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Age of Worms - Character Spot
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<blockquote data-quote="jackslate45" data-source="post: 5496350" data-attributes="member: 95784"><p>[sblock=Glimnock]</p><p>[sblock=Game Info]</p><p>Race: Gnome</p><p>Class: Sorcerer</p><p>Level: 1</p><p>Experience: 0</p><p>Hero Points: ??</p><p>Alignment: NG</p><p>Languages: Common, Gnome, Sylvan, Celestial, Dwarven, Dracnoic, Elven</p><p>Deity:[/sblock]</p><p>[sblock=Abilities]</p><p>STR:06 (-2) -2</p><p>DEX:14 (+2) 5</p><p>CON:16 (+3) 5</p><p>INT:14 (+3) 5</p><p>WIS:09 (-1) -1</p><p>CHA:19 (+4) 13[/sblock]</p><p>[sblock=Combat]</p><p>HP: 12 = [1d6 + 3(CON) + 3(FEAT)]</p><p>AC: 13 = 10 + 0 (armor) + 0 (shield) + 2 (DEX) + 1 (Size)</p><p>AC Touch: 13 = 10 + 2 (DEX) + 1 (Size)</p><p>AC Flatfooted: 10 = 11 + 0 (armor) + 0 (shield) + 1 (Size)</p><p>INIT: +2 = +2 (DEX)</p><p>BAB: +0 = +0 (Sorcerer)</p><p>CMB: -2 = -2(STR) + 0 (BAB)</p><p>CMD: 9 = 10 - 2 (STR) + 2 (DEX) + 0 (BAB) - 1 (Size)</p><p>Fort: +3 = +0 (base) + 3 (CON)</p><p>Reflex: +2 = +0 (base) + 2 (DEX)</p><p>Will: +1 = +2 (base) - 1 (WIS) (+2 Trait on Fear effects)(+2 Race bonus against any spell with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings.)</p><p>Speed: 20'</p><p>[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Acid Splash: +3 1d3</p><p>Dagger(thrown) +3 1d4-2 P/S 19-20/x2 10'</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Slow Speed: Gnomes have a base speed of 20 feet.</p><p>Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.</p><p>Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial Traits.</p><p>Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. This racial trait replaces the gnome magic and illusion resistance racial Traits.</p><p>Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.</p><p>Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.</p><p>Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.</p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Bloodline: Arcane</p><p>Bloodline skill: Gain Knowledge(History) as a class skill</p><p>Bloodline Power (1st): Gain Familiar as equal level wizard</p><p>Enschew Materials as a bonus feat</p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Feats:</p><p>1st lvl - Toughness</p><p>bonus - Eschew Materials</p><p></p><p>Traits:</p><p>Courageous: +2 trait bonus against fear effects</p><p>Ease of Faith: +1 bonus on diplomacy, and gain diplomacy as a class skill[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 4 + 1 FC</p><p>Max Ranks: 1</p><p>ACP: 0</p><p></p><p>Skill List:</p><p>Bluff +9 = +1 [ranks] +3 [class skill] +4 [CHA] +1 [Gift of Tongues]</p><p>Diplomacy +6 = +0 [ranks] +0 [class skill] +4 [CHA] +1 [Gift of Tongues] +1 [Ease of Faith]</p><p>Knowledge (Arcana) +8 = +1 [ranks] +3 [class skill] +2 [INT] +2 [Academic]</p><p>Linguistics +3 = +1 [ranks] +0 [class skill] +2 [INT] +0 [misc] (Learned Celestial, Draconic)</p><p>Perception +1 = +0 [ranks] +0 [class skill] -1 [WIS] +2 [race] + 2[Alertness]</p><p>Spellcraft +6 = +1 [ranks] +3 [class skill] +2 [INT] +0 [misc]</p><p>Stealth +9 = +0 [ranks] +0 [class skill] +2 [DEX] +4 [size] + 3 (Familiar)</p><p>Use Magic Device +8 = +1 [ranks] +3 [class skill] +4 [CHA] +0 [misc] [/sblock]</p><p>[sblock=Sorcerer Spells]</p><p>Level 0: Acid Splash, Detect magic, Ghost Sound (DC 14), Light</p><p>Level 1(4/day): Color Spray (DC 15), Magic Missile</p><p>[/sblock]</p><p>[sblock=Gnome Spells]</p><p>1/day: Arcane Mark, Comprehend Languages, Message, Read Magic</p><p>[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>Dagger 02 gp 01 lb</p><p>Traveler's Outfit -- gp 00 lb</p><p>Backpack 02 gp .5 lb</p><p>-Flint and Steel 01 gp 00 lb</p><p>-Rations x2 01 gp 01 lb</p><p>-Waterskin(Filled) 01 gp 01 lb</p><p>Belt Pouch 01 gp .125 lb</p><p>-Chalk x10 0.1gp -- lb</p><p>[/code]Treasure:251 gp,9 sp, cp Gems:</p><p>Total weight carried: 3.625 lb</p><p>Maximum weight possible: 0-15lb(light), 16-30lb(medium), 31-45lb(heavy) [/sblock]</p><p>[sblock=Details]</p><p>Size: S</p><p>Gender: Male</p><p>Age: 52</p><p>Height: 3'2"</p><p>Weight: 39</p><p>Hair Color: Green</p><p>Eye Color: Blue</p><p>Skin Color:</p><p>Apperance:</p><p>Deamenaor:Energetic, good natured man. Enjoys talking and meeting new people. With his mastery of many languages, he has been used as a translator before. [/sblock]</p><p></p><p>[sblock=Background]Glimnock does not know much about his mother and father. He does know that he obtained his power over the arcane from his father, and his love of languages and his charismatic qualities from his mother</p><p>They left him with his uncle when he was young, in order for his uncle to train him.</p><p></p><p>Glimnock grew to be a very talkative and magnetic person. His unique spell casting abilities were different from most gnomes, and he enjoyed meeting the many visitors his city received. He took a liking to old historic books, both enjoying the language, and hoping to find information about his parents.</p><p></p><p>However, it was until he met Korr that his life changed. Thomas was a skill ranger, and in Glimnock Thomas found a potential ally and partner. Korr asked Glimnock to come adventuring with him, in order to see the world. [/sblock] [/sblock]</p><p>[sblock=Neko]</p><p>[sblock=Game Info]</p><p>Race: Cat</p><p>Class: Familiar</p><p>Level: 1</p><p>Experience: 0</p><p>[/sblock]</p><p>[sblock=Abilities]</p><p>STR:03 (-4) -2</p><p>DEX:15 (+2) 5</p><p>CON:08 (-2) 5</p><p>INT:06 (+3) 5</p><p>WIS:12 (-1) -1</p><p>CHA:07 (+4) 13[/sblock]</p><p>[sblock=Combat]</p><p>HP: 06 = [1/2 Sorcerer Level HP]</p><p>AC: 15 = 10 + 0 (armor) + 0 (shield) + 2 (DEX) + 2 (Size) + 1 (Natural)</p><p>AC Touch: 14 = 10 + 2 (DEX) + 2 (Size)</p><p>AC Flatfooted: 13 = 10 + 0 (armor) + 0 (shield) + 2 (Size) + 1 (Natural)</p><p>INIT: +2 = +1 (DEX)</p><p>BAB: +0 = +0 (Sorcerer)</p><p>CMB: -2 = -2(STR) + 0 (BAB)</p><p>CMD: 6 = 10 - 4 (STR) + 2 (DEX) + 0 (BAB) - 2 (Size) (+4 vs trip)</p><p>Fort: +3 = Inheritated from Master</p><p>Reflex: +4 = +2 (base) + 2 (DEX)</p><p>Will: +1 = Inheritated from Master</p><p>Speed: 20'</p><p>[/sblock]</p><p>[sblock=Familiar Abilities]</p><p>Alertness: Master gaines alertnes if familiar is within arm's reach</p><p>Improved Evasion: As Rogue Ability</p><p>Share Spells: Spells with a target of you can be cast on his familiar.