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Age of Mortals - The Knights of Solamnia
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<blockquote data-quote="Creamsteak" data-source="post: 1630108" data-attributes="member: 552"><p>I'm absolutely fine with this because I love undead smashing goodness... but it is stronger than what I would normally allow in a game.</p><p></p><p></p><p></p><p>For a special materials weapon, you have to pay for it out of a magic items expense as normal. So if you want a dragonmetal weapon for the base weapon for this feat, your going to have to buy it as a magic item first. Then take the feat. With a masterwork item, it could come out of your 2000 "mundane" spending gold initially.</p><p></p><p>I'm fine with the Anointed Knight class. It's a little odd (and when you get down to comparing the Kensai and the feat and these classes you get some redundancy somewhere), but I'm fine with it. Should make for an interesting bit of story to tie into things.</p><p></p><p></p><p></p><p>No way, never, it's completely and totally wrong! Horrible. Not only is this mechanically badly designed and overpowered, but it also has to be the least fitting with my personal beliefs with "how the game was meant to be played!" which should be forced upon all others for their disobedience destroys my own game!</p><p></p><p>Or, maybe it's fine because I really couldn't be bothered by it. I wish the Player's Handbook had more "snippit" little 0th level spells that are fun and not so flat (I'd rather change my characters hair color on a daily basis than get a +1 bonus on a save, any day).</p><p></p><p>(the second one)</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1630108, member: 552"] I'm absolutely fine with this because I love undead smashing goodness... but it is stronger than what I would normally allow in a game. For a special materials weapon, you have to pay for it out of a magic items expense as normal. So if you want a dragonmetal weapon for the base weapon for this feat, your going to have to buy it as a magic item first. Then take the feat. With a masterwork item, it could come out of your 2000 "mundane" spending gold initially. I'm fine with the Anointed Knight class. It's a little odd (and when you get down to comparing the Kensai and the feat and these classes you get some redundancy somewhere), but I'm fine with it. Should make for an interesting bit of story to tie into things. No way, never, it's completely and totally wrong! Horrible. Not only is this mechanically badly designed and overpowered, but it also has to be the least fitting with my personal beliefs with "how the game was meant to be played!" which should be forced upon all others for their disobedience destroys my own game! Or, maybe it's fine because I really couldn't be bothered by it. I wish the Player's Handbook had more "snippit" little 0th level spells that are fun and not so flat (I'd rather change my characters hair color on a daily basis than get a +1 bonus on a save, any day). (the second one) [/QUOTE]
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