Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Age of Worms - Character Spot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 5355651" data-attributes="member: 51930"><p><strong><u>Character Sheet:</u></strong></p><p> </p><p>[sblock=Eldariel "Avren" Spellblade]</p><p>[sblock=Game Info]</p><p>Race: Elf</p><p>Class: Ranger</p><p>Level: 1</p><p>Hero Points: 1</p><p>Hero Points:</p><p>Alignment: Neutral Good</p><p>Languages: Common, Elven, Draconic, Gnoll, Gnome, Goblin </p><p>Deity: Special [/sblock]</p><p>[sblock=Abilities]</p><p>STR: 12</p><p>DEX: 17</p><p>CON: 12</p><p>INT: 19</p><p>WIS: 10</p><p>CHA: 8[/sblock]</p><p>[sblock=Combat]</p><p>HP: 11 = [1d10 + 1] + 0 (favored class bonus)</p><p>AC: 17 = 10 + 4 (hide) + 0 (shield) + 3 (DEX)</p><p>AC Touch: 13 = 10 + 3 (DEX)</p><p>AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield)</p><p>INIT: +3 = +3 (DEX)</p><p>BAB: +1 = +1 (Ranger)</p><p>CMB: +2 = +1 (STR) + 1 (BAB)</p><p>CMD: 15 = 10 + 1 (STR) + 3 (DEX) + 1 (BAB)</p><p>Fort: +4 = +2 (base) + 2 (stat)</p><p>Reflex: +5 = +2 (base) +3 (stat)</p><p>Will: +0 = +0 (base) + 0 (stat)</p><p>Speed: 30</p><p>Damage Reduction:</p><p>Spell Resistance:[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Curved Blade(melee): +4 = +1 (BAB) + 3 (DEX) +0 (feat)/ DMG = 1d10+1(S), CRIT 18-20x2</p><p>Dagger (melee and ranged): +4 = +1 (BAB) +3 (DEX) +0 (feat)/ DMG = 1d4+1 (p), CRIT 19-20, Range 10ft.</p><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><p> <strong>Elven Immunities (Ex) </strong> Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.</p><p> <strong>Elven Magic (Ex) </strong> Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.</p><p><strong>Immunity to Magical Sleep (Ex) </strong> You are never subject to magic sleep effects.</p><p> <strong>Keen Senses (Ex) </strong> Elves receive a +2 bonus on Perception skill checks.</p><p><strong>Weapon Familiarity (Ex) </strong> Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.[/sblock]</p><p></p><p>[sblock=Class Features]</p><p><strong>Favored Enemy (Undead) (Ex) </strong> You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures.</p><p><strong>Track (Ex) </strong> You gain +1 to Survival checks made to follow or identify tracks.</p><p><strong>Wild Empathy (Ex) </strong> You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intellegence score of 1 or 2, but you take a -4 penalty on the check.[/sblock]</p><p></p><p>[sblock=Feats & Traits]</p><p>Feats:</p><p>1st lvl -Weapon Finesse, Weapon Proficiency (simple, martial, elven), Armor proficiency (light, medium, shields (not tower))</p><p></p><p> Traits:</p><p>a)</p><p>b)[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Skill Points: </p><p>Max Ranks:</p><p>ACP:</p><p> </p><p></p><p>Skill Points: 10 (6 class +4 Int)</p><p><strong><u>Skill List:</u></strong></p><p><strong><u></u></strong>Acrobatics +4 = +1 [ranks] +0 [class skill] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Bluff +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Climb +0 = +1 [ranks] +3 [class skill] +1 [STR] +0 [misc] +0 [ACP]</p><p>Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Diplomacy +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Disguise +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Escape Artist +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Fly +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Handle Animal +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] </p><p>Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Intimidate +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] +0 [ACP]</p><p>Knowledge (Arcana) +5 = +1 [ranks] +0 [class skill] +4 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +8 = +1 [ranks] +3 [class skill] +4 [INT] +0 [misc]</p><p>Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Religion) +8 = +1 [ranks] +3 [class skill] +4[INT] +0 [misc]</p><p>Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Perception +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc]</p><p>Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc]</p><p>Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Ride +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Sense Motive +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP]</p><p>Spellcraft +0 = +1 [ranks] +3 [class skill] +4 [INT] +0 [misc]</p><p>Stealth +7 = +1 [ranks] +3 [class skill] +3 [DEX] +0 [misc] +0 [ACP]</p><p>Survival +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc]</p><p>Swim +5 = +1 [ranks] +3 [class skill] +1 [STR] +0 [misc] +0 [ACP]</p><p>Use Magic Device +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] [/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>[code]</p><p>Gear