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Age of Worms - Character Spot
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<blockquote data-quote="renau1g" data-source="post: 5352859" data-attributes="member: 54810"><p><strong><u>Character Sheet:</u></strong></p><p> </p><p>[sblock=Julian "Jules" Drostra]</p><p>[sblock=Game Info]</p><p>Race:Human</p><p>Class:Rogue</p><p>Level: 1</p><p>Experience: 0</p><p>Hero Points:</p><p>Alignment: CN</p><p>Languages: Common, Elvish, Orc</p><p>Deity:Gold[/sblock]</p><p>[sblock=Abilities]</p><p>STR:14</p><p>DEX:18</p><p>CON:12</p><p>INT:14</p><p>WIS:8</p><p>CHA:14[/sblock]</p><p>[sblock=Combat]</p><p>HP: 10 = [1d8 + 1] + 1 (favored class bonus)</p><p>AC: 19 = 10 + 4 (armor) + 1 (feat) + 4 (DEX), </p><p>AC Touch: 14 = 10 + 4 (DEX)</p><p>AC Flatfooted: 15 = 10 + 4 (armor) + 1 (shield)</p><p>INIT: +6 = +4 (DEX) + 2 (trait)</p><p>BAB: +0 = +0 (list class)</p><p>CMB: +2 = +2 (STR) + 0 (BAB)</p><p>CMD: 16 = 10 + 2 (STR) + 4 (DEX) + 0 (BAB)</p><p>Fort: +1 = +0 (base) + 1 (stat)</p><p>Reflex: +6 = +2 (base) + 4 (stat)</p><p>Will: -1 = +0 (base) - 1 (stat)</p><p>Speed: 30 ft. </p><p>Damage Reduction:</p><p>Spell Resistance:[/sblock]</p><p>[sblock=Weapon Stats]</p><p>EXAMPLE:</p><p>Rapier(melee): +2 = +0 (BAB) + 2 (STR) + 0 (feat)/ DMG = 1d6+2(P), CRIT 18-20x2</p><p>Rapier(TWF): +0 = +0 (BAB) + 2 (STR) - 2 (TWF)/ DMG = 1d6+2(P), CRIT 18-20x2</p><p>Shortsword(TWF): +0 = +0 (BAB) + 2 (STR) - 2 (TWF)/ DMG = 1d6+1(P/S), CRIT 19-20x2</p><p>Dagger(Ranged): +4 = +0 (BAB) + 4 (DEX) + 0 (feat)/ DMG = 1d4+2(P), CRIT 19-20x2</p><p>Dagger(melee): +2 = +0 (BAB) + 2 (STR) + 0 (feat)/ DMG = 1d4+2(P), CRIT 19-20x2</p><p>Light Crossbow: +4 = +0 (BAB) + 4 (DEX) + 0 (feat)/ DMG = 1d8(P), CRIT 19-20x2, Range 80'</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Favored Class: Rogue</p><p>+2 to One Ability Score (DEX): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p>Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p>Bonus Feat: Humans select one extra feat at 1st level.</p><p>Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</p><p></p><p>Background Traits: Reactionary (+2 Init) & Bully (+1 Intimidate & it's always a class skill)</p><p> [/sblock]</p><p>[sblock=Class Features]</p><p>Sneak Attack: +1d6</p><p>Trapfinding: +1 to Perception to find traps and Disable Device</p><p>...[/sblock]</p><p>[sblock=Feats]</p><p>Two-Weapon Fighting - Human Bonus</p><p>Two-Weapon Defense - 1st</p><p></p><p>Prof with all simple weapons - Rogue</p><p>Prof with hand crossbow, rapier, sap, short bow, and short sword - Rogue</p><p>Armor Prof(light) - Rogue</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks:11</p><p>Max Ranks: 1 ACP: -2</p><p>Skills:</p><p>Acrobatics: +6</p><p>Bluff: +6</p><p>Climb: +4</p><p>Diplomacy: +6</p><p>Disable Device: +7</p><p>Intimidate: +7</p><p>Perception: +3 (+4 vs. Traps)</p><p>Sense Motive: +3</p><p>Sleight of Hand: +6</p><p>Stealth: +6</p><p>UMD: +6</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Rapier 20 2</p><p>Shortsword 10 2</p><p>Dagger (3) 6 3</p><p>Light Crossbow 35 4</p><p>10 bolts 1 1</p><p>Chain Shirt 100 25</p><p>Explorer's Outfit 0 0</p><p>Flask 3cp 1.5</p><p>Flint & Steel 1 -</p><p>Belt Pouch 1 0.5</p><p>Trail Rations (5) 5 1</p><p>Sunrod 2 1</p><p>Thieves Tool 30 1</p><p>Waterskin 1 4</p><p>Silk Rope 10 5</p><p></p><p>[/code]Treasure: 4gp, 4sp, 7cp Gems:</p><p>Total weight carried: 55 lbs</p><p>Maximum weight possible:175 [/sblock]</p><p></p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 28</p><p>Height: 6'2"</p><p>Weight: 