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Age of Worms (Act I All Quiet on the Western Front)
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<blockquote data-quote="hippocrachus" data-source="post: 2530725" data-attributes="member: 14148"><p>Well, this is what I had ready...</p><p>I'll double-check to make sure everything is in order before doing the little introduction fingy.</p><p></p><p>Edit: Sad day indeed when one gips themself two ability points <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>[sblock]</p><p><strong><span style="color: DarkOrange">Mercury Flamberge</span></strong></p><p>Chaotic Neutral Male Human Rogue (1)</p><p>Celebrates Olidammara</p><p>Age: 16</p><p>Height: 5’10”</p><p>Weight: 145lbs</p><p>Eyes: Blue</p><p>Hair: Black</p><p>Skin: Tan</p><p></p><p>STR: 12 (1)</p><p>DEX: 16 (3)</p><p>CON: 14 (2)</p><p>INT: 14 (2)</p><p>WIS: 10 (0)</p><p>CHA: 12 (1)</p><p></p><p>HP: 8</p><p>AC: 15</p><p>~ Touch: 13</p><p>~ Flat-Footed: 12</p><p></p><p>(2) Fortitude: 0 + 2</p><p>(7) Reflex: 2 + 3 + 2</p><p>(0) Will: 0 + 0</p><p></p><p>(7) Initiative: 3 + 4</p><p>BA: 0</p><p>~ (1) Grapple: 0 + 1</p><p></p><p><strong>Weapons</strong></p><p>Short Sword – 1 (1d6+1) 19x2</p><p>Dagger - 1 (1d4+1) 19x2</p><p></p><p><strong>Skills</strong></p><p>(5) Balance: 3 + 2 + 0</p><p>(5) Bluff: 1 + 4 + 0</p><p>(5) Climb: 1 + 4 + 0</p><p>(0) Decipher Script: 2 + 0 + 0</p><p>(1) Diplomacy: 1 + 0 + 0</p><p>(6) Disable Device: 2 + 4 + 0</p><p>(3) Gather Information: 1 + 2 + 0</p><p>(5) Hide: 3 + 2 + 0</p><p>(1) Intimidate: 1 + 0 + 0</p><p>(3) Jump: 1 + 2 + 0</p><p>(4) Knowledge Local: 2 + 2 + 0</p><p>(2) Listen: 0 + 2 + 0</p><p>(7) Move Silently: 3 + 4 + 0</p><p>(7) Open Lock: 3 + 4 + 0</p><p>(6) Search: 2 + 4 + 0</p><p>(0) Sense Motive: 0 + 0 + 0</p><p>(7) Slight of Hand: 3 + 4 + 0</p><p>(0) Spot: 0 + 0 + 0</p><p>(1) Swim: 1 + 0 + 0</p><p>(3) Tumble: 3 + 0 + 0</p><p>(0) Use Magic Device: 1 + 0 + 0</p><p></p><p><strong>Feats</strong></p><p>Improved Initiative</p><p>Lightning Reflexes</p><p></p><p><strong>Special Abilities</strong></p><p>Sneak Attack (1d6)</p><p>Trapfinding</p><p></p><p><strong>Languages</strong></p><p>Common</p><p>Dwarven</p><p>Elven</p><p></p><p><strong>Possessions</strong></p><p><strong>Short Sword </strong> (2lbs)</p><p>~Type: Piercing</p><p>~AB: 0 + 1</p><p>~Damage: 1d6+1</p><p>~Critical: 19x2</p><p><strong>Dagger</strong> (1lb)</p><p>~Type: Piercing</p><p>~AB: 0 + 1</p><p>~Damage: 1d4+1</p><p>~Critical: 19x2</p><p><strong>Leather Armor </strong> (15lbs)</p><p>~AC Bonus: 2</p><p>~MAX DEX: 6</p><p>~Check Penalty: 0</p><p>~Spell Failure: 10%</p><p>~Speed: 30ft</p><p><strong>Traveler’s Outfit</strong> (5lbs)</p><p><strong>Waterskin </strong> (4lbs)</p><p>(2) <strong>Belt Pouch</strong> (1lb)</p><p><strong>Silk Rope</strong> (5lbs)</p><p><strong>Caltrops</strong> (2lbs)</p><p><strong>Sunrod</strong> (1lb)</p><p><strong>Thieves Tools</strong> (1lb)</p><p></p><p>Weight Carried: 36lbs (Light Load = 30ft)</p><p>Light Load: 43lbs or <</p><p>Medium Load: 44lbs – 86lbs</p><p>Heavy Load: 87lbs – 130lbs</p><p>Lift Over Head: 130lbs</p><p>Lift Off Ground: 260lbs</p><p>Push or Drag: 650lbs</p><p></p><p>Speed: 30ft</p><p></p><p><strong>Moneys</strong></p><p>GP – 32</p><p>SP – 0</p><p>CP – 0</p><p></p><p><strong>Background</strong></p><p>Mercury’s father was once a hero in Greyhawk. He traveled the land with an escort of clerics of Heironeous that paraded about him as if he were a saint. He