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Age of Worms AP - Ulgurstasta on the loose! - What should I do now?
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<blockquote data-quote="airwalkrr" data-source="post: 6117082" data-attributes="member: 12460"><p>Awesome! This is a great opportunity to really make your mark on the campaign world. While it is true that there are plenty of high-level NPCs in Greyhawk that will eventually be alerted to the presence of the Ulgurstasta and destroy it, the real difficulty is in dealing with the havoc it will wreak before said NPCs do it in. The ulgurstasta needs only swallow a single character with at least one level of fighter for the ritual to be completed. And there are probably plenty such individuals in the stables nearby. The ulgurstasta shall dine well. However, the consequences are much less dire, as in your campaign the incident happened during nighttime and not during the final match (with thousands of 1st-level commoners in the stands to be wight-bait). So the completion of the ritual will probably involve the creation of dozens of wights, not thousands. Enough to cause some severe problems for the city, but none that cannot be dealt with.</p><p></p><p>If you want your PCs to be the ones to fix the problem (which I feel is the best solution), then arrange for most of the high-level NPCs (like Jallarzi) to be away on business (as they often are), at least the ones with game-changing spells like wish or miracle (how inconvenient!). The ulgurstasta rampages on through the night while the PCs recover the bodies of their allies and have them resurrected at the nearest temple. Such resurrection might well be performed gratis, as the city will need as many high-level champions as it can muster for this problem. Describe how the templar of the city temples are out and about battling wights and the spawn of kyuss in the streets while adventurers lodging at the Green Dragon Inn have been spurred into acts of heroism, many falling in the process only to be turned themselves. Clerkberg is likely to become a war zone. Raknian has likely become a death knight already and ridden away on his nightmare. Make sure this is an event the PCs either hear about or witness themselves. Meanwhile the ulgurstasta reigns unchecked. A flying wizard and his druid companion fling spells at it from the sky only to be blasted away by cultists of Nerull who have arisen from the underground to take advantage of the chaos for themselves.</p><p></p><p>As soon as the PCs have been resurrected, bring them into this scene and allow them to do what they do best, be the heroes! Their first charge should be to rally the people of the city behind them by destroying the ulgurstasta. Once the ulgurstasta is destroyed, the tide of battle turns. The city's other adventurers gain a second wind and begin slaying the many wights and spawn. Some will undoubtedly escape (perhaps commanded by the cultists of Nerull and taken back underground, where they will continue to be a thorn in the city's side for months to come), but the PCs should be the ones to finally get things back in order. Of course Clerkberg will be a mess. But the PCs will be lauded as heroes for succeeding when the city needed them most. Perhaps when Jallarzi returns, she bestows upon them one wish as a sign of gratitude. Make it epic!</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6117082, member: 12460"] Awesome! This is a great opportunity to really make your mark on the campaign world. While it is true that there are plenty of high-level NPCs in Greyhawk that will eventually be alerted to the presence of the Ulgurstasta and destroy it, the real difficulty is in dealing with the havoc it will wreak before said NPCs do it in. The ulgurstasta needs only swallow a single character with at least one level of fighter for the ritual to be completed. And there are probably plenty such individuals in the stables nearby. The ulgurstasta shall dine well. However, the consequences are much less dire, as in your campaign the incident happened during nighttime and not during the final match (with thousands of 1st-level commoners in the stands to be wight-bait). So the completion of the ritual will probably involve the creation of dozens of wights, not thousands. Enough to cause some severe problems for the city, but none that cannot be dealt with. If you want your PCs to be the ones to fix the problem (which I feel is the best solution), then arrange for most of the high-level NPCs (like Jallarzi) to be away on business (as they often are), at least the ones with game-changing spells like wish or miracle (how inconvenient!). The ulgurstasta rampages on through the night while the PCs recover the bodies of their allies and have them resurrected at the nearest temple. Such resurrection might well be performed gratis, as the city will need as many high-level champions as it can muster for this problem. Describe how the templar of the city temples are out and about battling wights and the spawn of kyuss in the streets while adventurers lodging at the Green Dragon Inn have been spurred into acts of heroism, many falling in the process only to be turned themselves. Clerkberg is likely to become a war zone. Raknian has likely become a death knight already and ridden away on his nightmare. Make sure this is an event the PCs either hear about or witness themselves. Meanwhile the ulgurstasta reigns unchecked. A flying wizard and his druid companion fling spells at it from the sky only to be blasted away by cultists of Nerull who have arisen from the underground to take advantage of the chaos for themselves. As soon as the PCs have been resurrected, bring them into this scene and allow them to do what they do best, be the heroes! Their first charge should be to rally the people of the city behind them by destroying the ulgurstasta. Once the ulgurstasta is destroyed, the tide of battle turns. The city's other adventurers gain a second wind and begin slaying the many wights and spawn. Some will undoubtedly escape (perhaps commanded by the cultists of Nerull and taken back underground, where they will continue to be a thorn in the city's side for months to come), but the PCs should be the ones to finally get things back in order. Of course Clerkberg will be a mess. But the PCs will be lauded as heroes for succeeding when the city needed them most. Perhaps when Jallarzi returns, she bestows upon them one wish as a sign of gratitude. Make it epic! [/QUOTE]
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