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<blockquote data-quote="smbakeresq" data-source="post: 7458245" data-attributes="member: 28301"><p>The PC were not 7th Level at start of Hall of Harsh Reflections, so I had to boost them. I figure they should be 8th after Sodden Hold, and then get to 9th for the next. All of these adventures have 2 distinct parts. With killing everything in Sodden Hold is only about (IIRC) about 18k total, not enough to get a party of 4 from 7th to 8th (you need 44k total.) Getting them all way through wouldn't get them there either. </p><p></p><p>5e basically rewards no xp for story rewards, traps, obstacles, etc. They are just thrown in the DMG also. </p><p></p><p>The encounter with Invisible Stalkers is a great example. The module isn't exactly clear, but I figured the floor that fell away dropped 10', down, as no falling damage, and the ceiling is 30 feet above lit by ever-burning torches. The stalkers therefore have 40' vertical to move around in, including between the water and the floor that fell away in some areas. The stalkers are also strong enough at STR 16 to push people into the water instead of attacking them, especially if one of them uses the Help action. We only had one flyer, a dragonborn bard with the Mandolin, otherwise everyone went into the water at one time or the other and the volume of attacks is great enough that some hit. Essentially the stalkers have unlimited minions that auto-attack as a reaction. Group made it but was severely beat up.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7458245, member: 28301"] The PC were not 7th Level at start of Hall of Harsh Reflections, so I had to boost them. I figure they should be 8th after Sodden Hold, and then get to 9th for the next. All of these adventures have 2 distinct parts. With killing everything in Sodden Hold is only about (IIRC) about 18k total, not enough to get a party of 4 from 7th to 8th (you need 44k total.) Getting them all way through wouldn't get them there either. 5e basically rewards no xp for story rewards, traps, obstacles, etc. They are just thrown in the DMG also. The encounter with Invisible Stalkers is a great example. The module isn't exactly clear, but I figured the floor that fell away dropped 10', down, as no falling damage, and the ceiling is 30 feet above lit by ever-burning torches. The stalkers therefore have 40' vertical to move around in, including between the water and the floor that fell away in some areas. The stalkers are also strong enough at STR 16 to push people into the water instead of attacking them, especially if one of them uses the Help action. We only had one flyer, a dragonborn bard with the Mandolin, otherwise everyone went into the water at one time or the other and the volume of attacks is great enough that some hit. Essentially the stalkers have unlimited minions that auto-attack as a reaction. Group made it but was severely beat up. [/QUOTE]
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