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Age of W... (Spoilers galore! Players beware!)
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<blockquote data-quote="Steel_Wind" data-source="post: 3461429" data-attributes="member: 20741"><p>The end of the City of Greyhawk -or much of it - is a monumental event in the history of the world.</p><p></p><p>There are a number of threads that deal with this on Paizo's board. You need to get the Powers that Be involved in the clean up. This means that both Tenser and the Circle of Eight are both going to take an active hand in the matter. There is going to be summoning and the letting forth of powers within Greyhawk that are on truly epic scale.</p><p></p><p>At the end of this - the Circle of Eight will be able to undo most of what has been done insofar as the wights will be destroyed. The City of Greyhawk - left greatly weakened, will be fearing imminent invasion and war by Iuz and Iggwilv.</p><p></p><p>This is not a bad thing, as it means that the Circle of Eight will be very occupied. Tenser will also be distracted by these affairs but is more likely to take enough interest long term to see that the PCs and the threat presented by Kyuss and the Age of Worms also receives some attention.</p><p></p><p>In game effect should be handled taking a <em>Heroes of Battle</em> view. The Circle of Eight will appear throughout the city and organize its defence. The PCs are not responsible for this directly and are not the ones who will defeat 20,000 wights.</p><p></p><p>They are, however, responsible for their part in the coming battle. Have them commandeered (mostly by Tenser as opposed to the Circle of Eight) and ordered to perform clearing missions of the wights in a few areas of the city. House to house fighting and securing the area - that's the principal task - executed over a series of missions. Sometimes its about wight killing- other times about area control - still other times about citizen rescue. You'll need to be a little clever here - but it's not rocket science.</p><p></p><p>You can supplement the wights towards the end of this story arc with other creatures of Iuz who will be looking for a way to bolster the wights' success and make it more difficult to expunge them.</p><p></p><p>In time, this can lead to quite a few battles. If the experience gained more or less renders any need for A Gathering of Winds redundant (i.e., the PCs have enough XP) then IGNORE THE MODULE COMPLETELY. Skip AGoW!</p><p></p><p>The only thing necessary in A Gathering of Winds is: </p><p></p><p>a) to defeat Ilthane (tie up a loose end) and;</p><p>b) to gain a fragment of the rod so as to send the PCs to Tenser ("Manzorian") to look for aid. Tenser is the one who sends the party on the road to Kuluth-Mar on the trail of Bucknard (Belakarde).</p><p></p><p>You have a perfect opportunity to bring Tenser directly into the picture with the events in the City of Greyhawk and to cause him to take great interest in the AoW prophecy. So that role played by the fragment of the Rod of Seven Parts has been handily replaced all on its own by the event’s in the Champ’s Belt. The matter of XP gained in A Gathering of Winds can be replaced with section clearing of undead in the Free City. Ilthane can have her stats increased to CR 18 and can be encountered in her lair in Prince of Redhand.</p><p></p><p>Your chief task then is determining the total XP they would have gained from AGoW (and the parts of CB they skipped I suppose), ensuring that similar XP is gained through the "fighting the wights/undead" part of clearing Greyhawk. Your task is one of arithmetic on one hand and mission design on the other so that the two more or less balance out.</p><p></p><p>If you do your task properly, all that leaves is the issue of missing treasure from AGoW. This is a biggie as the party needs this treasure to fight the bad guys in <em>The Spire of Long Shadows. </em></p><p></p><p>I would strongly suggest that the Ring and the two Swords that would have been recovered from Icosiel's tomb in AGOW be inserted into the beginning of The Spire of Long Shadows. Deal with this by having the treasure possessed by Ballaxxus the Beholder in the North Quarter of Kuluth-Mar and MAKE SURE that Ballaxxus fights the party. He's a Behholder with 2x standard treasure. It's not beyond the pale to get that sort of treasure by fighting a beholder and up to 24 trolls for it.</p><p></p><p>True, the party loses out on the Rod of Seven parts fragment (which really means they lose the roughly 160k Gold they would get for the Rod fragment from Tenser for it) and they lose out on a the increased +4 Int / Circlet of persuasion. IMO, that's penalty enough for screwing up as they have done.