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Age of Worms - Character Spot
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<blockquote data-quote="CanadienneBacon" data-source="post: 5357641" data-attributes="member: 11146"><p><strong><u>Vixtrin</u></strong></p><p>[sblock=Human Fighter1]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Fighter</p><p>Level: 1</p><p>Hero Points: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Elven</p><p>Deity: None (yet)[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14 </p><p>DEX: 14</p><p>CON: 18 (16 point buy, +2 human)</p><p>INT: 13</p><p>WIS: 10</p><p>CHA: 12[/sblock]</p><p>[sblock=Combat]</p><p>HP: 15 = [1d10 + 4] + 1 (favored class bonus)</p><p>AC: 15 = 10 + 3 (studded leather) + 2 (DEX) </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 13 = 10 + 3 (armor)</p><p>INIT: +4 = +2 (DEX) +2 (trait)</p><p>BAB: +1 = +1 (Fighter)</p><p>CMB: +3 = +2 (STR) + 1 (BAB)</p><p>CMD: 15 = 10 + 2 (STR) + 2 (DEX) + 1 (BAB)</p><p>Fort: +6 = +2 (base) + 4 (Con)</p><p>Reflex: +2 = +0 (base) + 2 (Dex)</p><p>Will: +0 = +0 (base) + 0 (Wis)</p><p>Speed: 30 </p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Spiked chain (melee): +3 = +1 (BAB) + 2 (STR) DMG = 2d4+3(P), CRIT x2</p><p>Dagger (melee): +3 = +1 (BAB) + 2 (STR) DMG = 1d4+2(P or S), CRIT 19-20/x2</p><p>Dagger (ranged): +3 = +1 (BAB) + 2 (DEX) DMG = 1d4+2(P or S), CRIT 19-20/x2</p><p>[/sblock]</p><p>[sblock=Human Racial Traits]</p><p>+2 to one ability score (Con)</p><p>1 extra feat at character generation</p><p>+1 skill rank at each level [/sblock]</p><p>[sblock=Class Features]</p><p>Simple/Martial Wpn Prof</p><p>Armor Prof, all</p><p>Shield Prof, all</p><p>Bonus Feats[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Feats: </p><p>1st lvl - Exotic Weapon Proficiency (spiked chain)</p><p>Human - Combat Expertise</p><p>Fighter - Improved Trip</p><p> </p><p>Traits:</p><p>a)Reactionary +2 Init</p><p>b)Sacred Touch: As standard acton may automatically stabilize a dying character[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 4</p><p>Max Ranks: 1</p><p>ACP: -1</p><p> </p><p><strong><u>Skill List:</u></strong></p><p><strong><u></u></strong>Climb +5 w/o armor / +4 w/armor = +3 [class skill] +2 [STR] -1 [ACP]</p><p>Intimidate +6 = +1 [ranks] +3 [class skill] +2 [CHA] </p><p>Knowledge (Dngnrng) +5 = +1 [ranks] +3 [class skill] +1 [INT]</p><p>Profession (brothel worker) +4 = +1 [ranks] +3 [class skill] +0 [WIS]</p><p>Stealth +3/+2 = +1 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -1 [ACP]</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>55.5 lbs carried, 58lbs allowed for a light load</p><p>- Studded Leather (worn, 20 lbs) 25 gp</p><p>- Traveler's outfit (worn) </p><p>- Belt pouch (worn, 1/2 lb) 1 gp</p><p>- Gloves (worn, 0 lbs) 1 gp</p><p></p><p>- Spiked chain (belt left, 10 lbs) 25 gp</p><p>- Dagger (belt right, 1 lb) 2 gp</p><p>- Dagger (hidden boot sheath on right, 1 lb) 2 gp</p><p></p><p>- Backpack (center back, 2 lb) 2 gp</p><p>- Bedroll (below backpack, 5 lb) 1 sp -- left at home</p><p></p><p>- Leather corset (backpack, 6 lbs) 5 gp</p><p>- Waterskin - water (backpack, 4 lbs) 1 gp</p><p>- Torch x 4 (backpack, 4 lbs) 4 cp</p><p>- Flint & Steel (backpack, 0 lbs) 1 gp</p><p>- Trail Rations x 2 days (backpack, 2 lbs) 1 gp</p><p>- Soap (backpack, 1 lb) 5 sp</p><p>- Caltrops x 2 (backpack, 4 lbs) 2 gp</p><p>- Polishing rag (backpack, 0 lbs) 0 gp</p><p>[/code]</p><p>Treasure: 14 pp, 1 gp, 3 sp, 6 cp</p><p>Gems: none</p><p>Total weight carried: 55.5 lb</p><p>Maximum weight possible: 175 lbs for a heavy load[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 20</p><p>Height: 5'10"</p><p>Weight: 155 lb</p><p>Hair Color: Black</p><p>Eye Color: Blue</p><p>Skin Color: Pale</p><p>[sblock=Apperance]Vixtrin