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<blockquote data-quote="Vienneau" data-source="post: 7455367" data-attributes="member: 6801144"><p>Prepping for the Mind Flayer ambush in Hall of Harsh Reflections. </p><p></p><p>1) The conversion misses the DC10 Survival check at the end of this section of text on page 51:</p><p></p><p><em>Finding the entrance to Zyrxog’s domain by tracking the drow requires 1d6+3 DC</em></p><p><em>25 Survival checks by a character with the Track feat. Each check takes 1d3 hours of</em></p><p><em>exploration. A DC 20 Knowledge (nature) check is enough to reveal that Beggar’s</em></p><p><em>Gold often grows in sewers where runoff from smithies or forges can be found.</em></p><p><em>With this information, the Survival check to Track them drops to DC 15.</em></p><p><em></em></p><p><em>A DC 20 Gather Information or Knowledge (local) check is enough to locate the</em></p><p><em>smithy called Cold Forge. The owner of this smithy, a foul-mouthed man named</em></p><p><em>Crusty Patten, is unaware of the danger that lurks under his establishment.</em></p><p><em></em></p><p><em><strong>If the party is searching for phosphorescent mold, finding Zyrxog’s domain</strong></em></p><p><em><strong>only requires a DC 10 Survival check without the need of the Track feat.</strong></em></p><p></p><p>I understand these paragraphs right until the last one. DC25 survival to track the drow. DC20 knowledge check to understand that the mold grows near smithies reduces the survival check to DC15. But then if you're just searching for the mold, the check drops to DC10? So if you're following the drow (or reverse following them, given that they are probably dead), it's really hard. If you know about the mold, following the drow is a bit easier. But if you ignore the drow entirely, and just search for a secret door near mold patches, it's much easier? </p><p></p><p>2) Also, do the two drow thralls in the Mind Flayer ambush still have their potions of cure moderate wounds?</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7455367, member: 6801144"] Prepping for the Mind Flayer ambush in Hall of Harsh Reflections. 1) The conversion misses the DC10 Survival check at the end of this section of text on page 51: [I]Finding the entrance to Zyrxog’s domain by tracking the drow requires 1d6+3 DC 25 Survival checks by a character with the Track feat. Each check takes 1d3 hours of exploration. A DC 20 Knowledge (nature) check is enough to reveal that Beggar’s Gold often grows in sewers where runoff from smithies or forges can be found. With this information, the Survival check to Track them drops to DC 15. A DC 20 Gather Information or Knowledge (local) check is enough to locate the smithy called Cold Forge. The owner of this smithy, a foul-mouthed man named Crusty Patten, is unaware of the danger that lurks under his establishment. [B]If the party is searching for phosphorescent mold, finding Zyrxog’s domain only requires a DC 10 Survival check without the need of the Track feat.[/B][/I] I understand these paragraphs right until the last one. DC25 survival to track the drow. DC20 knowledge check to understand that the mold grows near smithies reduces the survival check to DC15. But then if you're just searching for the mold, the check drops to DC10? So if you're following the drow (or reverse following them, given that they are probably dead), it's really hard. If you know about the mold, following the drow is a bit easier. But if you ignore the drow entirely, and just search for a secret door near mold patches, it's much easier? 2) Also, do the two drow thralls in the Mind Flayer ambush still have their potions of cure moderate wounds? [/QUOTE]
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