Weight: 54.5 lbs (Medium Load)</p><p></p><p></p><p>Equipment Cost Weight</p><p>Backpack (equipped) 2gp 2lbs</p><p>*Bedroll (pack) 1sp 5lbs</p><p>*Rope (silk) 10gp 5lbs</p><p>*spellbook 15gp 3lbs</p><p>*torch 1cp 1lb</p><p>*waterskin (filled) 1gp 4lbs</p><p>*Scroll (Chill Touch) 25gp</p><p>*Scroll (Burning Hands) 25gp</p><p> </p><p>Beltpouch (equipped) 1gp 0.5lbs</p><p>*Filt & Steel 1gp -</p><p>*Oil (1pint flask) 1sp 1lb</p><p></p><p>Curved Blade (elven) 80gp 7lbs</p><p>Dagger 2gp 2lbs</p><p>Hide Armour (worn) 15gp 25lbs</p><p>Clothes (travelers) na (1gp 5lbs)</p><p></p><p></p><p></p><p>[/code]Treasure: 2gp, 7sp, 1cp Gems:</p><p>Total weight carried:</p><p>Maximum weight possible: [/sblock]</p><p></p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 137</p><p>Height: 6ft</p><p>Weight: 180</p><p>Hair Color: white</p><p>Eye Color: Icy Blue</p><p>Skin Color: Fair</p><p>Appearance: A wandering swordsman, Avren wears simple traveler's clothes and a set of hardened hide armor. His hair is cropped short, and he has a red scar running from his brow to his jaw just passing by his eye. He walks confidently, like a tiger, with a danger that seems unapproachable. </p><p></p><p>Deamenaor: Avren is ambitious in what matters to him, swordplay and sorcery among them. He attacks all problems with zeal, be they foes or puzzles, hungry for victory and perfection. In personal matters he is more quiet, almost gentle, but this is a side he rarely reveals to others. The rest of the time he can best be described as wild, a term rarely used for a noble elf.</p><p></p><p>[/sblock] </p><p></p><p>[sblock=Background] [FONT=&quot] Avren is a noble son of a great Elven house, raised in the lap of elven luxury, but wanting to prove his own worth through study of swordplay and sorcery. When traveling beyond the borders of the elven forest, Avren and his retainers fell into a trap laid by a mad hermit who fed travelers to his pet ghouls. Avren barely escaped alive with his tutor, dropped his companion off at their home, and left almost immediately to hunt undead actively, the world over. He made his way to Diamond Lake, investigating reports of a young girl with strange powers possessed by spirits of the dead…[/FONT] [/sblock] [/sblock]</p><p></p><p></p><p></p><p> * need tarits or list that you aren't taking any</p><p>* list skill points: 10 and max ranks: 1 and ACP: -3 please</p><p>* misc skills (that have no ranks) need filled out along with listing ACP to skills</p><p>* please add your link into your treasure tracking spot in your second post in the RG</p><p>* Not listed is max weights and weight carried I have your gear at 54.5lbs (medium load)</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5355651, member: 51930"] [B][U]Character Sheet:[/U][/B] [sblock=Eldariel "Avren" Spellblade] [sblock=Game Info] Race: Elf Class: Ranger Level: 1 Hero Points: 1 Hero Points: Alignment: Neutral Good Languages: Common, Elven, Draconic, Gnoll, Gnome, Goblin Deity: Special [/sblock] [sblock=Abilities] STR: 12 DEX: 17 CON: 12 INT: 19 WIS: 10 CHA: 8[/sblock] [sblock=Combat] HP: 11 = [1d10 + 1] + 0 (favored class bonus) AC: 17 = 10 + 4 (hide) + 0 (shield) + 3 (DEX) AC Touch: 13 = 10 + 3 (DEX) AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) INIT: +3 = +3 (DEX) BAB: +1 = +1 (Ranger) CMB: +2 = +1 (STR) + 1 (BAB) CMD: 15 = 10 + 1 (STR) + 3 (DEX) + 1 (BAB) Fort: +4 = +2 (base) + 2 (stat) Reflex: +5 = +2 (base) +3 (stat) Will: +0 = +0 (base) + 0 (stat) Speed: 30 Damage Reduction: Spell Resistance:[/sblock] [sblock=Weapon Stats] Curved Blade(melee): +4 = +1 (BAB) + 3 (DEX) +0 (feat)/ DMG = 1d10+1(S), CRIT 18-20x2 Dagger (melee and ranged): +4 = +1 (BAB) +3 (DEX) +0 (feat)/ DMG = 1d4+1 (p), CRIT 19-20, Range 10ft. [/sblock] [sblock=Racial Traits] [B]Elven Immunities (Ex) [/B] Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects. [B]Elven Magic (Ex) [/B] Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. [B]Immunity to Magical Sleep (Ex) [/B] You are never subject to magic sleep effects. [B]Keen Senses (Ex) [/B] Elves receive a +2 bonus on Perception skill checks. [B]Weapon Familiarity (Ex) [/B] Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.[/sblock] [sblock=Class Features] [B]Favored Enemy (Undead) (Ex) [/B] You gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks when using these skills against undead. Likewise, you get a +2 bonus on weapon attack and damage rolls against such creatures. You may make Knowledge Skill checks untrained to identify such creatures. [B]Track (Ex) [/B] You gain +1 to Survival checks made to follow or identify tracks. [B]Wild Empathy (Ex) [/B] You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intellegence score of 1 or 2, but you take a -4 penalty on the check.