inherited her mothers's early beauty, down to the mussed black locks, hard clear blue eyes, and alabaster skin. A large and mottled burn of angry red, however, mars the entire right side of Vixtrin's face and extends down past her neck. The burn is the result of a careless Exporium client drunkenly pouring lime from a cask of tanner's solution on Vixtrin when she was a bare eight years old. The burn is horrific enough, the skin still palpably blistered, to cause folk unfamiliar to her to avert their eyes in discomfort when speaking to her. For her part, Vixtrin carries herself boldly. Vixtrin's flashing blue eyes dare any to meet her gaze for longer than a second or two. Proud to a fault, Vixtrin is not meticulous in the upkeep of her gear and garb but strongly dislikes being unclean. Vixtrin favors a traveler's outfit not because she is prone to wandering the wilds of the countryside but because the outfit affords her the practicality of pockets combined with the comfort of an artisan's garb. Vixtrin's wool breeches are sloppily tucked into cheap hard-boiled leather boots that flare at her knees. Crudely sewn inside her right boot is a hidden sheath containing a dagger. Vixtrin wears a belt slung low over her hips, from which hangs a coiled length of spiked chain, a knotted belt pouch of coins tucked into her right pocket, and a sheathed dagger. Hidden underneath a cream-colored coarse cloth tunic, Vixtrin wears a heavy corset fashioned of black leather. A simple brown homespun vest hangs unbuttoned layered atop her tunic. Vixtrin does not sport any visible reliquary or holy symbols, but the inside of her left forearm is tattooed with the rank and number of a garrison soldier.[/sblock]</p><p></p><p>[sblock=Background] Vixtrin Knef is the daughter of Elise Portman, a local aging whore in the employ of the Emporium. Elise, better known to Emporium patrons by the name Summer Skye, birthed Vixtrin during a tenure as paid consort to the old Governor-Mayor Neff. Mayor Neff paid Elise handsomely but had the condition that his consort not bed another man during her time at his side. In exchange for her services, Elise was given private quarters within the Emporium near a covert back exit to facilitate the Mayor's ingress and egress. When Mayor Neff discovered his consort to be with child, he visciously beat Elise to near death and promised her an early grave if she so much as breathed a solemn word of the paternity of her child. Spitting on Elise, who lay crumpled upon the floor as he turned to leave, Mayor Neff raucously bellowed a final brandishment, "Beside, there's none in this town to believe the word of a paltry whore who's likely bedded every man in town." </p><p></p><p>Elise, for her part, had little recourse other than to beg the Emporium's proprietor for room and board during her pregnancy. Elise's legendary beauty and sensual ability had long been a soft spot for the proprietor, who elected to put Elise to work in the kitchens rather than boot her to the street. In the short six months of Elise's position as scutlery maid, her hands grew knuckled and raw, her back stooped. By the time Vixtrin was born, Elise was a ruined whore and was put to work servicing not the wealthy clientele she'd bedded before but the most common, low sort of men. From the time she could walk and speak, Vixtrin worked in the Emporium to tend Elise and served in a secondary capacity as errand girl for the establishment's cook and stablemaster. Vixtrin saw with her own young eyes the seedy underbelly of Diamond Lake and grew to hate not only the miners but her mother as well. </p><p></p><p>In the twenty years since his affair with Elise, the old Governor-Mayor has passed away, leaving his son Lanod Neff to inherit both property and title. With the old Governor's death also died the secret of Vixtrin's paternity. Vixtrin has long been the scourge of the town, a target for name-calling and jest. Zalamada, current proprietor of the Emporium, was only a young whore herself during Elise's travails and knowns little or nothing of Vixtrin's siring.