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Age of Worms - Character Spot
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<blockquote data-quote="rb780nm" data-source="post: 5352741" data-attributes="member: 91452"><p><strong>Karolus Hankel - Human Fighter</strong></p><p></p><p><strong><u>Character Sheet:</u></strong></p><p> </p><p>[sblock=Karolus Hankel]</p><p>[sblock=Game Info]</p><p>Race:Human</p><p>Class:Fightrer</p><p>Level: 1</p><p>Hero Points:1</p><p>Alignment:NG</p><p>Languages: Common</p><p>Deity:[/sblock]</p><p>[sblock=Abilities]</p><p>STR:18</p><p>DEX:14</p><p>CON:16</p><p>INT:10</p><p>WIS:10</p><p>CHA:10[/sblock]</p><p>[sblock=Combat]</p><p>HP: 14 = [1d10 + 3] + 1 (favored class bonus)</p><p>AC: 18 = 10 + 5 (armor) + 0 (shield) + 2 (DEX) +1 (Dodge), </p><p>AC Touch: 13 = 10 + 2 (DEX) +1 (Dodge)</p><p>AC Flatfooted: 15 = 10 + 5 (armor) + 0 (shield)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +1 = +1 (Fighter)</p><p>CMB: +5 = +4 (STR) + 1 (BAB)</p><p>CMD: 17 = 10 + 4 (STR) + 2 (DEX) + 1 (BAB) (PCGen said 18, but I can't see why!)</p><p>Fort: +5 = +2 (base) + 3 (stat)</p><p>Reflex: +2 = +0 (base) + 2 (stat)</p><p>Will: +0 = +0 (base) + 0 (stat)</p><p>Speed: 20'</p><p>Damage Reduction:</p><p>Spell Resistance:[/sblock]</p><p></p><p></p><p></p><p>[sblock=Equiptment]</p><p></p><p>Equipment Cost Weight</p><p> Crowbar 2 5</p><p> Flint & Steel 1 0</p><p> Greatclub 5 8</p><p> Greatsword 50 8</p><p> Crossbow 50 8</p><p> Bolts x 30 3 3</p><p> Rations x10 5 10</p><p> Torch x5 .05 5</p><p> Scale Mail 50 30</p><p> Cold Weather cloths - 7</p><p> backpack 2 2</p><p> waterskin 1 4</p><p> signal whistle 0.8 -</p><p> bedroll 0.1 5</p><p> manacles 15 2</p><p></p><p>Total weight carried: 90</p><p>Maximum weight possible: Light 100, Medium 200, Heavy 300</p><p>[/sblock]</p><p></p><p>[sblock=Weapon Stats]</p><p></p><p>Greatsword(melee): +6 = +1 (BAB) + 4 (STR) + 1 (feat)/ DMG = 2d6+6(S), CRIT 19-20x2 (Default weapon)</p><p>Greatclub(melee): +5 = +1 (BAB) + 4 (STR) / DMG = 1d10+6(S), CRIT 20x2 (backup weapon)</p><p>Heavy Crossbow(ranged): +3 = +1 (BAB) + 2 (DEX) / DMG = 1d10, CRIT 19-20x2, Range: 120' (backup weapon)</p><p>Greatsword(PA): +5 = +1 (BAB) + 4 (STR) + 1 (feat) - 1 (feat)/ DMG = 2d6+9(S), CRIT 19-20x2 (Default weapon)</p><p>Greatclub(PA): +4 = +1 (BAB) + 4 (STR) - 1 (feat)/ DMG = 1d10+9(S), CRIT 20x2 (backup weapon)</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+2 to one Ability (Chose STR)</p><p>Bonus Feat at 1st</p><p>Bonus skill rank per level</p><p>... [/sblock]</p><p>[sblock=Class Features]</p><p>Fighter weapon and armour proficiency</p><p>Bonus feat at every even level</p><p></p><p>...[/sblock]</p><p>[sblock=Feats]</p><p>Dodge</p><p>Power Attack</p><p>Weapon Focus - Great Sword</p><p></p><p>...[/sblock]</p><p></p><p>[sblock=Traits]</p><p>Anatomist: +1 to crit confirmations</p><p>Armour Expert: -1 to armour penalties</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Skill Ranks: 3</p><p>Max Ranks: 1 ACP: -3</p><p>Skills:</p><p></p><p></p><p>Skill List:</p><p>Acrobatics -1= +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Bluff +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Climb +5 = +1 [ranks] +3 [class skill] +4 [STR] +0 [misc] -3 [ACP]</p><p>Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Diplomacy +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Disguise 0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Escape Artist -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP]</p><p>Fly -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP]</p><p>Handle Animal +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] </p><p>Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Intimidate +4 = +1 [ranks] +3 [class skill] +0 [CHA] +0 [misc] +0 [ACP]</p><p>Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Religion) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Perception +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Ride -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP]</p><p>Sense Motive +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Spellcraft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Stealth -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP]</p><p>Survival +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc]</p><p>Swim +1 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -3 [ACP]</p><p>Use Magic Device +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Details]</p><p>Size:M</p><p>Gender:M</p><p>Age:20</p><p>Height:77'</p><p>Weight:270lbs</p><p>Hair Color:Red</p><p>Eye Color:Green</p><p>Skin Color:Fair</p><p>Apperance: Big, strong, happy.</p><p>Demeanor:Cheerful, Overeager[/sblock] </p><p>[sblock=Background]</p><p></p><p>The Hankels have served in the town watch for generations, back to the founding of Diamond lake, some family legends say. Certainly Karolus' father and both his grand fathers were watchmen, serving with distinction. Karolus too went into the watch, but he found his attention span was too short for guard duty; his mouth was too smart to fit into the militia units that defended the town from the outside; and he just wasn't smart or intuitive enough to cut it as a detective. </p><p></p><p>He failed so spectacularly that his family was almost as relieved as disappointed by his failure to progress in the various branches of the guard. Taking his weapon skill (one aspect of guard life that truly resonated with him) he set up as a sword tutor, teaching various noble boys and one very determined wizardess how to wield their weapons.</p><p></p><p>Tiring of the foppish students, he closed his "school" - in reality a clearing near the outskirts of town and took to adventuring. </p><p></p><p> [/sblock] [/sblock]</p><p></p><p>double roll because enworld is responding badly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> - I'll take first, lower value 110 gp, correction from HM, 240 was first roll! Riches for me!</p></blockquote><p></p>
[QUOTE="rb780nm, post: 5352741, member: 91452"] [b]Karolus Hankel - Human Fighter[/b] [B][U]Character Sheet:[/U][/B] [sblock=Karolus Hankel] [sblock=Game Info] Race:Human Class:Fightrer Level: 1 Hero Points:1 Alignment:NG Languages: Common Deity:[/sblock] [sblock=Abilities] STR:18 DEX:14 CON:16 INT:10 WIS:10 CHA:10[/sblock] [sblock=Combat] HP: 14 = [1d10 + 3] + 1 (favored class bonus) AC: 18 = 10 + 5 (armor) + 0 (shield) + 2 (DEX) +1 (Dodge), AC Touch: 13 = 10 + 2 (DEX) +1 (Dodge) AC Flatfooted: 15 = 10 + 5 (armor) + 0 (shield) INIT: +2 = +2 (DEX) BAB: +1 = +1 (Fighter) CMB: +5 = +4 (STR) + 1 (BAB) CMD: 17 = 10 + 4 (STR) + 2 (DEX) + 1 (BAB) (PCGen said 18, but I can't see why!) Fort: +5 = +2 (base) + 3 (stat) Reflex: +2 = +0 (base) + 2 (stat) Will: +0 = +0 (base) + 0 (stat) Speed: 20' Damage Reduction: Spell Resistance:[/sblock] [sblock=Equiptment] Equipment Cost Weight Crowbar 2 5 Flint & Steel 1 0 Greatclub 5 8 Greatsword 50 8 Crossbow 50 8 Bolts x 30 3 3 Rations x10 5 10 Torch x5 .05 5 Scale Mail 50 30 Cold Weather cloths - 7 backpack 2 2 waterskin 1 4 signal whistle 0.8 - bedroll 0.1 5 manacles 15 2 Total weight carried: 90 Maximum weight possible: Light 100, Medium 200, Heavy 300 [/sblock] [sblock=Weapon Stats] Greatsword(melee): +6 = +1 (BAB) + 4 (STR) + 1 (feat)/ DMG = 2d6+6(S), CRIT 