160 lbs</p><p>Hair Color: Black</p><p>Eye Color: Brown</p><p>Skin Color: White</p><p>Appearance: (see below image)</p><p>Demeanor: Sour, bully, bitter at his situation of being stuck in Diamond Lake. [/sblock] </p><p>[sblock=Background]Julian "Jules" Drostra was born in Diamond Lake, his father one of the many miners in town, a hopeless drunk who squandered his meager earnings at one distraction or another, his most common stop was The Feral Dog. It was here that his father, Jarred, escaped their squalid existence. During one of the monthly dog fights, his father was far too inebriated and ended up in the dog pits. The man didn't stand a chance, and the mutts tore him to pieces. His fathers remains laying in a festering garbage pit behind the bar although Julian never knew what happened to him, just that he didn't return home one night. He was only 11 at the time, but was tall even then, however, he was also quite lanky, much like he is today. Julian turned his anger about his father's death outwards, blaming the woes his family suffered, including his mother turning to the church of St. Cuthbert and their self-flagellation, on others. He quickly grew a reputation as a bully, his beatings on other children made him feared by the young adolescents of the town. His quick hands, sharp mind, and ruthlessness made him a prime pick for Balabar Smenk when the man rolled into town 10 years ago and was looking to make a name for himself. Someone needed to be his eyes and ears around town, and with little options besides "the pits" (as Jules called the mines) he signed the deal with that devil. Julian barely escaped that relationship with his life, and only after years of indenture to the man. However, its said that Balabar doesn't forget those who crossed him and after a few run-ins with the half-orc Kullen, Julian has realized that his time is likely running out. Now he has squandered his own earnings at the very place that consumed his father and routinely can be found at least partially intoxicated in The Feral Dog, waiting for the end to come... [/sblock] [/sblock]</p><p></p><p>[sblock=Image]</p><p><img src="http://fc05.deviantart.net/fs50/i/2009/322/a/6/Artemis_Entreri_by_aditya777.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="renau1g, post: 5352859, member: 54810"] [B][U]Character Sheet:[/U][/B] [sblock=Julian "Jules" Drostra] [sblock=Game Info] Race:Human Class:Rogue Level: 1 Experience: 0 Hero Points: Alignment: CN Languages: Common, Elvish, Orc Deity:Gold[/sblock] [sblock=Abilities] STR:14 DEX:18 CON:12 INT:14 WIS:8 CHA:14[/sblock] [sblock=Combat] HP: 10 = [1d8 + 1] + 1 (favored class bonus) AC: 19 = 10 + 4 (armor) + 1 (feat) + 4 (DEX), AC Touch: 14 = 10 + 4 (DEX) AC Flatfooted: 15 = 10 + 4 (armor) + 1 (shield) INIT: +6 = +4 (DEX) + 2 (trait) BAB: +0 = +0 (list class) CMB: +2 = +2 (STR) + 0 (BAB) CMD: 16 = 10 + 2 (STR) + 4 (DEX) + 0 (BAB) Fort: +1 = +0 (base) + 1 (stat) Reflex: +6 = +2 (base) + 4 (stat) Will: -1 = +0 (base) - 1 (stat) Speed: 30 ft. Damage Reduction: Spell Resistance:[/sblock] [sblock=Weapon Stats] EXAMPLE: Rapier(melee): +2 = +0 (BAB) + 2 (STR) + 0 (feat)/ DMG = 1d6+2(P), CRIT 18-20x2 Rapier(TWF): +0 = +0 (BAB) + 2 (STR) - 2 (TWF)/ DMG = 1d6+2(P), CRIT 18-20x2 Shortsword(TWF): +0 = +0 (BAB) + 2 (STR) - 2 (TWF)/ DMG = 1d6+1(P/S), CRIT 19-20x2 Dagger(Ranged): +4 = +0 (BAB) + 4 (DEX) + 0 (feat)/ DMG = 1d4+2(P), CRIT 19-20x2 Dagger(melee): +2 = +0 (BAB) + 2 (STR) + 0 (feat)/ DMG = 1d4+2(P), CRIT 19-20x2 Light Crossbow: +4 = +0 (BAB) + 4 (DEX) + 0 (feat)/ DMG = 1d8(P), CRIT 19-20x2, Range 80' [/sblock] [sblock=Racial Traits] Favored Class: Rogue +2 to One Ability Score (DEX): Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Background Traits: Reactionary (+2 Init) & Bully (+1 Intimidate & it's always a class skill) [/sblock] [sblock=Class Features] Sneak Attack: +1d6 Trapfinding: +1 to Perception to find traps and Disable Device ...