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Age of Worms - Character Spot
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<blockquote data-quote="Cromm10k" data-source="post: 5952351" data-attributes="member: 28261"><p><strong><u>Character Sheet:</u></strong> </p><p> </p><p>[sblock=Torgak]</p><p>[sblock=Game Info]</p><p>Race: Half Orc</p><p>Class: Paladin</p><p>Level: 2</p><p>Experience: 0</p><p>Hero Points: 2</p><p>Alignment: LG </p><p>Languages: Common, Orc</p><p>Deity: St. Cuthbert[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 17 (7 points +2 racial)</p><p>DEX: 10</p><p>CON: 14 (5 points)</p><p>INT: 11 (1 point)</p><p>WIS: 12 (2 points)</p><p>CHA: 16 (10 points)[/sblock]</p><p>[sblock=Combat]</p><p>HP: 26 = [2d10 + 4] + 2 (favored class bonus)</p><p>AC: 15 = 10 + 5 (armor) + 0 (shield) + 0 (DEX), </p><p>AC Touch: 10 = 10 + 0 (DEX)</p><p>AC Flatfooted: 15 = 10 + 5 (armor) + 0 (shield)</p><p>INIT: +0 = +0 (DEX)</p><p>BAB: +2 = +2 (Paladin)</p><p>CMB: +5 = +3 (STR) + 2 (BAB)</p><p>CMD: 15 = 10 + 3 (STR) + 0 (DEX) +2 (BAB)</p><p>Fort: +9 = +3 (base) + 2 (stat) +1 (luck) +3 (Cha)</p><p>Reflex: +4 = +0 (base) + 0 (stat) +1 (luck) +3 (Cha)</p><p>Will: +8 = +2 (base) + 2 (stat) +1 (luck) +3 (Cha)</p><p>Speed: 30/20</p><p>Damage Reduction:</p><p>Spell Resistance:[/sblock]</p><p>[sblock=Weapon Stats]</p><p></p><p>Flail, Heavy (melee): +5 = +2 (BAB) + 3 (STR) / DMG = 1d10+4(S), CRIT 19-20x2</p><p>Dagger (melee): +5 = +2 (BAB) + 3 (STR) / DMG = 1d4+3(S), CRIT 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p></p><ul> <li data-xf-list-type="ul"><strong>+2 to One Ability Score</strong>: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature (went into Str).</li> <li data-xf-list-type="ul"><strong>Medium</strong>: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.</li> <li data-xf-list-type="ul"><strong>Normal Speed</strong>: Half-orcs have a base speed of 30 feet.</li> <li data-xf-list-type="ul"><strong>Darkvision</strong>: Half-orcs can see in the dark up to 60 feet</li> <li data-xf-list-type="ul"><strong>Intimidating</strong>: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.</li> <li data-xf-list-type="ul"><strong>Orc Blood</strong>: Half-orcs count as both humans and orcs for any effect related to race.</li> <li data-xf-list-type="ul"><strong>Sacred Tattoo</strong>: Tattoos, piercings, and ritual scarification are sacred markings to many Half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the <strong>orc ferocity</strong> racial trait.</li> <li data-xf-list-type="ul"><strong>Weapon Familiarity</strong>: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.</li> </ul><p>[/sblock]</p><p>[sblock=Class Features]</p><p></p><ul> <li data-xf-list-type="ul"><strong>Weapon and Armor Proficiency</strong>: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Aura of Good (Ex)</strong></li> </ul><p>The power of a paladin's aura of good (see the <em>detect good</em> spell) is equal to her paladin level.</p><p> </p><ul> <li data-xf-list-type="ul"><strong>Detect Evil (Sp)</strong></li> </ul><p></p><p> At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.</p><p></p><p> </p><ul> <li data-xf-list-type="ul"><strong>Smite Evil (Su)</strong></li> </ul><p></p><p> Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.</p><p> In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.</p><p> The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.</p><p></p><p><strong>Divine Grace (Su)</strong></p><p></p><p> At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.</p><p></p><p><strong>Lay on Hands (Su)</strong></p><p></p><p>Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.</p><p></p><p>Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.</p><p></p><p></p><p>[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Feats:</p><p>1st lvl - Power Attack</p><p>3rd lvl -</p><p> </p><p>Traits:</p><p>a) Anatomist -You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits.</p><p>b) Bully - You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 4</p><p>Max Ranks: 1</p><p>ACP: -4</p><p> </p><p><strong><u>Skill List:</u></strong></p><p>Acrobatics -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Bluff +0 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]</p><p>Climb +0 = -1 [ranks] +0 [class skill] +3 [STR] +0 [misc] -4 [ACP]</p><p>Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Diplomacy +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc]</p><p>Disable Device -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Disguise +0 = +3 [ranks] +0 [class skill] +3 [CHA] +0 [misc]</p><p>Escape Artist -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Fly -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Handle Animal +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] </p><p>Heal +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc]</p><p>Intimidate +11 = +2 [ranks] +3 [class skill] +3 [CHA] +3 [misc] </p><p>Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Knowledge (Religion) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Perception +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc]</p><p>Perform +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc]</p><p>Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc]</p><p>Ride -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Sense Motive +5 = +1 [ranks] +3 [class skill] +1 [WIS] +0 [misc]</p><p>Sleight of Hand -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Spellcraft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc]</p><p>Stealth -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP]</p><p>Survival +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc]</p><p>Swim -1 = +0 [ranks] +0 [class skill] +3 [STR] +0 [misc] -4 [ACP]</p><p>Use Magic Device +3 = +0 [ranks] +0 [class skill] +3 [CHA] -4 [misc] [/sblock]</p><p> </p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p> </p><p>Dagger 2 1</p><p>Flail, Heavy 15 10</p><p>Scale Mail 50 30</p><p>Backpack 2 2</p><p>Bedroll 1 (SP) 5</p><p>Holy symbol, Silver 25 1</p><p>Waterskin 1 4</p><p>Potion of CLW</p><p>------------------------------------</p><p> 94,1 ~54,26 (says HeroLab) </p><p>[/code]Treasure: 5 gp, 9 sp, cp Gems:</p><p>Total weight carried: ~54,26 (says HeroLab) </p><p>Maximum weight possible: 260 lbs[/sblock]</p><p>[sblock=Details]</p><p>Size: m</p><p>Gender: male</p><p>Age: 18</p><p>Height: 6'1"</p><p>Weight: 221 lbs</p><p>Hair Color: black</p><p>Eye Color: brown</p><p>Skin Color: yellowish</p><p>Apperance: Tall and well muscled with a stern and intimidating gaze, Torgak looks like the typical Half Orc. Only St. Cuthbert's holy symbol let him stand out from all the other well armed Half Orcs. Under his scale mail one can spot large tattoos. They seem to be holy symbols and runes of St. Cuthbert of the Cudgel mixed with some orcish tribals.</p><p></p><p>Deamenaor: Torgak has an aura of calmness and readyness around him. It seems he is constantly scanning his surroundings ready to spring into action. In social situations he is very calm and serious, even a bit stiff and formal. If somebody disagrees with him on moral matters - especially matters concerning law and order - he tends to stop arguing and stares the person down.[/sblock]</p><p> </p><p>[sblock=Background] Born from a traditional orcish raid on a human village, Torgak was scorned by his mother’s family. When he could not stand the hatred in the village and especially from his mother’s husband any longer, he ran away and ended up living on the streets of the Free City. His career as a pickpocket end early when a priest of St. Cuthbert caught Torgak during one of his first attempts of thievery. Recognizing that the young half orc tried to steal out of hunger and desperation the priest took him to a small temple of St. Cuthbert in the Cairn Hills. There Torgak received training in the teachings of St. Cuthbert of the Cudgel. Being not very interested in keeping up law and order and punishing