Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Age of Wonders
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Szatany" data-source="post: 4836019" data-attributes="member: 21178"><p><span style="font-size: 18px"><span style="color: DarkRed"><strong>Preview V - Races</strong></span></span></p><p></p><p><em><span style="color: MediumTurquoise"><span style="font-size: 12px">From chapter: races</span></span></em></p><p><strong>FAMILIES</strong></p><p>Each race is of a certain type and family. This has no effect on its own but determines how certain abilities, spells, items or even monsters react to this particular race. All playable races are of humanoid type and one of three possible families: fey, humans, and genies. Humans and cyclopes are all humans. Whenever an effect refers to humans, it refers to all kinds of humans, including cyclopes and other races of the human family. Elves and gnomes are fey, creatures that originated from a wild and untamed plane of existence a very long time ago. Djinns, Dwarves, and Tritons are genies, creatures birthed by titans at the dawn of time and having a strong connection to elemental forces of the world.</p><p></p><p><strong>FAVORED CLASS</strong></p><p>Any character can take levels in one and only one class of their choice.</p><p>Fey have one bonus favored class, depending on a race. They can multiclass between their first class and the favored class if desired.</p><p>Humans have 4 or 5 bonus favored classes. They can multiclass between their first class and all those classes if desired.</p><p>Certain feats, such as versatility, expand access to classes. </p><p></p><p><strong>LANGUAGES</strong></p><p>Any character can speak a language native to their family. Additionally, a character can spend 2 skill points to learn any language from the following: Bestial (language of the beastmen), Fey (language of the fey), Genial (language of genies, titans, and elementals), Human (language of the humans), Lizardish (language of the lizardmen), or Orcish (language of the orcoids).</p><p>If a character attempts to understand or talk in a language she doesn’t know, she can still do that with Education skill.</p><p>All player characters can read and write in all languages they know. Non-player characters might or might not, depending on GM’s decision.</p><p></p><p></p><p><span style="font-size: 15px"><strong>HUMAN FAMILY</strong></span></p><p>All races of this family have the following:</p><p>• Type: humanoid (human)</p><p>• 1 extra feat at 1st level.</p><p>• 1 extra fate point. Fate points are equal to Wisdom bonus, so even a human with Wisdom score of 9 or less has a fate point.</p><p>• Humans speak human language.</p><p>• Humans have 4 or more favored classes.</p><p></p><p><strong>CYCLOPS</strong></p><p>Cyclopes gain the following in addition to their family features:</p><p>• Strength +2, Wisdom –2.</p><p>• Size: medium. As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>• Speed: walk 6. </p><p>• 1 extra hit point at each level.</p><p>• True Eye. Cyclops gains a +5 bonus to defenses and saves against blindness and dazzle effects, and a +2 bonus to duration checks against those effects.</p><p>• One Eye. Cyclopes can’t judge distance effectively. A cyclops suffers a –2 penalty to ranged attack rolls.</p><p>• Favored Classes: Cleric, Fighter, Rogue, and Wizard.</p><p></p><p><strong>HUMAN, BARBARIC</strong></p><p>Barbaric humans gain the following in addition to their family features:</p><p>• A +2 to two lowest attribute scores.</p><p>• Size: medium. As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>• Speed: walk 6. </p><p>• 1 extra hit point at every odd level (1st, 3rd, 5th, and so on).</p><p>• 1 extra skill point at every even level (2nd, 4th, 6th, and so on).</p><p>• Subdual Resistance equal to your Constitution bonus.</p><p>• Favored Classes: Berserker, Druid, Ranger, and Rogue.</p><p></p><p><strong>HUMAN, IMPERIAL</strong></p><p>Imperial humans gain the following in addition to their family features:</p><p>• A +2 to any attribute score other than the highest one.</p><p>• Size: medium. As Medium creatures, humans have no special bonuses or penalties due to their size. </p><p>• Speed: walk 6. </p><p>• 1 extra skill point at each level.</p><p>• Favored Classes: Cleric, Fighter, Paladin, Rogue and Wizard.</p><p></p><p></p><p><em><span style="color: MediumTurquoise"><span style="font-size: 12px">From chapter: feats</span></span></em></p><p></p><p>FLEET OF FOOT</p><p><strong>Prerequisites:</strong> Human Family, Dex 15, character level 12.</p><p><strong>Benefit:</strong> Your walk speed increases by 1.</p><p></p><p>VERSATILITY</p><p><strong>Prerequisites:</strong> Human Family.</p><p><strong>Benefit:</strong> All classes are your favored classes – you can multiclass freely.</p></blockquote><p></p>
