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<blockquote data-quote="ValhallaGH" data-source="post: 4810127" data-attributes="member: 41187"><p>I've got little to say about your Wound rules (kind of neat, they make the loss of HP much more dangerous, reminding me of Vitality / Wounds). I really dislike the name "Massacred", as it seems totally inappropriate for a single character that's still alive; I'd suggest "Maimed" or something similar. However, the healing rates mentioned when you talk of HP have me concerned.</p><p></p><p>Example:</p><p>Two characters, one with 10 hp and one with 200 hp.</p><p>The first guy isn't very tough, but he's decent. If he goes to 0 hp, he can fully recover in about 6 hours on his own (5 hours, 50 minutes). That's some serious resiliency.</p><p>The second guy is hideously tough. However, if he goes to 0 hp it will take him over 4 <strong>days</strong> to fully recover on his own (100 hours and 100 minutes ). Lots of endurance but without the other guy's resiliency.</p><p></p><p>Going up 19 levels shouldn't make a character <em>less</em> resilient. It takes the 200 hp guy 16 times as long to recover from an equally dangerous set of injuries (relative to the two character's hp totals); from the world's perspective, both characters were equally close to death and equally far from full health, yet one of them bounced back in one afternoon, while the other took nearly a week to recover. And the wrong one bounced back in hurry, the guy that isn't as good at mitigating injury is the one that got over it the fastest.</p><p></p><p>That seems like a pretty glaring issue, to me.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4810127, member: 41187"] I've got little to say about your Wound rules (kind of neat, they make the loss of HP much more dangerous, reminding me of Vitality / Wounds). I really dislike the name "Massacred", as it seems totally inappropriate for a single character that's still alive; I'd suggest "Maimed" or something similar. However, the healing rates mentioned when you talk of HP have me concerned. Example: Two characters, one with 10 hp and one with 200 hp. The first guy isn't very tough, but he's decent. If he goes to 0 hp, he can fully recover in about 6 hours on his own (5 hours, 50 minutes). That's some serious resiliency. The second guy is hideously tough. However, if he goes to 0 hp it will take him over 4 [B]days[/B] to fully recover on his own (100 hours and 100 minutes ). Lots of endurance but without the other guy's resiliency. Going up 19 levels shouldn't make a character [I]less[/I] resilient. It takes the 200 hp guy 16 times as long to recover from an equally dangerous set of injuries (relative to the two character's hp totals); from the world's perspective, both characters were equally close to death and equally far from full health, yet one of them bounced back in one afternoon, while the other took nearly a week to recover. And the wrong one bounced back in hurry, the guy that isn't as good at mitigating injury is the one that got over it the fastest. That seems like a pretty glaring issue, to me. [/QUOTE]
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