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<blockquote data-quote="Vienneau" data-source="post: 7413750" data-attributes="member: 6801144"><p>More questions after prepping for tomorrow:</p><p></p><p>8) D16 conversion notes don't mention an option to lower the wall with a disable device check. Intentional?</p><p></p><p>9) Telakin has a Wand of Cure Wounds. How does it work? Only usable by people who can cast Cure Wounds, 7 charges maximum, re-charge d6+1 charges? Anyone can use it? Only 3 charges max?</p><p></p><p>10) Telakin as a "Frost Great Axe". I think it just does 1d6 extra cold damage? It's not a Frostbrand?</p><p></p><p>11) As a 12th level caster with 18 INT, I think spell attacks are at +8, not +7? And the DC for spells is 16 not 15?</p><p></p><p>12) You mention protection from one type of energy attack, but don't mention casting it ahead of time anywhere.</p><p></p><p>13) D19 has two drow coming out the secret door. Presumably they've already levitated across the water? I thought this was an alternate entrance for the doppelgangers, but that doesn't work - they can't get to the secret door without using the barrel, which would then float aimlessly! And that's even assuming the water is in the room and not drained.</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7413750, member: 6801144"] More questions after prepping for tomorrow: 8) D16 conversion notes don't mention an option to lower the wall with a disable device check. Intentional? 9) Telakin has a Wand of Cure Wounds. How does it work? Only usable by people who can cast Cure Wounds, 7 charges maximum, re-charge d6+1 charges? Anyone can use it? Only 3 charges max? 10) Telakin as a "Frost Great Axe". I think it just does 1d6 extra cold damage? It's not a Frostbrand? 11) As a 12th level caster with 18 INT, I think spell attacks are at +8, not +7? And the DC for spells is 16 not 15? 12) You mention protection from one type of energy attack, but don't mention casting it ahead of time anywhere. 13) D19 has two drow coming out the secret door. Presumably they've already levitated across the water? I thought this was an alternate entrance for the doppelgangers, but that doesn't work - they can't get to the secret door without using the barrel, which would then float aimlessly! And that's even assuming the water is in the room and not drained. [/QUOTE]
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