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<blockquote data-quote="Tormyr" data-source="post: 7569099" data-attributes="member: 6776887"><p>The barbarians will probably go down quickly, but have them quaff the potions of fly (60 foot fly speed), rage for damage resistance (all damage - bear totem, relentless rage) and fly with a double move. Keep them apart enough that the fireballs can only hit one at a time. Then have Loris (through a proxy) let them back in at night and try to kill the PCs in their sleep.</p><p></p><p>In the end, it isn't a bad thing for the PCs to do well in the arena matches. They have 3 days to stop the ulgurstata, and there is a lot of difficult stuff in their way in the ruins. They need enough left over in the tank to actually survive their nightly escapades.</p><p></p><p>If you swap out the froghemoth for an efreeti, make sure to have the misinformation be that the monster is going to be a froghemoth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And yes, Tirra's proposal is a high risk/high reward offering the night of the welcome dinner. My group pooled their money together for that and managed to bluff their way to the bottom of the betting odds before betting on themselves through a proxy. The best part was the Strength 8 Tiefling wizard proudly declaring, "And I'm the tank!" and convincing all the oddsmakers around that he was serious. They were quite well off after the tournament.</p><p></p><p>I made the janni a djinni. Djinni are elementals in 5e.</p><p></p><p>If you use the flesh golems in the final battle , Khellek could have a few illusions (<em>major image</em>)of flesh golems on the battle field. Just make sure everyone is at least 40 feet from each other. I had Khellek <em>maze</em> the Oath of the Ancients paladin at the beginning of combat in my game (the group would huddle under him for protection from AoE spells).</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7569099, member: 6776887"] The barbarians will probably go down quickly, but have them quaff the potions of fly (60 foot fly speed), rage for damage resistance (all damage - bear totem, relentless rage) and fly with a double move. Keep them apart enough that the fireballs can only hit one at a time. Then have Loris (through a proxy) let them back in at night and try to kill the PCs in their sleep. In the end, it isn't a bad thing for the PCs to do well in the arena matches. They have 3 days to stop the ulgurstata, and there is a lot of difficult stuff in their way in the ruins. They need enough left over in the tank to actually survive their nightly escapades. If you swap out the froghemoth for an efreeti, make sure to have the misinformation be that the monster is going to be a froghemoth. ;) And yes, Tirra's proposal is a high risk/high reward offering the night of the welcome dinner. My group pooled their money together for that and managed to bluff their way to the bottom of the betting odds before betting on themselves through a proxy. The best part was the Strength 8 Tiefling wizard proudly declaring, "And I'm the tank!" and convincing all the oddsmakers around that he was serious. They were quite well off after the tournament. I made the janni a djinni. Djinni are elementals in 5e. If you use the flesh golems in the final battle , Khellek could have a few illusions ([I]major image[/I])of flesh golems on the battle field. Just make sure everyone is at least 40 feet from each other. I had Khellek [I]maze[/I] the Oath of the Ancients paladin at the beginning of combat in my game (the group would huddle under him for protection from AoE spells). [/QUOTE]
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