[/sblock] [sblock=Feats & Traits] Feats: 1st lvl -Weapon Finesse, Weapon Proficiency (simple, martial, elven), Armor proficiency (light, medium, shields (not tower)) Traits: a) b)[/sblock] [sblock=Skills] Skill Points: Max Ranks: ACP: Skill Points: 10 (6 class +4 Int) [B][U]Skill List: [/U][/B]Acrobatics +4 = +1 [ranks] +0 [class skill] +3 [DEX] +0 [misc] +0 [ACP] Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Bluff +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Climb +0 = +1 [ranks] +3 [class skill] +1 [STR] +0 [misc] +0 [ACP] Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Diplomacy +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Disable Device +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Disguise +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Escape Artist +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Fly +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Handle Animal +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Heal +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Intimidate +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] +0 [ACP] Knowledge (Arcana) +5 = +1 [ranks] +0 [class skill] +4 [INT] +0 [misc] Knowledge (Dngnrng) +8 = +1 [ranks] +3 [class skill] +4 [INT] +0 [misc] Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Religion) +8 = +1 [ranks] +3 [class skill] +4[INT] +0 [misc] Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Perception +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc] Perform +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Ride +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Sense Motive +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Sleight of Hand +0 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] +0 [ACP] Spellcraft +0 = +1 [ranks] +3 [class skill] +4 [INT] +0 [misc] Stealth +7 = +1 [ranks] +3 [class skill] +3 [DEX] +0 [misc] +0 [ACP] Survival +4 = +1 [ranks] +3 [class skill] +0 [WIS] +0 [misc] Swim +5 = +1 [ranks] +3 [class skill] +1 [STR] +0 [misc] +0 [ACP] Use Magic Device +0 = +0 [ranks] +0 [class skill] +0 [CHA] +0 [misc] [/sblock] [sblock=Equipment] [code] Gear Weight: 54.5 lbs (Medium Load) Equipment Cost Weight Backpack (equipped) 2gp 2lbs *Bedroll (pack) 1sp 5lbs *Rope (silk) 10gp 5lbs *spellbook 15gp 3lbs *torch 1cp 1lb *waterskin (filled) 1gp 4lbs *Scroll (Chill Touch) 25gp *Scroll (Burning Hands) 25gp Beltpouch (equipped) 1gp 0.5lbs *Filt & Steel 1gp - *Oil (1pint flask) 1sp 1lb Curved Blade (elven) 80gp 7lbs Dagger 2gp 2lbs Hide Armour (worn) 15gp 25lbs Clothes (travelers) na (1gp 5lbs) [/code]Treasure: 2gp, 7sp, 1cp Gems: Total weight carried: Maximum weight possible: [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 137 Height: 6ft Weight: 180 Hair Color: white Eye Color: Icy Blue Skin Color: Fair Appearance: A wandering swordsman, Avren wears simple traveler's clothes and a set of hardened hide armor. His hair is cropped short, and he has a red scar running from his brow to his jaw just passing by his eye. He walks confidently, like a tiger, with a danger that seems unapproachable. Deamenaor: Avren is ambitious in what matters to him, swordplay and sorcery among them. He attacks all problems with zeal, be they foes or puzzles, hungry for victory and perfection. In personal matters he is more quiet, almost gentle, but this is a side he rarely reveals to others. The rest of the time he can best be described as wild, a term rarely used for a noble elf. [/sblock] [sblock=Background] [FONT="] Avren is a noble son of a great Elven house, raised in the lap of elven luxury, but wanting to prove his own worth through study of swordplay and sorcery. When traveling beyond the borders of the elven forest, Avren and his retainers fell into a trap laid by a mad hermit who fed travelers to his pet ghouls. Avren barely escaped alive with his tutor, dropped his companion off at their home, and left almost immediately to hunt undead actively, the world over. He made his way to Diamond Lake, investigating reports of a young girl with strange powers possessed by spirits of the dead…[/FONT] [/sblock] [/sblock] * need tarits or list that you aren't taking any * list skill points: 10 and max ranks: 1 and ACP: -3 please * misc skills (that have no ranks) need filled out along with listing ACP to skills * please add your link into your treasure tracking spot in your second post in the RG * Not listed is max weights and weight carried I have your gear at 54.5lbs (medium load) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Age of Worms - Character Spot
Top