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<blockquote data-quote="Tormyr" data-source="post: 7415812" data-attributes="member: 6776887"><p>3. The map doesn't show much of anything in the water. When asked in our game, I told them they had to swim down into the murky water to see it. When one of them finally got the courage, they found a grate with 1-foot openings: big enough to let the octopus through but small enough to keep the PCs out.</p><p></p><p>6. The adventure mentions that Ilya has seen so many people and had so many mind games played on her that she does not trust anyone.</p><p></p><p>7. Good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>12. Was the whole necklace thrown at once? If so, you were nice to them. Extra beads only increase the damage by 1d6. Disregard this if the beads were thrown individually.</p><p></p><p>13. Drow have twice the darkvision distance of everyone else. Have the secret door be open but the drow are far enough back that they are in the dark. The party comes in and sees something different (the door is open) but does not know that an attack is imminent. Either the party investigates and the drow fire from the darkness, or have the drow and illithid advance and attack from the edge once the party enters and looks like they are going to ignore the opening.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7415812, member: 6776887"] 3. The map doesn't show much of anything in the water. When asked in our game, I told them they had to swim down into the murky water to see it. When one of them finally got the courage, they found a grate with 1-foot openings: big enough to let the octopus through but small enough to keep the PCs out. 6. The adventure mentions that Ilya has seen so many people and had so many mind games played on her that she does not trust anyone. 7. Good. :) 12. Was the whole necklace thrown at once? If so, you were nice to them. Extra beads only increase the damage by 1d6. Disregard this if the beads were thrown individually. 13. Drow have twice the darkvision distance of everyone else. Have the secret door be open but the drow are far enough back that they are in the dark. The party comes in and sees something different (the door is open) but does not know that an attack is imminent. Either the party investigates and the drow fire from the darkness, or have the drow and illithid advance and attack from the edge once the party enters and looks like they are going to ignore the opening. [/QUOTE]
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