Age of Rust OOC

Dirigible

Explorer
I say, chaps and chapesses, anyone fancy a spot of Iron Kingdoms?

I’m looking for at least four, maybe up to six players, depending on the interest.

I’m afraid preference will be give to players with knowledge of the setting, ideally those with access to Lock and Load.

The game will be set principally in, around and under Corvis, a couple of years before the events in the Witchfire Trilogy. You’ll begin as relativly new adventurers, just about to meet each other as your mutual acquaintance, a rumour-monger and mercenary contractor calls you together with an offer of work.

edit : Actually, I will be more flexible about starting level and campaign location; I'll wait to see everyone's character concepts before finalising.
 
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I would be into it. What's the posting frequency? I can probably do 2-3 posts per week max.

I have lock & load and the Monsternomicon at home. Will we be using 3.5 rules or 3.0?

Give me a day or two to go thru the L&L book and see what jumps out at me as far as character concepts go. It's been a while since I read it.
 

Ahoy, simp!

Posting frequency? Well, nothing formal, and if you can only 2-3 a week no worries. I can normally manage 1-2 a day.

Mostly 3.5 rules. Mostly.
 
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I've wanted to try an IK campaign for a while, but no exp. in it. I got the basic book (whatever it is) and the character book - I htink it's lock n. load. Care for a newb?
 

Ah, what the hey. I'll play a Boggrin Rogue. :)

He'll be from Corvis.

What kind of character creation rules do you want to use? point buy? 32 pts?
Any particular character sheet or formatting you want to use?

Give me a day or two and I'll get a character posted.
 


I'm open to some discussion on the basics, for example, if everyone wants to play experienced heroes rather than novices, or play a military special ops team or a boggrin circus freak band or somesuch.


* Mostly 3.5 rules.
* 32 point buy.
* 1st level.
* 200gp starting cash (250 for rogues).
* There are no cross-class skills; any class can gain any skill (except exclusive)for a 1 skill point = 1 rank basis.
* All classes that gain 2 sp/lvl gain 3 instead.


Following races allowed :
All human ethnicities
Rhulic Dwarves
Iosan and Nyss Elves (both rare!)
Half Elves (rare!)
Gobbers
Boggers
Ogrun *
Trollkin *
Satyxis *
Farrow *
Tharn *

* Race information can be found Here.

Classes
Bard : Bards use the rules as per the PHB. You may use either the D&D standard wandering-minstrel type, or the war-bard type from L&L.

Beserker : As L&L (ie, as PHB barbarian).

Cleric : As L&L.

Fighter : As L&L (ie, as PHB).

Gun Mage : You can find the gun mage Here.

Monk : Unavailable, unless you’re desperate to play a mysterious wanderer from a distant land yadda yadda. There’ll be no kung-fu vs giant robots in this campaign, buddy.

Paladin : As L&L.

Ranger / Scout : As PHB ranger, but no spells, can choose own race as Favoured Enemy, gains Favoured Terrain as L&L.

Rogue : As L&L (ie, as PHB), except maximum ranks in any given skill is capped at level +4, rather than +3.

Sorceror : As L&L, except +1 hp at each odd numbered level (including 1st) and +1 BAB at 1st level.

Wizard : As L&L.

Human Preferred Class Benefits
* 1 piece of superior starting equipment, such as a masterwork item, a small pistol or a good mount for free (of up to 400 gp value.
* +50% starting cash.
* +50% hp at first level only (max of +5).
* +4 skill points at first level (none thereafter).
* A scroll of a 2nd level spell.
* An extra 1st level spell in spellbook (wizards only).
* Detailed and annotated map of Corvis surrounds, grants +1 on Survival checks in area (ranger only).
* Strongly blessed holy symbol, granting +1 to turning checks for several months, before the blessing fades (cleric or paladin).
* Character will gain first level faster than others; afterwards, resumes normal rate.
* Close links with an organization (a military outfit, order of wizardry, church, sorceror’s circle, criminal gang, merchat’s guild, knighthood, city watch etc.) that will in all likelyhood prove useful.
* A piece of key information which will be helpful in the upcoming campaign.
 