came to Diamond Lake at the request of the governing council of his home city to aid the modest town in its need during an outbreak of plague that was feared to spread to the great walls of Greyhawk. At his coming, the locals revered him as a godsend, offering what little they could to be cured or protected from the horrible disease; some even offering their daughter’s hand in marriage. It was then Manfred Flamberge met his wife, Juno. Manfred decided, after helping to rid Diamond Lake of the Red Death, to take his adventuring awards and start carving a life in the quaint and poor town; his wife, the daughter of a local merchant, beside him. In the beginning things went fine; Manfred played a part in the local politics as best he could, but quickly found the “intricacies” of a mining society boring. Missing the old days of adventuring and wishing to leave Diamond Lake, Manfred began drinking away his sorrows; with a child on the way, he would have felt a coward to abandon his wife. Soon, little was seen of Manfred, his once grand earnings were all but gone (spent on alcohol and gambling), and his news was given to him by his wife. He spurned the Church as the cause for his woe, and kept to himself to protect himself from the frivolous bantering of the local clergy. When Manfred became a drunken recluse, Juno was left with little choice but to sell her body to the night to feed her growing boy.</p><p>Growing up, Mercury spent most of his time in the taverns of Diamond Lake. While other boys were out learning to swim and spelunk, Mercury was learning how to gamble and swindle the drunken locals out of bread money.</p><p>Because of his father’s depleting reputation and his mother’s increasing reputation amongst the men, pity was taken on the urchin Mercury. Often, some gamblers would lose on purpose. Not believing Mercury could be so deviant as to try and cheat them, as time went past, they didn’t notice that he was taking more and more of their money.</p><p>In fact, Mercury has an outstanding history of being a “good boy” with an occasional tendency to be a “little rascal.”</p><p></p><p><strong>Personality</strong></p><p>Mercury is a thief. He’ll tell it to you straight to your face, and you’ll probably laugh it off as a joke. “Ha ha ha, what a card!” you’d say, as he slipped an ace into his hand. He’d smile the satisfied smile of an unsuspected sociopath and take you to the cleaners. But he’s a good guy; surely you were just having a spot of bad luck.</p><p>Mercury is also a magpie when it comes to adventuring. He often borrows trinkets from his father’s unused collection. Worthless things that couldn’t be put to use in a field, much less a bugbear attack. He shows them off to his friends with pride, making up extravagant stories as to their employment.</p><p>Mercury is painfully naïve. He visits his mother at the Emporium, surrounded by all the other whores, and still thinks she’s just a maid/actress/elf fancier. Why else would she wear all those colorful clothes?</p><p>Best of all, Mercury has a great sense of humor. Playing jokes on people is a favored pastime; the more creative, the better. His most acclaimed to date involved a map, twenty gold, a boat with a capacity to hold 185lbs for a total of fifteen minutes, and a bottle containing a very damp letter signed: “Gotcha!”