670, member: 552"] I imagine that the changes would be internal first, probably involving a geas or commune spell to establish the change. After the completion of the test, I think that a complete change of domains would be required before one would have passed the tests (as in, a complete change of worship). If someone did force this on your character, I imagine it might be quite trying. If you manage to manipulate the council (manipulate might not be the right word, perhaps convince? But it wouldn't really be completely convincing either...) to let you join with your current faith, that would be equally trying, but in a different direction. My ideas are to run court like I did an OA game and a Birthright game a while ago. So, before anything, I'll have to type up a list of important guests and names, a number of characters and what is generally known about them, and set up some knowledge (nobility) check DCs for all of the additional information that might be available. As far as how the group comes together... it is slightly possible that they might "not" at first. Hopefully you all at least get to know each other during court though, as afterwards you'll all find your respective duties. [/QUOTE]
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