19-20x2 (Default weapon) Greatclub(melee): +5 = +1 (BAB) + 4 (STR) / DMG = 1d10+6(S), CRIT 20x2 (backup weapon) Heavy Crossbow(ranged): +3 = +1 (BAB) + 2 (DEX) / DMG = 1d10, CRIT 19-20x2, Range: 120' (backup weapon) Greatsword(PA): +5 = +1 (BAB) + 4 (STR) + 1 (feat) - 1 (feat)/ DMG = 2d6+9(S), CRIT 19-20x2 (Default weapon) Greatclub(PA): +4 = +1 (BAB) + 4 (STR) - 1 (feat)/ DMG = 1d10+9(S), CRIT 20x2 (backup weapon) [/sblock] [sblock=Racial Traits] +2 to one Ability (Chose STR) Bonus Feat at 1st Bonus skill rank per level ... [/sblock] [sblock=Class Features] Fighter weapon and armour proficiency Bonus feat at every even level ...[/sblock] [sblock=Feats] Dodge Power Attack Weapon Focus - Great Sword ...[/sblock] [sblock=Traits] Anatomist: +1 to crit confirmations Armour Expert: -1 to armour penalties [/sblock] [sblock=Skills] Skill Ranks: 3 Max Ranks: 1 ACP: -3 Skills: Skill List: Acrobatics -1= +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP] Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Bluff +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Climb +5 = +1 [ranks] +3 [class skill] +4 [STR] +0 [misc] -3 [ACP] Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Diplomacy +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Disguise 0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Escape Artist -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP] Fly -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP] Handle Animal +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Intimidate +4 = +1 [ranks] +3 [class skill] +0 [CHA] +0 [misc] +0 [ACP] Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Religion) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Perception +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Ride -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP] Sense Motive +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Spellcraft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Stealth -1 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -3 [ACP] Survival +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc] Swim +1 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -3 [ACP] Use Magic Device +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] [/sblock] [sblock=Details] Size:M Gender:M Age:20 Height:77' Weight:270lbs Hair Color:Red Eye Color:Green Skin Color:Fair Apperance: Big, strong, happy. Demeanor:Cheerful, Overeager[/sblock] [sblock=Background] The Hankels have served in the town watch for generations, back to the founding of Diamond lake, some family legends say. Certainly Karolus' father and both his grand fathers were watchmen, serving with distinction. Karolus too went into the watch, but he found his attention span was too short for guard duty; his mouth was too smart to fit into the militia units that defended the town from the outside; and he just wasn't smart or intuitive enough to cut it as a detective. He failed so spectacularly that his family was almost as relieved as disappointed by his failure to progress in the various branches of the guard. Taking his weapon skill (one aspect of guard life that truly resonated with him) he set up as a sword tutor, teaching various noble boys and one very determined wizardess how to wield their weapons. Tiring of the foppish students, he closed his "school" - in reality a clearing near the outskirts of town and took to adventuring. [/sblock] [/sblock] double roll because enworld is responding badly :( - I'll take first, lower value 110 gp, correction from HM, 240 was first roll! Riches for me! [/QUOTE]
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