Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Age of Worms - Character Spot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 5951789" data-attributes="member: 2820"><p><strong><u>Character Sheet:</u></strong></p><p> </p><p>[sblock=Haakon Ravensblight]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Barbarian</p><p>Level: 1</p><p>Experience: 0</p><p>Hero Points: 1</p><p>Alignment: Neutral</p><p>Languages: Common, Giant</p><p>Deity: [/sblock]</p><p>[sblock=Abilities]</p><p>STR: 18 (10 pts)</p><p>DEX: 14 (5 pts)</p><p>CON: 14 (5 pts)</p><p>INT: 12 (2 pts)</p><p>WIS: 14 (5 pts)</p><p>CHA: 8 (-2 pts)</p><p>[/sblock]</p><p>[sblock=Combat]</p><p>HP: 15 = [1d12 + 2 Con + 1 (favored class bonus)]</p><p>AC: 16 = 10 + 4 (armor) + 0 (shield) + 2 (DEX), </p><p>AC Touch: 12 = 10 + 2 (DEX)</p><p>AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield)</p><p>AC Raging: 14 = 10 + 4 (Armor) + 0 (shield) +2 (Dex) -2 (Rage)</p><p>INIT: +4 = +2 (DEX) + 2 (Misc)</p><p>BAB: +1 = +1 (Barbarian)</p><p>CMB: +5 = +4 (STR) + 1 (BAB)</p><p>CMD: 17 = 10 + 4 (STR) + 2 (DEX) + 1 (BAB)</p><p>Fort: +4 = +2 (base) + 2 (CON)</p><p>Reflex: +2 = +0 (base) + 2 (DEX)</p><p>Will: +2 = +0 (base) + 2 (WIS)</p><p>Speed: 40 ft</p><p>Damage Reduction:</p><p>Spell Resistance:[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Greatsword(melee): +5 = +1 (BAB) + 4 (STR) / DMG = 2d6+6(S), CRIT 19-20x2</p><p>Greatsword (Power Attack): +4 = +1 (BAB) + 4 (STR) -1 (PA) / DMG = 2d6+9(S), CRIT 19-20x2</p><p>Greatsword (Rage): +7 = +1 (BAB) + 6 (STR) / DMG = 2d6+9(S), CRIT 19-20x2</p><p>Greatsword (Rage and Power Attack): +6 = +1 (BAB) + 6 (STR) -1 (PA) / DMG = 2d6+12(S), CRIT 19-20x2</p><p></p><p>Shortbow(Ranged: 60ft): +3 = +1 (BAB) + 2 DEX / DMG = 1d6(P), CRIT x3; 20 arrows</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p></p><p></p><p> <strong>+2 to One Ability Score</strong>: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p> <strong>Medium:</strong> Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p> <strong>Normal Speed:</strong> Humans have a base speed of 30 feet.</p><p> <strong>Bonus Feat:</strong> Humans select one extra feat at 1st level.</p><p> <strong>Heart of the Wilderness:</strong> Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait.</p><p> <strong> Languages</strong>: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Class Features]</p><p>Fast Movement +10 ft</p><p>Rage 6 rounds/day +4 STR, +4 CON, +2 Will Saves, +2 Temp HP, -2 AC</p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Feats:</p><p>1st lvl - Power Attack: -1 to hit, +3 damage</p><p>Human Bonus 1st lvl - Furious Focus or Cleave (not sure still)</p><p> </p><p>Traits:</p><p>a) Highlander: +1 to Stealth and Stealth is a class skill</p><p>b) Reactionary: +2 to Initiative</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 5 = 4 Class +1 Int</p><p>Max Ranks: 1</p><p>ACP: </p><p> </p><p><strong><u>Skill List:</u></strong></p><p>Acrobatics +3 = +1 [ranks] +3 [class skill] +2 [DEX] +0 [misc] -3 [ACP]</p><p>Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Bluff -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]</p><p>Climb +4 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -0 [ACP]</p><p>Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Diplomacy -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]</p><p>Disable Device +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP]</p><p>Disguise -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]</p><p>Escape Artist +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP]</p><p>Fly +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP]</p><p>Handle Animal -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] </p><p>Heal +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]</p><p>Intimidate -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] </p><p>Knowledge (Arcana) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Engnrng) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Geography) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (History) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Local) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Nature) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Nobility) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Planes) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Knowledge (Religion) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Linguistics +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Perception +6 = +1 [ranks] +3 [class skill] +2 [WIS] +0 [misc]</p><p>Perform -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc]</p><p>Profession +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]</p><p>Ride +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP]</p><p>Sense