</p><p></p><p>Vixtrin grew to be a spiteful child prone to theft and bragging. Though she longed to be free of the coarse nature of the brothel and to have a beautiful mother whose back was unstooped and whose legs were straight, Vixtrin's longing for affection went largely unnoticed. When Vixtrin reached the age of 14, Elise paid for the child to be taken as acoltye to the garrison's temple of Heironeous. Thinking that she had done her child a great service and full of the most shallow kind of motherly love (and also longing to be free of the burden Vixtrin presented), Elise begged Valkus Dunn to accept the girl into the priesthood. When asked for the child's surname, Elise balked and gave Vixtrin's name as Knef, which was as close as her courage and illiteracy could come to naming her daughter's true father. </p><p></p><p>When Vixtrin proved to be not only unfit for clerical duty but also in possession of the worst kind of temperament, Dunn promptly dismissed the child to the care of the garrison. Vixtrin found better purchase among the rank and file of the garrison and soon mastered the way of the blade and the heavy armor so beloved by Captain Trask. Like all garrison soldiers, Vixtrin was tattoed at the start of her term of service with indigo-hued ink bearing the rank of Private and the serial number 3105 on the inside of a forearm. </p><p></p><p>Though Vixtrin demonstrated a sharp mind and a clear mastery of the short sword and pike, she was prone to pulling pranks on her fellow rank-and-file soldiers. In a prank gone horribly wrong, Captain Trask found himself doused with a bucket of feces while exiting the garrison's dining hall one evening. Vixtrin was soon pinpointed as the culprit and dishonorably handed over to Sheriff Cubbin, the jailor, for three months' confinement. Dismissed from the garrison, Vixtrin brooded during her three months in jail but at the end found a peace she'd previously not known. [/sblock] [/sblock] [/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 5357641, member: 11146"] [B][U]Vixtrin[/U][/B] [sblock=Human Fighter1] [sblock=Game Info] Race: Human Class: Fighter Level: 1 Hero Points: 1 Alignment: Neutral Languages: Common, Elven Deity: None (yet)[/sblock] [sblock=Abilities] STR: 14 DEX: 14 CON: 18 (16 point buy, +2 human) INT: 13 WIS: 10 CHA: 12[/sblock] [sblock=Combat] HP: 15 = [1d10 + 4] + 1 (favored class bonus) AC: 15 = 10 + 3 (studded leather) + 2 (DEX) AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 13 = 10 + 3 (armor) INIT: +4 = +2 (DEX) +2 (trait) BAB: +1 = +1 (Fighter) CMB: +3 = +2 (STR) + 1 (BAB) CMD: 15 = 10 + 2 (STR) + 2 (DEX) + 1 (BAB) Fort: +6 = +2 (base) + 4 (Con) Reflex: +2 = +0 (base) + 2 (Dex) Will: +0 = +0 (base) + 0 (Wis) Speed: 30 Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Spiked chain (melee): +3 = +1 (BAB) + 2 (STR) DMG = 2d4+3(P), CRIT x2 Dagger (melee): +3 = +1 (BAB) + 2 (STR) DMG = 1d4+2(P or S), CRIT 19-20/x2 Dagger (ranged): +3 = +1 (BAB) + 2 (DEX) DMG = 1d4+2(P or S), CRIT 19-20/x2 [/sblock] [sblock=Human Racial Traits] +2 to one ability score (Con) 1 extra feat at character generation +1 skill rank at each level [/sblock] [sblock=Class Features] Simple/Martial Wpn Prof Armor Prof, all Shield Prof, all Bonus Feats[/sblock] [sblock=Feats & Traits] Feats: 1st lvl - Exotic Weapon Proficiency (spiked chain) Human - Combat Expertise Fighter - Improved Trip Traits: a)Reactionary +2 Init b)Sacred Touch: As standard acton may