</p><p></p><p><strong>Description</strong></p><p>Mercury is either very good at being a criminal or very lucky. Or both. As someone who earns a living by stealing from others, his dress doesn’t suggest it. For one thing, he dresses mainly in white. His traveling cloak is white, his shirt is white, and his breeches are white. All off-white of course; being poor and a growing boy, it isn’t easy to keep your clothes clean. He keeps his messy black hair shoulder length, and his face clean-shaven; getting good with a blade starts with a razor. He flaunts the short sword he stole from his father with gusto and if he’s carrying anything else of his old man’s, it’s right out in the open for all to see. [/sblock]</p></blockquote><p></p>
[QUOTE="hippocrachus, post: 2530725, member: 14148"] Well, this is what I had ready... I'll double-check to make sure everything is in order before doing the little introduction fingy. Edit: Sad day indeed when one gips themself two ability points :( [sblock] [B][COLOR=DarkOrange]Mercury Flamberge[/COLOR][/B] Chaotic Neutral Male Human Rogue (1) Celebrates Olidammara Age: 16 Height: 5’10” Weight: 145lbs Eyes: Blue Hair: Black Skin: Tan STR: 12 (1) DEX: 16 (3) CON: 14 (2) INT: 14 (2) WIS: 10 (0) CHA: 12 (1) HP: 8 AC: 15 ~ Touch: 13 ~ Flat-Footed: 12 (2) Fortitude: 0 + 2 (7) Reflex: 2 + 3 + 2 (0) Will: 0 + 0 (7) Initiative: 3 + 4 BA: 0 ~ (1) Grapple: 0 + 1 [B]Weapons[/B] Short Sword – 1 (1d6+1) 19x2 Dagger - 1 (1d4+1) 19x2 [B]Skills[/B] (5) Balance: 3 + 2 + 0 (5) Bluff: 1 + 4 + 0 (5) Climb: 1 + 4 + 0 (0) Decipher Script: 2 + 0 + 0 (1) Diplomacy: 1 + 0 + 0 (6) Disable Device: 2 + 4 + 0 (3) Gather Information: 1 + 2 + 0 (5) Hide: 3 + 2 + 0 (1) Intimidate: 1 + 0 + 0 (3) Jump: 1 + 2 + 0 (4) Knowledge Local: 2 + 2 + 0 (2) Listen: 0 + 2 + 0 (7) Move Silently: 3 + 4 + 0 (7) Open Lock: 3 + 4 + 0 (6) Search: 2 + 4 + 0 (0) Sense Motive: 0 + 0 + 0 (7) Slight of Hand: 3 + 4 + 0 (0) Spot: 0 + 0 + 0 (1) Swim: 1 + 0 + 0 (3) Tumble: 3 + 0 + 0 (0) Use Magic Device: 1 + 0 + 0 [B]Feats[/B] Improved Initiative Lightning Reflexes [B]Special Abilities[/B] Sneak Attack (1d6) Trapfinding [B]Languages[/B] Common Dwarven Elven [B]Possessions[/B] [B]Short Sword [/B] (2lbs) ~Type: Piercing ~AB: 0 + 1 ~Damage: 1d6+1 ~Critical: 19x2 [B]Dagger[/B] (1lb) ~Type: Piercing ~AB: 0 + 1 ~Damage: 1d4+1 ~Critical: 19x2 [B]Leather Armor [/B] (15lbs) ~AC Bonus: 2 ~MAX DEX: 6 ~Check Penalty: 0 ~Spell Failure: 10% ~Speed: 30ft [B]Traveler’s Outfit[/B] (5lbs) [B]Waterskin [/B] (4lbs) (2) [B]Belt Pouch[/B] (1lb) [B]Silk Rope[/B] (5lbs) [B]Caltrops[/B] (2lbs) [B]Sunrod[/B] (1lb) [B]Thieves Tools[/B] (1lb) Weight Carried: 36lbs (Light Load = 30ft) Light Load: 43lbs or < Medium Load: 44lbs – 86lbs Heavy Load: 87lbs – 130lbs Lift Over Head: 130lbs Lift Off Ground: 260lbs Push or Drag: 650lbs Speed: 30ft [B]Moneys[/B] GP – 32 SP – 0 CP – 0 [B]Background[/B] Mercury’s father was once a hero in Greyhawk. He traveled the land with an escort of clerics of Heironeous that paraded about him as if he were a saint. He came to Diamond Lake at the request of the governing council of his home city to aid the modest town in its need during an outbreak of plague that was feared to spread to the great walls of Greyhawk. At his coming, the locals revered him as a godsend, offering what little they could to be cured or protected from the horrible disease; some even offering their daughter’s hand in marriage. It was then Manfred Flamberge met his wife, Juno. Manfred decided, after helping to rid Diamond Lake of the Red Death, to take his adventuring awards and start carving