</p><p>Empathic Link: within 1 mile, can share genearal emotions</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill List:</p><p>Perception +5 = +1 [ranks] +3 [class skill] +1 [WIS] + 2[Alertness]</p><p>Stealth +14 = +1 [ranks] +3 [class skill] +2 [DEX] +8 [size]</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jackslate45, post: 5496350, member: 95784"] [sblock=Glimnock] [sblock=Game Info] Race: Gnome Class: Sorcerer Level: 1 Experience: 0 Hero Points: ?? Alignment: NG Languages: Common, Gnome, Sylvan, Celestial, Dwarven, Dracnoic, Elven Deity:[/sblock] [sblock=Abilities] STR:06 (-2) -2 DEX:14 (+2) 5 CON:16 (+3) 5 INT:14 (+3) 5 WIS:09 (-1) -1 CHA:19 (+4) 13[/sblock] [sblock=Combat] HP: 12 = [1d6 + 3(CON) + 3(FEAT)] AC: 13 = 10 + 0 (armor) + 0 (shield) + 2 (DEX) + 1 (Size) AC Touch: 13 = 10 + 2 (DEX) + 1 (Size) AC Flatfooted: 10 = 11 + 0 (armor) + 0 (shield) + 1 (Size) INIT: +2 = +2 (DEX) BAB: +0 = +0 (Sorcerer) CMB: -2 = -2(STR) + 0 (BAB) CMD: 9 = 10 - 2 (STR) + 2 (DEX) + 0 (BAB) - 1 (Size) Fort: +3 = +0 (base) + 3 (CON) Reflex: +2 = +0 (base) + 2 (DEX) Will: +1 = +2 (base) - 1 (WIS) (+2 Trait on Fear effects)(+2 Race bonus against any spell with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings.) Speed: 20' [/sblock] [sblock=Weapon Stats] Acid Splash: +3 1d3 Dagger(thrown) +3 1d4-2 P/S 19-20/x2 10' [/sblock] [sblock=Racial Traits] Slow Speed: Gnomes have a base speed of 20 feet. Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial Traits. Magical Linguist: Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome’s level. This racial trait replaces the gnome magic and illusion resistance racial Traits. Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon. Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. [/sblock] [sblock=Class Features] Bloodline: Arcane Bloodline skill: Gain Knowledge(History) as a class skill Bloodline Power (1st): Gain Familiar as equal level wizard Enschew Materials as a bonus feat [/sblock] [sblock=Feats & Traits] Feats: 1st lvl - Toughness bonus - Eschew Materials Traits: Courageous: +2 trait bonus against fear effects Ease of Faith: +1 bonus on diplomacy, and gain diplomacy as a class skill[/sblock] [sblock=Skills] Skill Points: 4 + 1 FC Max Ranks: 1 ACP: 0 Skill List: Bluff +9 = +1 [ranks] +3 [class skill] +4 [CHA] +1 [Gift of Tongues] Diplomacy +6 = +0 [ranks] +0 [class skill] +4 [CHA] +1 [Gift of Tongues] +1 [Ease of Faith] Knowledge (Arcana) +8 = +1 [ranks] +3 [class skill] +2 [INT] +2 [Academic] Linguistics +3 = +1 [ranks] +0 [class skill] +2 [INT] +0 [misc] (Learned Celestial, Draconic) Perception +1 = +0 [ranks] +0 [class skill] -1 [WIS] +2 [race] + 2[Alertness] Spellcraft +6 = +1 [ranks] +3 [class skill] +2 [INT] +0 [misc] Stealth +9 = +0 [ranks] +0 [class skill] +2 [DEX] +4 [size] + 3 (Familiar) Use Magic