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<blockquote data-quote="Vienneau" data-source="post: 7203091" data-attributes="member: 6801144"><p>So the PCs sneak up on Blackwall Keep...and decide to boldly walk up and announce themselves to the Lizardfolk! I did not expect that. And they might have been able to bluff their way through it if their spokesperson didn't have a Jewel of Attacks on him, inciting everyone to attack him.</p><p></p><p>Mass combat ensued. 30+ creatures with 44hp - that's 1300+ hp to fight through!</p><p></p><p>We ended the session with many lizardfolk (including Kushak) down, but the shaman Sasath is still pressing. I'm pretty sure that the lizardfolk will retreat after taking heavy losses.</p><p></p><p>What I didn't realize until now is that the adventure text doesn't really talk about what to do with 10-20 retreating lizardfolk. It talks about tracking the original kidnappers back to the lair. And at the lair it talks about how the patrol are down due to everyone attacking the keep. But it seems to suggest that they are still away attacking the keep, which is very unlikely, but elsewhere in the text it's clear that they retreat when down to 10/20 people.</p><p></p><p>Conclusion: They messed up a bit, but whatever. I think it means that the lair will have 20+ more lizardfolk (including full 5-man patrols)? That seems nasty. </p><p></p><p>How did other people handle the retreating lizardfolk? Were there any?</p><p></p><p>Also, with the patrols around the lair, what odds did you use that they would be encountered? I can't imagine the PCs sneaking when racing after the kidnappers, so they almost definitely will be noticed and the lair alerted. Is that how everyone else played it? Does the patrol attempt to interact with them, or just rush back and warn the lair, with a chance of the PCs noticing them fleeing?</p><p></p><p>The PCs are back tomorrow (Tuesday) night - give me any advice you've got!</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7203091, member: 6801144"] So the PCs sneak up on Blackwall Keep...and decide to boldly walk up and announce themselves to the Lizardfolk! I did not expect that. And they might have been able to bluff their way through it if their spokesperson didn't have a Jewel of Attacks on him, inciting everyone to attack him. Mass combat ensued. 30+ creatures with 44hp - that's 1300+ hp to fight through! We ended the session with many lizardfolk (including Kushak) down, but the shaman Sasath is still pressing. I'm pretty sure that the lizardfolk will retreat after taking heavy losses. What I didn't realize until now is that the adventure text doesn't really talk about what to do with 10-20 retreating lizardfolk. It talks about tracking the original kidnappers back to the lair. And at the lair it talks about how the patrol are down due to everyone attacking the keep. But it seems to suggest that they are still away attacking the keep, which is very unlikely, but elsewhere in the text it's clear that they retreat when down to 10/20 people. Conclusion: They messed up a bit, but whatever. I think it means that the lair will have 20+ more lizardfolk (including full 5-man patrols)? That seems nasty. How did other people handle the retreating lizardfolk? Were there any? Also, with the patrols around the lair, what odds did you use that they would be encountered? I can't imagine the PCs sneaking when racing after the kidnappers, so they almost definitely will be noticed and the lair alerted. Is that how everyone else played it? Does the patrol attempt to interact with them, or just rush back and warn the lair, with a chance of the PCs noticing them fleeing? The PCs are back tomorrow (Tuesday) night - give me any advice you've got! [/QUOTE]
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