a life in the quaint and poor town; his wife, the daughter of a local merchant, beside him. In the beginning things went fine; Manfred played a part in the local politics as best he could, but quickly found the “intricacies” of a mining society boring. Missing the old days of adventuring and wishing to leave Diamond Lake, Manfred began drinking away his sorrows; with a child on the way, he would have felt a coward to abandon his wife. Soon, little was seen of Manfred, his once grand earnings were all but gone (spent on alcohol and gambling), and his news was given to him by his wife. He spurned the Church as the cause for his woe, and kept to himself to protect himself from the frivolous bantering of the local clergy. When Manfred became a drunken recluse, Juno was left with little choice but to sell her body to the night to feed her growing boy. Growing up, Mercury spent most of his time in the taverns of Diamond Lake. While other boys were out learning to swim and spelunk, Mercury was learning how to gamble and swindle the drunken locals out of bread money. Because of his father’s depleting reputation and his mother’s increasing reputation amongst the men, pity was taken on the urchin Mercury. Often, some gamblers would lose on purpose. Not believing Mercury could be so deviant as to try and cheat them, as time went past, they didn’t notice that he was taking more and more of their money. In fact, Mercury has an outstanding history of being a “good boy” with an occasional tendency to be a “little rascal.” [B]Personality[/B] Mercury is a thief. He’ll tell it to you straight to your face, and you’ll probably laugh it off as a joke. “Ha ha ha, what a card!” you’d say, as he slipped an ace into his hand. He’d smile the satisfied smile of an unsuspected sociopath and take you to the cleaners. But he’s a good guy; surely you were just having a spot of bad luck. Mercury is also a magpie when it comes to adventuring. He often borrows trinkets from his father’s unused collection. Worthless things that couldn’t be put to use in a field, much less a bugbear attack. He shows them off to his friends with pride, making up extravagant stories as to their employment. Mercury is painfully naïve. He visits his mother at the Emporium, surrounded by all the other whores, and still thinks she’s just a maid/actress/elf fancier. Why else would she wear all those colorful clothes? Best of all, Mercury has a great sense of humor. Playing jokes on people is a favored pastime; the more creative, the better. His most acclaimed to date involved a map, twenty gold, a boat with a capacity to hold 185lbs for a total of fifteen minutes, and a bottle containing a very damp letter signed: “Gotcha!” [B]Description[/B] Mercury is either very good at being a criminal or very lucky. Or both. As someone who earns a living by stealing from others, his dress doesn’t suggest it. For one thing, he dresses mainly in white. His traveling cloak is white, his shirt is white, and his breeches are white. All off-white of course; being poor and a growing boy, it isn’t easy to keep your clothes clean. He keeps his messy black hair shoulder length, and his face clean-shaven; getting good with a blade starts with a razor. He flaunts the short sword he stole from his father with gusto and if he’s carrying anything else of his old man’s, it’s right out in the open for all to see. [/sblock] [/QUOTE]
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