automatically stabilize a dying character[/sblock] [sblock=Skills] Skill Points: 4 Max Ranks: 1 ACP: -1 [B][U]Skill List: [/U][/B]Climb +5 w/o armor / +4 w/armor = +3 [class skill] +2 [STR] -1 [ACP] Intimidate +6 = +1 [ranks] +3 [class skill] +2 [CHA] Knowledge (Dngnrng) +5 = +1 [ranks] +3 [class skill] +1 [INT] Profession (brothel worker) +4 = +1 [ranks] +3 [class skill] +0 [WIS] Stealth +3/+2 = +1 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -1 [ACP] [/sblock] [sblock=Equipment] [code] Equipment Cost Weight 55.5 lbs carried, 58lbs allowed for a light load - Studded Leather (worn, 20 lbs) 25 gp - Traveler's outfit (worn) - Belt pouch (worn, 1/2 lb) 1 gp - Gloves (worn, 0 lbs) 1 gp - Spiked chain (belt left, 10 lbs) 25 gp - Dagger (belt right, 1 lb) 2 gp - Dagger (hidden boot sheath on right, 1 lb) 2 gp - Backpack (center back, 2 lb) 2 gp - Bedroll (below backpack, 5 lb) 1 sp -- left at home - Leather corset (backpack, 6 lbs) 5 gp - Waterskin - water (backpack, 4 lbs) 1 gp - Torch x 4 (backpack, 4 lbs) 4 cp - Flint & Steel (backpack, 0 lbs) 1 gp - Trail Rations x 2 days (backpack, 2 lbs) 1 gp - Soap (backpack, 1 lb) 5 sp - Caltrops x 2 (backpack, 4 lbs) 2 gp - Polishing rag (backpack, 0 lbs) 0 gp [/code] Treasure: 14 pp, 1 gp, 3 sp, 6 cp Gems: none Total weight carried: 55.5 lb Maximum weight possible: 175 lbs for a heavy load[/sblock] [sblock=Details] Size: Medium Gender: Female Age: 20 Height: 5'10" Weight: 155 lb Hair Color: Black Eye Color: Blue Skin Color: Pale [sblock=Apperance]Vixtrin inherited her mothers's early beauty, down to the mussed black locks, hard clear blue eyes, and alabaster skin. A large and mottled burn of angry red, however, mars the entire right side of Vixtrin's face and extends down past her neck. The burn is the result of a careless Exporium client drunkenly pouring lime from a cask of tanner's solution on Vixtrin when she was a bare eight years old. The burn is horrific enough, the skin still palpably blistered, to cause folk unfamiliar to her to avert their eyes in discomfort when speaking to her. For her part, Vixtrin carries herself boldly. Vixtrin's flashing blue eyes dare any to meet her gaze for longer than a second or two. Proud to a fault, Vixtrin is not meticulous in the upkeep of her gear and garb but strongly dislikes being unclean. Vixtrin favors a traveler's outfit not because she is prone to wandering the wilds of the countryside but because the outfit affords her the practicality of pockets combined with the comfort of an artisan's garb. Vixtrin's wool breeches are sloppily tucked into cheap hard-boiled leather boots that flare at her knees. Crudely sewn inside her right boot is a hidden sheath containing a dagger. Vixtrin wears a belt slung low over her hips, from which hangs a coiled length of spiked chain, a knotted belt pouch of coins tucked into her right pocket, and a sheathed dagger. Hidden underneath a cream-colored coarse cloth tunic, Vixtrin wears a heavy corset fashioned of black leather. A simple brown homespun vest hangs unbuttoned layered atop her tunic. Vixtrin does not sport any visible reliquary or holy symbols, but the inside of her left forearm is tattooed with the rank and number of a garrison soldier.