Device +8 = +1 [ranks] +3 [class skill] +4 [CHA] +0 [misc] [/sblock] [sblock=Sorcerer Spells] Level 0: Acid Splash, Detect magic, Ghost Sound (DC 14), Light Level 1(4/day): Color Spray (DC 15), Magic Missile [/sblock] [sblock=Gnome Spells] 1/day: Arcane Mark, Comprehend Languages, Message, Read Magic [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Dagger 02 gp 01 lb Traveler's Outfit -- gp 00 lb Backpack 02 gp .5 lb -Flint and Steel 01 gp 00 lb -Rations x2 01 gp 01 lb -Waterskin(Filled) 01 gp 01 lb Belt Pouch 01 gp .125 lb -Chalk x10 0.1gp -- lb [/code]Treasure:251 gp,9 sp, cp Gems: Total weight carried: 3.625 lb Maximum weight possible: 0-15lb(light), 16-30lb(medium), 31-45lb(heavy) [/sblock] [sblock=Details] Size: S Gender: Male Age: 52 Height: 3'2" Weight: 39 Hair Color: Green Eye Color: Blue Skin Color: Apperance: Deamenaor:Energetic, good natured man. Enjoys talking and meeting new people. With his mastery of many languages, he has been used as a translator before. [/sblock] [sblock=Background]Glimnock does not know much about his mother and father. He does know that he obtained his power over the arcane from his father, and his love of languages and his charismatic qualities from his mother They left him with his uncle when he was young, in order for his uncle to train him. Glimnock grew to be a very talkative and magnetic person. His unique spell casting abilities were different from most gnomes, and he enjoyed meeting the many visitors his city received. He took a liking to old historic books, both enjoying the language, and hoping to find information about his parents. However, it was until he met Korr that his life changed. Thomas was a skill ranger, and in Glimnock Thomas found a potential ally and partner. Korr asked Glimnock to come adventuring with him, in order to see the world. [/sblock] [/sblock] [sblock=Neko] [sblock=Game Info] Race: Cat Class: Familiar Level: 1 Experience: 0 [/sblock] [sblock=Abilities] STR:03 (-4) -2 DEX:15 (+2) 5 CON:08 (-2) 5 INT:06 (+3) 5 WIS:12 (-1) -1 CHA:07 (+4) 13[/sblock] [sblock=Combat] HP: 06 = [1/2 Sorcerer Level HP] AC: 15 = 10 + 0 (armor) + 0 (shield) + 2 (DEX) + 2 (Size) + 1 (Natural) AC Touch: 14 = 10 + 2 (DEX) + 2 (Size) AC Flatfooted: 13 = 10 + 0 (armor) + 0 (shield) + 2 (Size) + 1 (Natural) INIT: +2 = +1 (DEX) BAB: +0 = +0 (Sorcerer) CMB: -2 = -2(STR) + 0 (BAB) CMD: 6 = 10 - 4 (STR) + 2 (DEX) + 0 (BAB) - 2 (Size) (+4 vs trip) Fort: +3 = Inheritated from Master Reflex: +4 = +2 (base) + 2 (DEX) Will: +1 = Inheritated from Master Speed: 20' [/sblock] [sblock=Familiar Abilities] Alertness: Master gaines alertnes if familiar is within arm's reach Improved Evasion: As Rogue Ability Share Spells: Spells with a target of you can be cast on his familiar. Empathic Link: within 1 mile, can share genearal emotions [/sblock] [sblock=Skills] Skill List: Perception +5 = +1 [ranks] +3 [class skill] +1 [WIS] + 2[Alertness] Stealth +14 = +1 [ranks] +3 [class skill] +2 [DEX] +8 [size] [/sblock] [/sblock] [/QUOTE]
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