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Age of Worms (Act I All Quiet on the Western Front)
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<blockquote data-quote="Saterus" data-source="post: 2566219" data-attributes="member: 35760"><p>Ok, after looking over the draconic feats, I don't really like them. I hadn't planned to use a story of draconic heritige when i started and I don't see the abilities as really fitting the character too well. I have narrowed it down a bit. I still like Communicator, but I've also looked through the PHB and snagged a couple more possibities:</p><p></p><p>Eschew Materials: He would have definately noticed had he made a live cricket vanish, or anything else for that matter. Sleep is the only spell he has at the moment that uses a material component (I didn't bother looking up 0-lvl spells) and it sorta goes along with how the powers are being discovered. It would prove useful later I'm sure, but less and less useful as rare material components become normal.</p><p></p><p>Improved Familar: Although all of the animals listed were at least 3rd level, it caught my eye. I'm not begging for a higher lvl familar, but it just seemed like a possibility since I havent decided on a familar yet and it would make things a bit different. If you've got any ideas for an alternate lvl 1 familar I'd be happy to listen. (I don't have any ideas story-wise why he would have an odd familar, but it seemed to me like a feat that I could build a story around...)</p><p></p><p>Negotiator: +2 for skills which I already have decent skill in, but it fits the charcter none the less. I can't take leadership yet, so I figured it'd be an acceptable substitute for now, as well as continually being useful later.</p></blockquote><p></p>
[QUOTE="Saterus, post: 2566219, member: 35760"] Ok, after looking over the draconic feats, I don't really like them. I hadn't planned to use a story of draconic heritige when i started and I don't see the abilities as really fitting the character too well. I have narrowed it down a bit. I still like Communicator, but I've also looked through the PHB and snagged a couple more possibities: Eschew Materials: He would have definately noticed had he made a live cricket vanish, or anything else for that matter. Sleep is the only spell he has at the moment that uses a material component (I didn't bother looking up 0-lvl spells) and it sorta goes along with how the powers are being discovered. It would prove useful later I'm sure, but less and less useful as rare material components become normal. Improved Familar: Although all of the animals listed were at least 3rd level, it caught my eye. I'm not begging for a higher lvl familar, but it just seemed like a possibility since I havent decided on a familar yet and it would make things a bit different. If you've got any ideas for an alternate lvl 1 familar I'd be happy to listen. (I don't have any ideas story-wise why he would have an odd familar, but it seemed to me like a feat that I could build a story around...) Negotiator: +2 for skills which I already have decent skill in, but it fits the charcter none the less. I can't take leadership yet, so I figured it'd be an acceptable substitute for now, as well as continually being useful later. [/QUOTE]
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