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<blockquote data-quote="Vienneau" data-source="post: 7585513" data-attributes="member: 6801144"><p>...reading further on, we've got the "The Apostolic Scrolls" sidebar.</p><p></p><p>12) Touching the sphere is 12d6 necrotic damage, DC15 CON check for half (vs. negative energy and DC20 Fortitude)</p><p>13) Can be destroyed by high level spells that don't matter because my group doesn't have access to (is Disjunction somewhere in 5th edition?)</p><p>14) "A DC20 turn undead check followed by a DC10 caster level check" - what does this mean? The Turn Undead becomes DC15, but that's not how Turn Undead works anymore. It gets +8WIS saving throws, so DC18 seems fine. But a "caster level check"? And then failure causes 1d4 negative levels. Not sure how to convert. Success means you can cast Dispel Magic against a 20th level spell - maybe count it as a 9th level spell and so it's a DC19? </p><p></p><p>I can't tell what the intent is here. Are the PCs supposed to be able to release it? It seems really difficult, but the alternative is to slay Bozal and then wait until the Ulgurstata shrinks (d8 hp per day) to average size. That is going to take a while.</p><p></p><p>15) ...except that you've got the Ulgurstata at just 116hp, which is average. In theory, it would have 192hp, and shrink by 1d20 a day until it reaches 116. I assume that 116hp is balanced appropriately, which is why it's so low.</p><p></p><p>So it would appear that Bozal will try to release it (though maybe a bit earlier than "5 or fewer hp"!). That seems like a super deadly encounter a when he release it, it gets Haste (eats two PCs a turn *plus* a legendary bite - uh oh!), Shield of Faith and Bull's Strength, though you've got it at 30STR, so I'm not sure how much help it is to have advantage on STR checks, other than it needs to break through the roof, which is a DC24 STR check (converts to DC18, and it has +10!)</p><p></p><p>16) The Ulgurstata is missing the "Spawn of Kyuss" ability to vomit dormant undead from its gut. The conversion mentions it under Necromantic Breath (mixes up "spawn" and "skeleton" at one point) but says they just appear vs. taking an action. I think an action would be appropriate (though hopefully it doesn't actually happen). EDIT: apparently the breath weapon does this too, which you've covered, though the original could only breath once a day so - ouch!)</p><p></p><p>I see two likely scenarios for how this turns out:</p><p></p><p>1) It's not released by Bozal. My players will see it, and then flee to the wizard's guild and temples and warn them of what's coming so they bring an army down to the arena to destroy it.</p><p></p><p>Any ideas on how to deal with that? How does Raknian convince them that the PCs are just making it all up? They sound like crazies trying to get out of losing the games?</p><p></p><p>2) It's released by Bozal, bursts up into the arena, and goes on a rampage, eating random guards and people and spawning them. The PCs try to follow and stop it.</p><p></p><p>Any suggestions on how to deal with that? It sounds like it could get out of hand pretty quickly, but again, the arch mages and high level priests would likely rush to defend. (though with 6-second rounds, that's a lot of spawn created as the arch mage rolls out of bed, puts on her robe of the arch magi, pulls out the flying carpet, and heads on over)</p></blockquote><p></p>
[QUOTE="Vienneau, post: 7585513, member: 6801144"] ...reading further on, we've got the "The Apostolic Scrolls" sidebar. 12) Touching the sphere is 12d6 necrotic damage, DC15 CON check for half (vs. negative energy and DC20 Fortitude) 13) Can be destroyed by high level spells that don't matter because my group doesn't have access to (is Disjunction somewhere in 5th edition?) 14) "A DC20 turn undead check followed by a DC10 caster level check" - what does this mean? The Turn Undead becomes DC15, but that's not how Turn Undead works anymore. It gets +8WIS saving throws, so DC18 seems fine. But a "caster level check"? And then failure causes 1d4 negative levels. Not sure how to convert. Success means you can cast Dispel Magic against a 20th level spell - maybe count it as a 9th level spell and so it's a DC19? I can't tell what the intent is here. Are the PCs supposed to be able to release it? It seems really difficult, but the alternative is to slay Bozal and then wait until the Ulgurstata shrinks (d8 hp per day) to average size. That is going to take a while. 15) ...except that you've got the Ulgurstata at just 116hp, which is average. In theory, it would have 192hp, and shrink by 1d20 a day until it reaches 116. I assume that 116hp is balanced appropriately, which is why it's so low. So it would appear that Bozal will try to release it (though maybe a bit earlier than "5 or fewer hp"!). That seems like a super deadly encounter a when he release it, it gets Haste (eats two PCs a turn *plus* a legendary bite - uh oh!), Shield of Faith and Bull's Strength, though you've got it at 30STR, so I'm not sure how much help it is to have advantage on STR checks, other than it needs to break through the roof, which is a DC24 STR check (converts to DC18, and it has +10!) 16) The Ulgurstata is missing the "Spawn of Kyuss" ability to vomit dormant undead from its gut. The conversion mentions it under Necromantic Breath (mixes up "spawn" and "skeleton" at one point) but says they just appear vs. taking an action. I think an action would be appropriate (though hopefully it doesn't actually happen). EDIT: apparently the breath weapon does this too, which you've covered, though the original could only breath once a day so - ouch!) I see two likely scenarios for how this turns out: 1) It's not released by Bozal. My players will see it, and then flee to the wizard's guild and temples and warn them of what's coming so they bring an army down to the arena to destroy it. Any ideas on how to deal with that? How does Raknian convince them that the PCs are just making it all up? They sound like crazies trying to get out of losing the games? 2) It's released by Bozal, bursts up into the arena, and goes on a rampage, eating random guards and people and spawning them. The PCs try to follow and stop it. Any suggestions on how to deal with that? It sounds like it could get out of hand pretty quickly, but again, the arch mages and high level priests would likely rush to defend. (though with 6-second rounds, that's a lot of spawn created as the arch mage rolls out of bed, puts on her robe of the arch magi, pulls out the flying carpet, and heads on over) [/QUOTE]
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