[QUOTE="Szatany, post: 4836019, member: 21178"] [SIZE="5"][COLOR="DarkRed"][B]Preview V - Races[/B][/COLOR][/SIZE] [I][COLOR="MediumTurquoise"][SIZE="3"]From chapter: races[/SIZE][/COLOR][/I] [B]FAMILIES[/B] Each race is of a certain type and family. This has no effect on its own but determines how certain abilities, spells, items or even monsters react to this particular race. All playable races are of humanoid type and one of three possible families: fey, humans, and genies. Humans and cyclopes are all humans. Whenever an effect refers to humans, it refers to all kinds of humans, including cyclopes and other races of the human family. Elves and gnomes are fey, creatures that originated from a wild and untamed plane of existence a very long time ago. Djinns, Dwarves, and Tritons are genies, creatures birthed by titans at the dawn of time and having a strong connection to elemental forces of the world. [B]FAVORED CLASS[/B] Any character can take levels in one and only one class of their choice. Fey have one bonus favored class, depending on a race. They can multiclass between their first class and the favored class if desired. Humans have 4 or 5 bonus favored classes. They can multiclass between their first class and all those classes if desired. Certain feats, such as versatility, expand access to classes. [B]LANGUAGES[/B] Any character can speak a language native to their family. Additionally, a character can spend 2 skill points to learn any language from the following: Bestial (language of the beastmen), Fey (language of the fey), Genial (language of genies, titans, and elementals), Human (language of the humans), Lizardish (language of the lizardmen), or Orcish (language of the orcoids). If a character attempts to understand or talk in a language she doesn’t know, she can still do that with Education skill. All player characters can read and write in all languages they know. Non-player characters might or might not, depending on GM’s decision. [SIZE="4"][B]HUMAN FAMILY[/B][/SIZE] All races of this family have the following: • Type: humanoid (human) • 1 extra feat at 1st level. • 1 extra fate point. Fate points are equal to Wisdom bonus, so even a human with Wisdom score of 9 or less has a fate point. • Humans speak human language. • Humans have 4 or more favored classes. [B]CYCLOPS[/B] Cyclopes gain the following in addition to their family features: • Strength +2, Wisdom –2. • Size: medium. As Medium creatures, humans have no special bonuses or penalties due to their size. • Speed: walk 6. • 1 extra hit point at each level. • True Eye. Cyclops gains a +5 bonus to defenses and saves against blindness and dazzle effects, and a +2 bonus to duration checks against those effects. • One Eye. Cyclopes can’t judge distance effectively. A cyclops suffers a –2 penalty to ranged attack rolls. • Favored Classes: Cleric, Fighter, Rogue, and Wizard. [B]HUMAN, BARBARIC[/B] Barbaric humans gain the following in addition to their family features: • A +2 to two lowest attribute scores. • Size: medium. As Medium creatures, humans have no special bonuses or penalties due to their size. • Speed: walk 6. • 1 extra hit point at every odd level (1st, 3rd, 5th, and so on). • 1 extra skill point at every even level (2nd, 4th, 6th, and so on). • Subdual Resistance equal to your Constitution bonus. • Favored Classes: Berserker, Druid, Ranger, and Rogue. [B]HUMAN, IMPERIAL[/B] Imperial humans gain the following in addition to their family features: • A +2 to any attribute score other than the highest one. • Size: medium. As Medium creatures, humans have no special bonuses or penalties due to their size. • Speed: walk 6. • 1 extra skill point at each level. • Favored Classes: Cleric, Fighter, Paladin, Rogue and Wizard. [I][COLOR="MediumTurquoise"][SIZE="3"]From chapter: feats[/SIZE][/COLOR][/I] FLEET OF FOOT [B]Prerequisites:[/B] Human Family, Dex 15, character level 12. [B]Benefit:[/B] Your walk speed increases by 1. VERSATILITY [B]Prerequisites:[/B] Human Family. [B]Benefit:[/B] All classes are your favored classes – you can multiclass freely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Age of Wonders
Top