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<blockquote data-quote="Vienneau" data-source="post: 7567547" data-attributes="member: 6801144"><p><strong>The Champion's Belt</strong></p><p></p><p>Six months later, we're starting the Champion's Belt, so (of course) I've got more conversion questions...</p><p></p><p>1) There's no conversion for Loris Raknian or Okoral. I'm thinking Warlord from Volo's (CR13) and maybe Assassin. And give them some items.</p><p></p><p>2) Page numbers are missing in the "Raknian's Security" section of the conversion notes (there ## placeholders)</p><p></p><p>3) For the gladiators, you didn't include all the magic armor/weapons. eg. Rennida has a "frost longbow" (presumably does d6 of frost damage on a hit). Left out on purpose? It's an excellent opportunity to have magic items because the players don't get them after the battle! But maybe because it's not an official 5e weapon it's better to leave it out?</p><p></p><p>4) You left out "Scriminaduro", the dire badger companion of Joren that "rages" after it's hit and has "Magic Fang" (?) cast on it. There are no dire badgers in 5e so I'm at a loss! </p><p></p><p>5) I might have added the land-based equivalent to the Peryton's "Flyby" ability for the mounted Korush warriors. This allows them to ride by without provoking an opportunity attack and matches their skills in the original.</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7567547, member: 6801144"] [b]The Champion's Belt[/b] Six months later, we're starting the Champion's Belt, so (of course) I've got more conversion questions... 1) There's no conversion for Loris Raknian or Okoral. I'm thinking Warlord from Volo's (CR13) and maybe Assassin. And give them some items. 2) Page numbers are missing in the "Raknian's Security" section of the conversion notes (there ## placeholders) 3) For the gladiators, you didn't include all the magic armor/weapons. eg. Rennida has a "frost longbow" (presumably does d6 of frost damage on a hit). Left out on purpose? It's an excellent opportunity to have magic items because the players don't get them after the battle! But maybe because it's not an official 5e weapon it's better to leave it out? 4) You left out "Scriminaduro", the dire badger companion of Joren that "rages" after it's hit and has "Magic Fang" (?) cast on it. There are no dire badgers in 5e so I'm at a loss! 5) I might have added the land-based equivalent to the Peryton's "Flyby" ability for the mounted Korush warriors. This allows them to ride by without provoking an opportunity attack and matches their skills in the original. [/QUOTE]
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