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Age of Worms: A DM’s question.
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<blockquote data-quote="James Jacobs" data-source="post: 3027769" data-attributes="member: 23937"><p>Alas, "The Champion's Belt" was the longest of all the Age of Worms adventures, so it more than any other installment simply didn't have the room to go into further detail about some aspects of the adventure. Since the adventure assumes the PCs manage to prevent the cataclysmic possiblity, we chose to leave the repurcussions to this event, should it occur, to the individual DM. Having the gods or the Circle of Eight step in to handle the situation is a perfectly acceptable <em>deus ex machina</em> to preserve the Free City, but it's just as acceptable to assume that a "Dawn of the Dead" type scenario takes over the city. In this case, the PCs' flight from the city (one assumes to Diamond Lake for the next adventure) might be understandable.</p><p></p><p>If you don't have time to plan out a full undead apocalypse for Greyhawk, I'd recommend tracking down a copy of <em>Dungeon</em> #113 (or if you have a copy of <em>Shackled City</em>, that works too); the city in peril adventure "Foundations of Flame" contains a large number of events that can be adjusted to model an undead invasion. Perhaps if the PCs can successfully navigate, say, 5 of these events, they'll be able to hold off the undead doom long enough for the other NPCs in the city to get the situation under control.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 3027769, member: 23937"] Alas, "The Champion's Belt" was the longest of all the Age of Worms adventures, so it more than any other installment simply didn't have the room to go into further detail about some aspects of the adventure. Since the adventure assumes the PCs manage to prevent the cataclysmic possiblity, we chose to leave the repurcussions to this event, should it occur, to the individual DM. Having the gods or the Circle of Eight step in to handle the situation is a perfectly acceptable [i]deus ex machina[/i] to preserve the Free City, but it's just as acceptable to assume that a "Dawn of the Dead" type scenario takes over the city. In this case, the PCs' flight from the city (one assumes to Diamond Lake for the next adventure) might be understandable. If you don't have time to plan out a full undead apocalypse for Greyhawk, I'd recommend tracking down a copy of [i]Dungeon[/i] #113 (or if you have a copy of [i]Shackled City[/i], that works too); the city in peril adventure "Foundations of Flame" contains a large number of events that can be adjusted to model an undead invasion. Perhaps if the PCs can successfully navigate, say, 5 of these events, they'll be able to hold off the undead doom long enough for the other NPCs in the city to get the situation under control. [/QUOTE]
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