[/sblock] [sblock=Background] Vixtrin Knef is the daughter of Elise Portman, a local aging whore in the employ of the Emporium. Elise, better known to Emporium patrons by the name Summer Skye, birthed Vixtrin during a tenure as paid consort to the old Governor-Mayor Neff. Mayor Neff paid Elise handsomely but had the condition that his consort not bed another man during her time at his side. In exchange for her services, Elise was given private quarters within the Emporium near a covert back exit to facilitate the Mayor's ingress and egress. When Mayor Neff discovered his consort to be with child, he visciously beat Elise to near death and promised her an early grave if she so much as breathed a solemn word of the paternity of her child. Spitting on Elise, who lay crumpled upon the floor as he turned to leave, Mayor Neff raucously bellowed a final brandishment, "Beside, there's none in this town to believe the word of a paltry whore who's likely bedded every man in town." Elise, for her part, had little recourse other than to beg the Emporium's proprietor for room and board during her pregnancy. Elise's legendary beauty and sensual ability had long been a soft spot for the proprietor, who elected to put Elise to work in the kitchens rather than boot her to the street. In the short six months of Elise's position as scutlery maid, her hands grew knuckled and raw, her back stooped. By the time Vixtrin was born, Elise was a ruined whore and was put to work servicing not the wealthy clientele she'd bedded before but the most common, low sort of men. From the time she could walk and speak, Vixtrin worked in the Emporium to tend Elise and served in a secondary capacity as errand girl for the establishment's cook and stablemaster. Vixtrin saw with her own young eyes the seedy underbelly of Diamond Lake and grew to hate not only the miners but her mother as well. In the twenty years since his affair with Elise, the old Governor-Mayor has passed away, leaving his son Lanod Neff to inherit both property and title. With the old Governor's death also died the secret of Vixtrin's paternity. Vixtrin has long been the scourge of the town, a target for name-calling and jest. Zalamada, current proprietor of the Emporium, was only a young whore herself during Elise's travails and knowns little or nothing of Vixtrin's siring. Vixtrin grew to be a spiteful child prone to theft and bragging. Though she longed to be free of the coarse nature of the brothel and to have a beautiful mother whose back was unstooped and whose legs were straight, Vixtrin's longing for affection went largely unnoticed. When Vixtrin reached the age of 14, Elise paid for the child to be taken as acoltye to the garrison's temple of Heironeous. Thinking that she had done her child a great service and full of the most shallow kind of motherly love (and also longing to be free of the burden Vixtrin presented), Elise begged Valkus Dunn to accept the girl into the priesthood. When asked for the child's surname, Elise balked and gave Vixtrin's name as Knef, which was as close as her courage and illiteracy could come to naming her daughter's true father. When Vixtrin proved to be not only unfit for clerical duty but also in possession of the worst kind of temperament, Dunn promptly dismissed the child to the care of the garrison. Vixtrin found better purchase among the rank and file of the garrison and soon mastered the way of the blade and the heavy armor so beloved by Captain Trask. Like all garrison soldiers, Vixtrin was tattoed at the start of her term of service with indigo-hued ink bearing the rank of Private and the serial number 3105 on the inside of a forearm. Though Vixtrin demonstrated a sharp mind and a clear mastery of the short sword and pike, she was prone to pulling pranks on her fellow rank-and-file soldiers. In a prank gone horribly wrong, Captain Trask found himself doused with a bucket of feces while exiting the garrison's dining hall one evening. Vixtrin was soon pinpointed as the culprit and dishonorably handed over to Sheriff Cubbin, the jailor, for three months' confinement. Dismissed from the garrison, Vixtrin brooded during her three months in jail but at the end found a peace she'd previously not known. [/sblock] [/sblock] [/sblock] [/QUOTE]
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