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Hi Dirigible,

Just wanted to officially express my interest ;)

Gun Mage sounds good as it's very different from anything I've played before. Is it a PrC though? - so persumably not applicable if we're starting as 1st levels.

Anyhow, should get my L&L book soon and be more conversant in IK

Cheers

Shadowfane
 

Okay, here's my PC. Not totally complete, but I will be making edits to him over the next few days...



"Kneecap" Thrillgrog
Gobber Male
Rog/1
Neutral Good

STR: 12 (+1) 6 pts (-2 Gobber)
DEX: 17 (+3) 8 pts (+2 Gobber)
CON: 14 (+2) 6 pts
INT: 14 (+4) 3 pts
WIS: 10 (+0) 3 pts
CHA: 12 (+1) 6 pts


HitPoints: 8 (d6+2)
Armor Class: 16 (+3 Dex, +3 Armor)
Initiative: +3
Speed: 20


BAB: +0; +1 for Small Size


Fort: +2 (2 Con + 0 base)
Ref: +5 (3 Dex + 2 base)
Will: +0 (0 Wis + 0 base)


Skills: (rank/ability)
48 pts
Appraise: +5 (1/4)
Balance: +4 (1/3)
Bluff: +3 (1/2)
Climb: +3 (1/1)
Craft, Ammunition +4 (1/3)
Disable Device: +6 (2/4)
Escape Artist +5 (2/3)
Gather info: +3 (1/2)
Hide: +6* (2/4/ *+Gobber Hide)
Knowledge, Corvis: +4 (1/3)
Listen: +3 (1/2)
Move Silent: +5 (2/3)
Open Lock: +5 (2/3)
Search: +7 (3/4)
Sleight of Hand: +5 (2/3)
Tumble: +5 (1/4)
Use Magic Device: +3 (1/2)
Use Rope +4 (1/3)


Feats:
Dodge (+1 AC vs. single opponent)


Armor:
Studded Leather (+3 Ac, +5 max Dex, -1 armor check, 20 lbs) [25 gp]


Weapon:

Melee:
Club (1d4 dmg, X2 crit, 3 lbs) [0 gp]
Dagger (1d3 dmg, 19-20/x2, 1 lb) [2 gp]

Ranged:
Pistol, small (Broken) [Guild heirloom]
Sling (1d3 dmg, X2, 0 lbs, 50ft. range) [0 gp]
Bullets (25), 15lbs. [3 sp]

Other Equipment
Backpack [2gp]
Canldes (3) [3 cp]
Thieve's Tools, Masterwork [100 gp]
Water flask [3 cp]
Traveler's outfit [1 gp]
Pistol Ammunition (4 charges) [12 gp]

Monies:
105 Gold Crowns
7 Silver Shields
4 Copper Farthings


Gobber Abilities:
+4 Hide Checks (chameleon skin)
(+3 75% clothed, +2 50% clothed, +1 25% clothed)
+1 save vs. Poison
3/4 Carrying capacity
Low-light vision

Rogue Abilities:
Sneak Attack +1d6
Trapfinding


Thrillgrog worked as an understudy to one of the local Gobber ammunition crafters in the city of Corvis where he would toil in the basement forges creating specialized bullets. The shop also substituted as a front for a small thieves guild knows as the ShadowSkins. Primarily composed of Gobbers, the thieves guild would often perform complex robberies and staged information planting. The guild was often used by other, larger guilds that required anonymity. Their targets included prominent (anti-Gobber) politicians, wealthy merchants and religious leaders.

Learning the trades of theivery, Thrillgrog earned the nickname "Kneecap" because he had a penchant to strike his opponents in the kneecaps until they fell.

Thrillgrog, however, grew despondent with the life of a servant. After having paid off his debt to the guild, he left the guild and the shop, seeking his own fortune and glory...
 
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