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<blockquote data-quote="Vienneau" data-source="post: 7568165" data-attributes="member: 6801144"><p>Had the first battle last night.</p><p></p><p>The biggest issue was the 100' between each starting team. The PCs cast Fireball repeatedly and decimated everyone else. The melee enemies slowly run across the field and get destroyed by conjured/summoned creatures as Fireballs and range weapons hit them. </p><p></p><p>The archers were deadly, but not for the spells. Rennida get +10 to hit, 3 attacks a round, 150' range for d8 + 5. That was a lot scarier than Magic Missile or Melf's Acid Arrow. </p><p></p><p>I used Dire Wolf for the badger, but it failed its save on the first Fireball and died without an action. I used two Gnoll Fangs but they move 30' and have only melee attacks, so they never actually got to a PC. The riders were able to do cool things only because I bent the rules to allow their mounts to move and dash at the same time as the riders so they could ride up, attack, and move past, which is how they're intended to work. PCs were a bit peeved that enemies could move 120' as well as attack but they were the ones cast 6 Fireballs between the wizard and bard (using "Additional Magical Secrets")!</p><p></p><p>Fireball really destroys the battles. The next round is the two dwarf barbarians who move 30' with no range attack and only 95hp. Two free range attacks by the PCs before they can melee, assuming no one moves. At least the Dwarves can stay 45' apart so Fireball can't hit them both.</p><p></p><p>The finals has 3 Flesh Golems, who are especially vulnerable to fire! The Froghemoth conversion moves only 20', though it does get to move as a legendary action (good thinking). I'm pretty sure I'm just going to switch it for an Efreeti though. Immune to fire, super fast, and it can summon a fire elemental as assistance.</p><p></p><p>The battle wasn't a challenge at all - it felt like it was intended for lower level characters. It felt like Joren needed the raging ability - the conversion has him just as a druid but he needs the toughness. And I didn't know what a "janni" was (though I do happen to own Dragon #66 where they first appeared) so it threw me off when a PC asked what race he was. The conversion lists him as "elemental" which tricky. Maybe he should be a genasi?</p><p></p><p>There's also a discrepancy in the adventure. On page 36 the prize for the first round is 2,000gp, but on page 45 it says the price is 1,500 gp. And the Thieves' Guild offer from Tirra doesn't make any sense:</p><p></p><p><em>"For the final round, the bookmakers have offered the Thieves’ Guild special odds for wagers against Auric’s Warband. Tirra informs the PCs that if they can defeat Auric, Khellek, and their leatherworks (flesh golems), the Guild is willing to split a portion of their winnings amounting to 7,500 gp to the group if they’re willing to part with 2,500 gp of their own up front."</em></p><p><em></em></p><p>They meet Tirra at the dinner - are they supposed to put 2500gp up that they will win the whole thing? That seems a bit early to be throwing that kind of money away. </p><p></p><p>I did end up going with the conversion as written. I had planned on adding frost damage and some more +1 items to increase ACs, but as you said - there was a lot of moving parts so it was much easier to just check the sheet and go with it.</p><p></p><p>They really enjoyed the battle. They want more of a challenge next time, but they definitely got into it!</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7568165, member: 6801144"] Had the first battle last night. The biggest issue was the 100' between each starting team. The PCs cast Fireball repeatedly and decimated everyone else. The melee enemies slowly run across the field and get destroyed by conjured/summoned creatures as Fireballs and range weapons hit them. The archers were deadly, but not for the spells. Rennida get +10 to hit, 3 attacks a round, 150' range for d8 + 5. That was a lot scarier than Magic Missile or Melf's Acid Arrow. I used Dire Wolf for the badger, but it failed its save on the first Fireball and died without an action. I used two Gnoll Fangs but they move 30' and have only melee attacks, so they never actually got to a PC. The riders were able to do cool things only because I bent the rules to allow their mounts to move and dash at the same time as the riders so they could ride up, attack, and move past, which is how they're intended to work. PCs were a bit peeved that enemies could move 120' as well as attack but they were the ones cast 6 Fireballs between the wizard and bard (using "Additional Magical Secrets")! Fireball really destroys the battles. The next round is the two dwarf barbarians who move 30' with no range attack and only 95hp. Two free range attacks by the PCs before they can melee, assuming no one moves. At least the Dwarves can stay 45' apart so Fireball can't hit them both. The finals has 3 Flesh Golems, who are especially vulnerable to fire! The Froghemoth conversion moves only 20', though it does get to move as a legendary action (good thinking). I'm pretty sure I'm just going to switch it for an Efreeti though. Immune to fire, super fast, and it can summon a fire elemental as assistance. The battle wasn't a challenge at all - it felt like it was intended for lower level characters. It felt like Joren needed the raging ability - the conversion has him just as a druid but he needs the toughness. And I didn't know what a "janni" was (though I do happen to own Dragon #66 where they first appeared) so it threw me off when a PC asked what race he was. The conversion lists him as "elemental" which tricky. Maybe he should be a genasi? There's also a discrepancy in the adventure. On page 36 the prize for the first round is 2,000gp, but on page 45 it says the price is 1,500 gp. And the Thieves' Guild offer from Tirra doesn't make any sense: [I]"For the final round, the bookmakers have offered the Thieves’ Guild special odds for wagers against Auric’s Warband. Tirra informs the PCs that if they can defeat Auric, Khellek, and their leatherworks (flesh golems), the Guild is willing to split a portion of their winnings amounting to 7,500 gp to the group if they’re willing to part with 2,500 gp of their own up front." [/I] They meet Tirra at the dinner - are they supposed to put 2500gp up that they will win the whole thing? That seems a bit early to be throwing that kind of money away. I did end up going with the conversion as written. I had planned on adding frost damage and some more +1 items to increase ACs, but as you said - there was a lot of moving parts so it was much easier to just check the sheet and go with it. They really enjoyed the battle. They want more of a challenge next time, but they definitely got into it! [/QUOTE]
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