Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Age of Worms Adventure Path
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vienneau" data-source="post: 7413703" data-attributes="member: 6801144"><p>We played again and have another session tomorrow.</p><p></p><p>1) Continual Flame torches are everywhere, and they're worth 50gp each! The greedy wizard is getting very excited about all the loot (I've been very stingy in general, so this is a windfall)</p><p></p><p>2) How does the water drain from area D9 when it's 50' below sea level? Magic suction pumps? And why would anyone go to such measures? It feels so random. I guess it hides the entrance really well? It also keeps out gaseous form creatures, as my PCs realized.</p><p></p><p>3) Where are the drain openings? More importantly, where is the opening for the octopus(es) to come through? </p><p></p><p>4) Why do the doppleganger prisoners attack when they are released? They know the next room is a death trap. I had them get weapons and armor from the PCs, and then attack when they trying to cross through the Invisible Stalkers. Much more effective. Too much so, as it turns out!</p><p></p><p>5) Holy crap are invisible stalkers dangerous! They can fly down, attack, and then retreat without triggering attacks of opportunity. Meanwhile PCs are falling into the water/swords and struggling in general. This room is a death trap!</p><p></p><p>6) The doppleganger prisoners take some explanation. Presumably there's an elaborate ruse when the guards change so that the elf noble doesn't see them enter and leave as guards? </p><p></p><p>7) Why is there a prison *and* a Hall of Deception with more prisoners? I'm starting to think that the ecology and logistics of this lair were not thought out, despite having a lavatory. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Vienneau, post: 7413703, member: 6801144"] We played again and have another session tomorrow. 1) Continual Flame torches are everywhere, and they're worth 50gp each! The greedy wizard is getting very excited about all the loot (I've been very stingy in general, so this is a windfall) 2) How does the water drain from area D9 when it's 50' below sea level? Magic suction pumps? And why would anyone go to such measures? It feels so random. I guess it hides the entrance really well? It also keeps out gaseous form creatures, as my PCs realized. 3) Where are the drain openings? More importantly, where is the opening for the octopus(es) to come through? 4) Why do the doppleganger prisoners attack when they are released? They know the next room is a death trap. I had them get weapons and armor from the PCs, and then attack when they trying to cross through the Invisible Stalkers. Much more effective. Too much so, as it turns out! 5) Holy crap are invisible stalkers dangerous! They can fly down, attack, and then retreat without triggering attacks of opportunity. Meanwhile PCs are falling into the water/swords and struggling in general. This room is a death trap! 6) The doppleganger prisoners take some explanation. Presumably there's an elaborate ruse when the guards change so that the elf noble doesn't see them enter and leave as guards? 7) Why is there a prison *and* a Hall of Deception with more prisoners? I'm starting to think that the ecology and logistics of this lair were not thought out, despite having a lavatory. :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Age of Worms Adventure Path
Top