[/sblock] [sblock=Feats] Two-Weapon Fighting - Human Bonus Two-Weapon Defense - 1st Prof with all simple weapons - Rogue Prof with hand crossbow, rapier, sap, short bow, and short sword - Rogue Armor Prof(light) - Rogue [/sblock] [sblock=Skills] Skill Ranks:11 Max Ranks: 1 ACP: -2 Skills: Acrobatics: +6 Bluff: +6 Climb: +4 Diplomacy: +6 Disable Device: +7 Intimidate: +7 Perception: +3 (+4 vs. Traps) Sense Motive: +3 Sleight of Hand: +6 Stealth: +6 UMD: +6 [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Rapier 20 2 Shortsword 10 2 Dagger (3) 6 3 Light Crossbow 35 4 10 bolts 1 1 Chain Shirt 100 25 Explorer's Outfit 0 0 Flask 3cp 1.5 Flint & Steel 1 - Belt Pouch 1 0.5 Trail Rations (5) 5 1 Sunrod 2 1 Thieves Tool 30 1 Waterskin 1 4 Silk Rope 10 5 [/code]Treasure: 4gp, 4sp, 7cp Gems: Total weight carried: 55 lbs Maximum weight possible:175 [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 28 Height: 6'2" Weight: 160 lbs Hair Color: Black Eye Color: Brown Skin Color: White Appearance: (see below image) Demeanor: Sour, bully, bitter at his situation of being stuck in Diamond Lake. [/sblock] [sblock=Background]Julian "Jules" Drostra was born in Diamond Lake, his father one of the many miners in town, a hopeless drunk who squandered his meager earnings at one distraction or another, his most common stop was The Feral Dog. It was here that his father, Jarred, escaped their squalid existence. During one of the monthly dog fights, his father was far too inebriated and ended up in the dog pits. The man didn't stand a chance, and the mutts tore him to pieces. His fathers remains laying in a festering garbage pit behind the bar although Julian never knew what happened to him, just that he didn't return home one night. He was only 11 at the time, but was tall even then, however, he was also quite lanky, much like he is today. Julian turned his anger about his father's death outwards, blaming the woes his family suffered, including his mother turning to the church of St. Cuthbert and their self-flagellation, on others. He quickly grew a reputation as a bully, his beatings on other children made him feared by the young adolescents of the town. His quick hands, sharp mind, and ruthlessness made him a prime pick for Balabar Smenk when the man rolled into town 10 years ago and was looking to make a name for himself. Someone needed to be his eyes and ears around town, and with little options besides "the pits" (as Jules called the mines) he signed the deal with that devil. Julian barely escaped that relationship with his life, and only after years of indenture to the man. However, its said that Balabar doesn't forget those who crossed him and after a few run-ins with the half-orc Kullen, Julian has realized that his time is likely running out. Now he has squandered his own earnings at the very place that consumed his father and routinely can be found at least partially intoxicated in The Feral Dog, waiting for the end to come... [/sblock] [/sblock] [sblock=Image] [img]http://fc05.deviantart.net/fs50/i/2009/322/a/6/Artemis_Entreri_by_aditya777.jpg[/img][/sblock] [/QUOTE]
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