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<blockquote data-quote="Tormyr" data-source="post: 7568018" data-attributes="member: 6776887"><p>1. I would use a veteran and an assassin if you need them in the end. Most of Loris and Okoral's activity takes place off camera. Loris is getting old and worrying about losing his strength hence the deal he enters into in the first place.</p><p>2. This is the one chapter that has the conversion in an unfinished state. It essentially only has the custom monsters and NPCs needed.</p><p>3. I didn't bother because most of the time they are not using them. Rennida for instance will just as likely be using a spell as using her longbow, but you could easily drop an attack and add the cold damage to the remaining two. Even with the heroes only fighting 1 team at first (and the other two keeping each other occupied), there are a lot of moving parts here, so I kept it simple in my play through with less magic equipment running around.</p><p>4. Only the dire wolf survived the transition to 5e. All the other dire creatures are now "giant creatures". So the giant badger would be the closest analog. You might want to boost its hit points, give it armor, or something else. I just used the giant badger as is.</p><p>6. I used 1 gnoll pack lord. Here are the various teams for parties of 4 PCs. These are from my original play through and have not been reexamined for balance.</p><p></p><p><strong>Arcane Auriga</strong></p><p>Rennida</p><p>4 Arcane Auriga Archers</p><p></p><p><strong>Badland's Revenge</strong></p><p>Joren</p><p>Gnoll Pack Lord</p><p>Giant Badger</p><p></p><p><strong>Sapphire Squad</strong></p><p>Korush</p><p>2(? my notes don't say how many, just plural) Korush Mercenaries</p><p>Warhorses for each</p><p></p><p><strong>Auric's Warband</strong></p><p>Auric</p><p>Khellek</p><p>Flesh Golem</p><p></p><p><strong>Beast Cages</strong></p><p>Just the regular versions of the animals</p><p></p><p><strong>Wine Cellar</strong></p><p>Glyph of Warding with Blight</p><p></p><p><strong>Guardroom</strong></p><p>6 veterans</p><p></p><p><strong>Ghastly Convention</strong></p><p>8 ghasts</p><p></p><p><strong>Sewage Grotto</strong></p><p>8 ochre jellies</p><p></p><p><strong>Coffin Storage</strong></p><p>5 Spawns of Kyuss</p><p></p><p><strong>Training Hall</strong></p><p>Mohrg</p><p>6 Spawns of Kyuss</p><p></p><p><strong>Altar Room</strong></p><p>Bozal Zahol</p><p></p><p><strong>Kyuss' Visage</strong></p><p>Symbol of Fear</p><p>Alkilith</p><p></p><p><strong>Ulgurstata Chamber</strong></p><p>Ulgurstata</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7568018, member: 6776887"] 1. I would use a veteran and an assassin if you need them in the end. Most of Loris and Okoral's activity takes place off camera. Loris is getting old and worrying about losing his strength hence the deal he enters into in the first place. 2. This is the one chapter that has the conversion in an unfinished state. It essentially only has the custom monsters and NPCs needed. 3. I didn't bother because most of the time they are not using them. Rennida for instance will just as likely be using a spell as using her longbow, but you could easily drop an attack and add the cold damage to the remaining two. Even with the heroes only fighting 1 team at first (and the other two keeping each other occupied), there are a lot of moving parts here, so I kept it simple in my play through with less magic equipment running around. 4. Only the dire wolf survived the transition to 5e. All the other dire creatures are now "giant creatures". So the giant badger would be the closest analog. You might want to boost its hit points, give it armor, or something else. I just used the giant badger as is. 6. I used 1 gnoll pack lord. Here are the various teams for parties of 4 PCs. These are from my original play through and have not been reexamined for balance. [B]Arcane Auriga[/B] Rennida 4 Arcane Auriga Archers [B]Badland's Revenge[/B] Joren Gnoll Pack Lord Giant Badger [B]Sapphire Squad[/B] Korush 2(? my notes don't say how many, just plural) Korush Mercenaries Warhorses for each [B]Auric's Warband[/B] Auric Khellek Flesh Golem [B]Beast Cages[/B] Just the regular versions of the animals [B]Wine Cellar[/B] Glyph of Warding with Blight [B]Guardroom[/B] 6 veterans [B]Ghastly Convention[/B] 8 ghasts [B]Sewage Grotto[/B] 8 ochre jellies [B]Coffin Storage[/B] 5 Spawns of Kyuss [B]Training Hall[/B] Mohrg 6 Spawns of Kyuss [B]Altar Room[/B] Bozal Zahol [B]Kyuss' Visage[/B] Symbol of Fear Alkilith [B]Ulgurstata Chamber[/B] Ulgurstata [/QUOTE]
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