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<blockquote data-quote="Tormyr" data-source="post: 7110036" data-attributes="member: 6776887"><p>Hey, glad you have made it further in the campaign as you give great feedback! Here are a few answers to your questions.</p><p>1. In 5e, wizards get <em>find familiar</em>, rangers get animal companion, but druids do not have a means of having a small animal anymore (at least beyond temporary conjuration spells). However, if you want him to still have his animal companion, use the poisonous snake or giant poisonous snake from the MM.</p><p></p><p>2. In 3.5, NPCs were built like PCs and the level of the NPC correlated to its CR (for some reason Hishka is level 6 and CR 7, maybe because of his animal companion or magic items?). In 5e, NPCs generally have abilities from a higher level than their CR number. The level 10 druid came out as a CR 7 NPC.</p><p></p><p>3. The spell list could probably use another look. Hishka did not technically have <em>heat metal</em> (instead had <em>chill metal</em>). If I remember correctly, <em>heat metal</em> was not going to do enough damage for the CR, and I needed the spell slots... or something. In the end most of the oomph of the CR came from the fire elemental form.</p><p></p><p>4. I generally tried to avoid most magic items that were not in 5e. This was especially true for magic items that were just the "little bit better" items such as the amulet of natural armor. Natural armor amulets would also stop Kyuss worms, and the lizardfolk would not need them anyway because of their natural armor.</p><p></p><p>5. Thanks for calling out the typo.</p><p></p><p>6. I used the lower CR 3 because it worked better in later adventures where multiple Spawns of Kyuss are called for. In chapter 3, it mentions that the Spawn of Kyuss has started capturing victims which is why there is more than one. At this point, the PCs are level 6, so they need something more than a single CR 5 creature. 2 CR 5s or 3 CR 3s work. The 15 Charisma is a holdover from the 3.5 version, and it sets the DC for the Horrifying Visage ability.</p><p></p><p>7. Yes, it would make sense to remove the Undead Fortitude as well. However, the CR is only 1/4, and Undead Fortitude is part of that, and it is a sufficient replacement for the fast healing / 3 that the 3.5 version has. The one thing it really needs is a note about being able to infest humanoid corpses.</p><p></p><p>8. The long and short of it is that if that first egg breaks, things are going to get out of hand quickly. The long and short of it is that the situation immediately turns to triage. After 13 rounds with no intervention the whole nest (and the region) is in lost. Another way to have handled the sheer numbers of eggs would have been to have a Swarm of Kyuss Spawnlings emerge each round that the worms are not killed or sufficiently cut off from the rest of the eggs. That would have required creating a new monster though.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7110036, member: 6776887"] Hey, glad you have made it further in the campaign as you give great feedback! Here are a few answers to your questions. 1. In 5e, wizards get [I]find familiar[/I], rangers get animal companion, but druids do not have a means of having a small animal anymore (at least beyond temporary conjuration spells). However, if you want him to still have his animal companion, use the poisonous snake or giant poisonous snake from the MM. 2. In 3.5, NPCs were built like PCs and the level of the NPC correlated to its CR (for some reason Hishka is level 6 and CR 7, maybe because of his animal companion or magic items?). In 5e, NPCs generally have abilities from a higher level than their CR number. The level 10 druid came out as a CR 7 NPC. 3. The spell list could probably use another look. Hishka did not technically have [I]heat metal[/I] (instead had [I]chill metal[/I]). If I remember correctly, [I]heat metal[/I] was not going to do enough damage for the CR, and I needed the spell slots... or something. In the end most of the oomph of the CR came from the fire elemental form. 4. I generally tried to avoid most magic items that were not in 5e. This was especially true for magic items that were just the "little bit better" items such as the amulet of natural armor. Natural armor amulets would also stop Kyuss worms, and the lizardfolk would not need them anyway because of their natural armor. 5. Thanks for calling out the typo. 6. I used the lower CR 3 because it worked better in later adventures where multiple Spawns of Kyuss are called for. In chapter 3, it mentions that the Spawn of Kyuss has started capturing victims which is why there is more than one. At this point, the PCs are level 6, so they need something more than a single CR 5 creature. 2 CR 5s or 3 CR 3s work. The 15 Charisma is a holdover from the 3.5 version, and it sets the DC for the Horrifying Visage ability. 7. Yes, it would make sense to remove the Undead Fortitude as well. However, the CR is only 1/4, and Undead Fortitude is part of that, and it is a sufficient replacement for the fast healing / 3 that the 3.5 version has. The one thing it really needs is a note about being able to infest humanoid corpses. 8. The long and short of it is that if that first egg breaks, things are going to get out of hand quickly. The long and short of it is that the situation immediately turns to triage. After 13 rounds with no intervention the whole nest (and the region) is in lost. Another way to have handled the sheer numbers of eggs would have been to have a Swarm of Kyuss Spawnlings emerge each round that the worms are not killed or sufficiently cut off from the rest of the eggs. That would have required creating a new monster though. [/QUOTE]
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