</p><p></p><p>Other than that - no great harm done. Carry on!</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 3461429, member: 20741"] The end of the City of Greyhawk -or much of it - is a monumental event in the history of the world. There are a number of threads that deal with this on Paizo's board. You need to get the Powers that Be involved in the clean up. This means that both Tenser and the Circle of Eight are both going to take an active hand in the matter. There is going to be summoning and the letting forth of powers within Greyhawk that are on truly epic scale. At the end of this - the Circle of Eight will be able to undo most of what has been done insofar as the wights will be destroyed. The City of Greyhawk - left greatly weakened, will be fearing imminent invasion and war by Iuz and Iggwilv. This is not a bad thing, as it means that the Circle of Eight will be very occupied. Tenser will also be distracted by these affairs but is more likely to take enough interest long term to see that the PCs and the threat presented by Kyuss and the Age of Worms also receives some attention. In game effect should be handled taking a [i]Heroes of Battle[/i] view. The Circle of Eight will appear throughout the city and organize its defence. The PCs are not responsible for this directly and are not the ones who will defeat 20,000 wights. They are, however, responsible for their part in the coming battle. Have them commandeered (mostly by Tenser as opposed to the Circle of Eight) and ordered to perform clearing missions of the wights in a few areas of the city. House to house fighting and securing the area - that's the principal task - executed over a series of missions. Sometimes its about wight killing- other times about area control - still other times about citizen rescue. You'll need to be a little clever here - but it's not rocket science. You can supplement the wights towards the end of this story arc with other creatures of Iuz who will be looking for a way to bolster the wights' success and make it more difficult to expunge them. In time, this can lead to quite a few battles. If the experience gained more or less renders any need for A Gathering of Winds redundant (i.e., the PCs have enough XP) then IGNORE THE MODULE COMPLETELY. Skip AGoW! The only thing necessary in A Gathering of Winds is: a) to defeat Ilthane (tie up a loose end) and; b) to gain a fragment of the rod so as to send the PCs to Tenser ("Manzorian") to look for aid. Tenser is the one who sends the party on the road to Kuluth-Mar on the trail of Bucknard (Belakarde). You have a perfect opportunity to bring Tenser directly into the picture with the events in the City of Greyhawk and to cause him to take great interest in the AoW prophecy. So that role played by the fragment of the Rod of Seven Parts has been handily replaced all on its own by the event’s in the Champ’s Belt. The matter of XP gained in A Gathering of Winds can be replaced with section clearing of undead in the Free City. Ilthane can have her stats increased to CR 18 and can be encountered in her lair in Prince of Redhand. Your chief task then is determining the total XP they would have gained from AGoW (and the parts of CB they skipped I suppose), ensuring that similar XP is gained through the "fighting the wights/undead" part of clearing Greyhawk. Your task is one of arithmetic on one hand and mission design on the other so that the two more or less balance out. If you do your task properly, all that leaves is the issue of missing treasure from AGoW. This is a biggie as the party needs this treasure to fight the bad guys in [i]The Spire of Long Shadows. [/i] I would strongly suggest that the Ring and the two Swords that would have been recovered from Icosiel's tomb in AGOW be inserted into the beginning of The Spire of Long Shadows. Deal with this by having the treasure possessed by Ballaxxus the Beholder in the North Quarter of Kuluth-Mar and MAKE SURE that Ballaxxus fights the party. He's a Behholder with 2x standard treasure. It's not beyond the pale to get that sort of treasure by fighting a beholder and up to 24 trolls for it. True, the party loses out on the Rod of Seven parts fragment (which really means they lose the roughly 160k Gold they would get for the Rod fragment from Tenser for it) and they lose out on a the increased +4 Int / Circlet of persuasion. IMO, that's penalty enough for screwing up as they have done. Other than that - no great harm done. Carry on! [/QUOTE]
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