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<blockquote data-quote="Tormyr" data-source="post: 7603874" data-attributes="member: 6776887"><p>You have 2 options for the traps damage. 5e doesn't usually do ability score damage. Instead you usually get necrotic damage with an equal amount of max hit point loss or a level of exhaustion. For the trap's damage, on a successful save I would say 5d10 necrotic damage with a equal loss of max hit points. While in there, the monk should either take 10d10 necrotic damage /max hit point reduction at the start of each hour or take a level of exhaustion each hour. Take a look at the AoW 00 file for the trap conversion cheat sheet I did for why I came up with that much necrotic damage.</p><p></p><p>Bozal Zohal's mentor, a 20th level cleric, made that trap. It would be reasonable for the mage to have a DC19 saving throw DC, so that for saves against being trapped. The DC for dispel magic should be 10 + the level of the spell. The mentor can cast 9th-level spells, so DC 19 would work for dispel magic as well. There are several classes that have <em>dispel magic</em>. Without that, destroying the box may be the solution. Too bad the wizard is out of spells. Maybe a Paladin could smite it? Break DC would be a DC 23 Strength check to break it. Did anyone bring a portable ram? A DC 25 Intelligence (Arcana) check against the magic (converting the DC 35 Disable Device) would be another possibility.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7603874, member: 6776887"] You have 2 options for the traps damage. 5e doesn't usually do ability score damage. Instead you usually get necrotic damage with an equal amount of max hit point loss or a level of exhaustion. For the trap's damage, on a successful save I would say 5d10 necrotic damage with a equal loss of max hit points. While in there, the monk should either take 10d10 necrotic damage /max hit point reduction at the start of each hour or take a level of exhaustion each hour. Take a look at the AoW 00 file for the trap conversion cheat sheet I did for why I came up with that much necrotic damage. Bozal Zohal's mentor, a 20th level cleric, made that trap. It would be reasonable for the mage to have a DC19 saving throw DC, so that for saves against being trapped. The DC for dispel magic should be 10 + the level of the spell. The mentor can cast 9th-level spells, so DC 19 would work for dispel magic as well. There are several classes that have [I]dispel magic[/I]. Without that, destroying the box may be the solution. Too bad the wizard is out of spells. Maybe a Paladin could smite it? Break DC would be a DC 23 Strength check to break it. Did anyone bring a portable ram? A DC 25 Intelligence (Arcana) check against the magic (converting the DC 35 Disable Device) would be another possibility. [/QUOTE]
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