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Age of Worms book?/Thoughts on AP's
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 3872352" data-attributes="member: 4129"><p>I will say I enjoyed the heck out of Age of Worms, to me it is the quintessential DnD game. </p><p></p><p>That said, I don't want to play the quintessential DnD game every time I play in or run an RPG. I agree with the OP that stopping demons, slaying gods, and thwarting the end of the world gets old.</p><p></p><p>A couple of ideas to try out if you get bored with the traditional massive epic DnD story lines.</p><p></p><p>1. Adventure Company - Have the players make two PCs each. These characters comprise the roster of an Adventuring Company for hire. Be tough on the characters, if they die, they die and the company has to recruit new lower level members (replacement characters provided by the Player with the dead PC) to fill their ranks. Each PC should pick one of their PCs to play on each adventure. </p><p></p><p>2. A different game - I switched over to 7th Sea for a while to break the tedium that DnD had become. This really rejuvenated my passion for RPGs. Different games, different thoughts on how gaming should be done, and a totally different setting often provide a DMs and players alike a rush of creative and gaming energy.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 3872352, member: 4129"] I will say I enjoyed the heck out of Age of Worms, to me it is the quintessential DnD game. That said, I don't want to play the quintessential DnD game every time I play in or run an RPG. I agree with the OP that stopping demons, slaying gods, and thwarting the end of the world gets old. A couple of ideas to try out if you get bored with the traditional massive epic DnD story lines. 1. Adventure Company - Have the players make two PCs each. These characters comprise the roster of an Adventuring Company for hire. Be tough on the characters, if they die, they die and the company has to recruit new lower level members (replacement characters provided by the Player with the dead PC) to fill their ranks. Each PC should pick one of their PCs to play on each adventure. 2. A different game - I switched over to 7th Sea for a while to break the tedium that DnD had become. This really rejuvenated my passion for RPGs. Different games, different thoughts on how gaming should be done, and a totally different setting often provide a DMs and players alike a rush of creative and gaming energy. [/QUOTE]
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