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<blockquote data-quote="Vienneau" data-source="post: 8045263" data-attributes="member: 6801144"><p>After a lengthy pandemic-inspired break, we're continuing on this weekend so of course I've got more comments. At this rate, it will only be another 5 years before we finish!</p><p></p><p>Area #21 "The Star Chamber" is at the bottom of the blood waterfall where they face Moreto the true ghoul.</p><p></p><p>You converted Moreto to a Gladiator with Ghast traits and a +1 greatsword, but that seems underwhelming compared to the full stack of abilities and lore in the original. I really like the idea that he comes back as a spectre when killed - no one will expect that! Not sure a spectre is a real threat in 5e vs. earlier editions, so maybe a wraith?</p><p></p><p>"Ghast traits" suggests the stench, but the original didn't have the stench - it's tough to reconcile with the noble and civilized bearing. There is no equivalent disease touch though. Maybe the Rotting Fist ability of the mummy? </p><p></p><p>Moreto also has a Cloak of the Bat. Without it, he has no way to get up to the crypt where he's already explored (and no easy way to flee Flycatcher). I think he needs it back.</p><p></p><p>Moreto is originally an 8th level sorcerer/2nd level fighter with a bat familiar, throwing around Minor Globe, Lightning Bolt and Dispel Magic. Also Levitate, which could explain the ascent of the waterfall, though it's awfully slow. With four ghasts as "muscle", it seems like a spellcasting conversion might have worked? Maybe a Mage or Evoker?</p><p></p><p>You didn't convert the Seal of Law. It has no mechanical abilities, so this wouldn't seem to be a problem, but it does have triggered guardians from the Elemental Plane of Air. And the first trigger is 1d4 djinns, which are CR11! 1d4 invisible stalkers (CR6) and 1d4 air elementals (CR5) are a bit more reasonable. But I'm thinking just one djinn?</p></blockquote><p></p>
[QUOTE="Vienneau, post: 8045263, member: 6801144"] After a lengthy pandemic-inspired break, we're continuing on this weekend so of course I've got more comments. At this rate, it will only be another 5 years before we finish! Area #21 "The Star Chamber" is at the bottom of the blood waterfall where they face Moreto the true ghoul. You converted Moreto to a Gladiator with Ghast traits and a +1 greatsword, but that seems underwhelming compared to the full stack of abilities and lore in the original. I really like the idea that he comes back as a spectre when killed - no one will expect that! Not sure a spectre is a real threat in 5e vs. earlier editions, so maybe a wraith? "Ghast traits" suggests the stench, but the original didn't have the stench - it's tough to reconcile with the noble and civilized bearing. There is no equivalent disease touch though. Maybe the Rotting Fist ability of the mummy? Moreto also has a Cloak of the Bat. Without it, he has no way to get up to the crypt where he's already explored (and no easy way to flee Flycatcher). I think he needs it back. Moreto is originally an 8th level sorcerer/2nd level fighter with a bat familiar, throwing around Minor Globe, Lightning Bolt and Dispel Magic. Also Levitate, which could explain the ascent of the waterfall, though it's awfully slow. With four ghasts as "muscle", it seems like a spellcasting conversion might have worked? Maybe a Mage or Evoker? You didn't convert the Seal of Law. It has no mechanical abilities, so this wouldn't seem to be a problem, but it does have triggered guardians from the Elemental Plane of Air. And the first trigger is 1d4 djinns, which are CR11! 1d4 invisible stalkers (CR6) and 1d4 air elementals (CR5) are a bit more reasonable. But I'm thinking just one djinn? [/QUOTE]
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