Motive +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]</p><p>Sleight of Hand +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP]</p><p>Spellcraft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc]</p><p>Stealth +7 = +1 [ranks] +3 [class skill] +2 [DEX] +1 [misc] -0 [ACP]</p><p>Survival +6 = +1 [ranks] +3 [class skill] +2 [WIS] +1/2 [misc]</p><p>Swim +4 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -0 [ACP]</p><p>Use Magic Device -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] [/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>[code]</p><p>Item Cost Weight</p><p>Greatsword 50 gp 8 lbs</p><p>Shortbow 30 gp 2 lbs</p><p>20 arrows 1 gp 3 lbs </p><p>Hide armor 15 gp 25 lbs</p><p>Backpack 2 gp 2 lbs</p><p>Explorer's outfit Free 8 lbs</p><p>Flint and steel 1 gp - lbs</p><p>Winter blanket 5 sp 3 lbs</p><p>[/code]</p><p> </p><p>Treasure: 0gp, 05sp, 00cp Gems: none</p><p> </p><p>Carrying Capacity: Total weight carried: 77 lb (light)</p><p>light load: 0-116lbs</p><p>medium load: 117-233lbs</p><p>heavy load: 234-350lbs [/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Male</p><p>Age: 19</p><p>Height: 6"4</p><p>Weight: 220</p><p>Hair Color: Blond</p><p>Eye Color: Blue</p><p>Skin Color: Fair</p><p>Apperance: Haakon is a tall, muscular warrior. His long blond hair in a braid, beard and fair skin mark him as a barbarian from the northern reaches. Haakon has a brooding appearance but is often quick with a jest or a laugh, at least among friends. His height, broad shoulder, muscular arms and the large sword his carries are as off putting as his uncouth and uncivilized behavior.[/sblock] </p><p>[sblock=Background] Haakon comes from the northern barbarian lands. Many of his tribesman grew up near the ocean, going on ocean going raids. Haakon grew up farther inland, among the hills where his family farmed and kept sheep. While Haakon did not learn the ways of the axe and ship, he did not fail to learn the sword. Away from the ocean, in the cold biting hills, roam evil creatures. Orcs, bugbears and trolls infest those hills. Haakon learned early on to defend his land and herds with his father and brothers. Sword and bow, ambushes and ferocity, blood and rage: these were the things Haakon was raised on. Until the day his farm was overrun by a horde of trolls and his entire family was slaughtered and the farm burned while he was out on a distant moor rounding up stray sheep. Heartbroken, Haakon joined up with the next ship heading out. He went aviking for a season but found little comfort in it. On his last trip, he went ashore and just kept walking, not returning to the ship. he has been wandering the southlands since then. [/sblock] [/sblock]</p><p></p><p>Starting wealth=100 gp</p></blockquote><p></p>
[QUOTE="Fenris, post: 5951789, member: 2820"] [B][U]Character Sheet:[/U][/B] [sblock=Haakon Ravensblight] [sblock=Game Info] Race: Human Class: Barbarian Level: 1 Experience: 0 Hero Points: 1 Alignment: Neutral Languages: Common, Giant Deity: [/sblock] [sblock=Abilities] STR: 18 (10 pts) DEX: 14 (5 pts) CON: 14 (5 pts) INT: 12 (2 pts) WIS: 14 (5 pts) CHA: 8 (-2 pts) [/sblock] [sblock=Combat] HP: 15 = [1d12 + 2 Con + 1 (favored class bonus)] AC: 16 = 10 + 4 (armor) + 0 (shield) + 2 (DEX), AC Touch: 12 = 10 + 2 (DEX) AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) AC Raging: 14 = 10 + 4 (Armor) + 0 (shield) +2 (Dex) -2 (Rage) INIT: +4 = +2 (DEX) + 2 (Misc) BAB: +1 = +1 (Barbarian) CMB: +5 = +4 (STR) + 1 (BAB) CMD: 17 = 10 + 4 (STR) + 2 (DEX) + 1 (BAB) Fort: +4 = +2 (base) + 2 (CON) Reflex: +2 = +0 (base) + 2 (DEX) Will: +2 = +0 (base) + 2 (WIS) Speed: 40 ft Damage Reduction: Spell Resistance:[/sblock] [sblock=Weapon Stats] Greatsword(melee): +5 = +1 (BAB) + 4 (STR) / DMG = 2d6+6(S), CRIT 19-20x2 Greatsword (Power Attack): +4 = +1 (BAB) + 4 (STR) -1 (PA) / DMG = 2d6+9(S), CRIT 19-20x2 Greatsword (Rage): +7 = +1 (BAB) + 6 (STR) / DMG = 2d6+9(S), CRIT 19-20x2 Greatsword (Rage and Power Attack): +6 = +1 (BAB) + 6 (STR) -1 (PA) / DMG = 2d6+12(S), CRIT 19-20x2 Shortbow(Ranged: 60ft): +3 = +1 (BAB) + 2 DEX / DMG = 1d6(P), CRIT x3; 20 arrows [/sblock] [sblock=Racial Traits] [B]+2 to One Ability Score[/B]: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. [B]Medium:[/B] Humans are Medium creatures and have no bonuses or penalties due to their size. [B]Normal Speed:[/B] Humans have a base speed of 30 feet. [B]Bonus Feat:[/B] Humans select one extra feat at 1st level. [B]Heart of the Wilderness:[/B] Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait. [B] Languages[/B]: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). [/sblock] [sblock=Class Features] Fast Movement +10 ft Rage 6 rounds/day +4 STR, +4 CON, +2 Will Saves, +2 Temp HP, -2 AC [/sblock] [sblock=Feats & Traits] Feats: 1st lvl - Power Attack: -1 to hit, +3 damage Human Bonus 1st lvl - Furious Focus or Cleave (not sure still) Traits: a) Highlander: +1 to Stealth and Stealth is a class skill b) Reactionary: +2 to Initiative [/sblock] [sblock=Skills] Skill Points: 5 = 4 Class +1 Int Max Ranks: 1 ACP: [B][U]Skill List:[/U][/B] Acrobatics +3 = +1 [ranks] +3 [class skill] +2 [DEX] +0 [misc] -3 [ACP] Appraise +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Bluff -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] Climb +4 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -0 [ACP] Craft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Diplomacy -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] Disable Device +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP] Disguise -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] Escape Artist +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP] Fly +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP] Handle Animal -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] Heal +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc] Intimidate -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] Knowledge (Arcana) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Dngnrng) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Engnrng) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Geography) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (History) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Local) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Nature) +5 = +1 [ranks] +3 [class skill] +1 [INT] +0 [misc] Knowledge (Nobility) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Planes) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Knowledge (Religion) +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Linguistics +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Perception +6 = +1 [ranks] +3 [class skill] +2 [WIS] +0 [misc] Perform -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] Profession +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc] Ride +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP] Sense Motive +2 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc] Sleight of Hand +2 = +0 [ranks] +0 [class skill] +2 [DEX] +0 [misc] -0 [ACP] Spellcraft +1 = +0 [ranks] +0 [class skill] +1 [INT] +0 [misc] Stealth +7 = +1 [ranks] +3 [class skill] +2 [DEX] +1 [misc] -0 [ACP] Survival +6 = +1 [ranks] +3 [class skill] +2 [WIS] +1/2 [misc] Swim +4 = +0 [ranks] +0 [class skill] +4 [STR] +0 [misc] -0 [ACP] Use Magic Device -1 = +0 [ranks] +0 [class skill] -1 [CHA] +0 [misc] [/sblock] [sblock=Equipment] [code] Item Cost Weight Greatsword 50 gp 8 lbs Shortbow 30 gp 2 lbs 20 arrows 1 gp 3 lbs Hide armor 15 gp 25 lbs Backpack 2 gp 2 lbs Explorer's outfit Free 8 lbs Flint and steel 1 gp - lbs Winter blanket 5 sp 3 lbs [/code] Treasure: 0gp, 05sp, 00cp Gems: none Carrying Capacity: Total weight carried: 77 lb (light) light load: 0-116lbs medium load: 117-233lbs heavy load: 234-350lbs [/sblock] [sblock=Details] Size: Medium Gender: Male Age: 19 Height: 6"4 Weight: 220 Hair Color: Blond Eye Color: Blue Skin Color: Fair Apperance: Haakon is a tall, muscular warrior. His long blond hair in a braid, beard and fair skin mark him as a barbarian from the northern reaches. Haakon has a brooding appearance but is often quick with a jest or a laugh, at least among friends. His height, broad shoulder, muscular arms and the large sword his carries are as off putting as his uncouth and uncivilized behavior.[/sblock] [sblock=Background] Haakon comes from the northern barbarian lands. Many of his tribesman grew up near the ocean, going on ocean going raids. Haakon grew up farther inland, among the hills where his family farmed and kept sheep. While Haakon did not learn the ways of the axe and ship, he did not fail to learn the sword. Away from the ocean, in the cold biting hills, roam evil creatures. Orcs, bugbears and trolls infest those hills. Haakon learned early on to defend his land and herds with his father and brothers. Sword and bow, ambushes and ferocity, blood and rage: these were the things Haakon was raised on. Until the day his farm was overrun by a horde of trolls and his entire family was slaughtered and the farm burned while he was out on a distant moor rounding up stray sheep. Heartbroken, Haakon joined up with the next ship heading out. He went aviking for a season but found little comfort in it. On his last trip, he went ashore and just kept walking, not returning to the ship. he has been wandering the southlands since then. [/sblock] [/sblock] Starting wealth=100 gp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Age of Worms - Character Spot
Top