transgressors, Torgak found his own way to serve the temples patron when he received his call to become a paladin. Accepting the gift given to him by the God of Retribution took him not very long after the priests explained him that he was chosen to do something special. He became a stern and silent follower of his god, inspiring fear in the hearts of those that do not obeyed the law, making good use of his orcish heritage. When he finished his training in the temple the High Priest sent him to Blackwall Keep to support the local militia in keeping Diamond Lake safe and to further hone his martial and spiritual skills … </p><p> [/sblock] [/sblock]</p><p></p><p>I will fill in the rest later.</p><p></p><p>Done, hope everything fits.</p><p></p><p>Level2 is up.</p></blockquote><p></p>
[QUOTE="Cromm10k, post: 5952351, member: 28261"] [B][U]Character Sheet:[/U][/B] [sblock=Torgak] [sblock=Game Info] Race: Half Orc Class: Paladin Level: 2 Experience: 0 Hero Points: 2 Alignment: LG Languages: Common, Orc Deity: St. Cuthbert[/sblock] [sblock=Abilities] STR: 17 (7 points +2 racial) DEX: 10 CON: 14 (5 points) INT: 11 (1 point) WIS: 12 (2 points) CHA: 16 (10 points)[/sblock] [sblock=Combat] HP: 26 = [2d10 + 4] + 2 (favored class bonus) AC: 15 = 10 + 5 (armor) + 0 (shield) + 0 (DEX), AC Touch: 10 = 10 + 0 (DEX) AC Flatfooted: 15 = 10 + 5 (armor) + 0 (shield) INIT: +0 = +0 (DEX) BAB: +2 = +2 (Paladin) CMB: +5 = +3 (STR) + 2 (BAB) CMD: 15 = 10 + 3 (STR) + 0 (DEX) +2 (BAB) Fort: +9 = +3 (base) + 2 (stat) +1 (luck) +3 (Cha) Reflex: +4 = +0 (base) + 0 (stat) +1 (luck) +3 (Cha) Will: +8 = +2 (base) + 2 (stat) +1 (luck) +3 (Cha) Speed: 30/20 Damage Reduction: Spell Resistance:[/sblock] [sblock=Weapon Stats] Flail, Heavy (melee): +5 = +2 (BAB) + 3 (STR) / DMG = 1d10+4(S), CRIT 19-20x2 Dagger (melee): +5 = +2 (BAB) + 3 (STR) / DMG = 1d4+3(S), CRIT 19-20x2 [/sblock] [sblock=Racial Traits] [LIST] [*][B]+2 to One Ability Score[/B]: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature (went into Str). [*][B]Medium[/B]: Half-orcs are Medium creatures and have no bonuses or penalties due to their size. [*][B]Normal Speed[/B]: Half-orcs have a base speed of 30 feet. [*][B]Darkvision[/B]: Half-orcs can see in the dark up to 60 feet [*][B]Intimidating[/B]: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. [*][B]Orc Blood[/B]: Half-orcs count as both humans and orcs for any effect related to race. [*][B]Sacred Tattoo[/B]: Tattoos, piercings, and ritual scarification are sacred markings to many Half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the [B]orc ferocity[/B] racial trait. [*][B]Weapon Familiarity[/B]: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon. [/LIST] [/sblock] [sblock=Class Features] [LIST] [*][B]Weapon and Armor Proficiency[/B]: Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). [/LIST] [LIST] [*][B]Aura of Good (Ex)[/B] [/LIST] The power of a paladin's aura of good (see the [I]detect good[/I] spell) is equal to her paladin level. [LIST] [*][B]Detect Evil (Sp)[/B] [/LIST] At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. [LIST] [*][B]Smite Evil (Su)[/B] [/LIST] Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level. [B]Divine Grace (Su)[/B] At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws. [B]Lay on Hands (Su)[/B] Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage. [/sblock] [sblock=Feats & Traits] Feats: 1st lvl - Power Attack 3rd lvl - Traits: a) Anatomist -You know where to aim your blows to strike vital organs and you gain a +1 trait bonus on all rolls made to confirm critical hits. b) Bully - You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.[/sblock] [sblock=Skills] Skill Points: 4 Max Ranks: 1 ACP: -4 [B][U]Skill List:[/U][/B] Acrobatics -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Appraise +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Bluff +0 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Climb +0 = -1 [ranks] +0 [class skill] +3 [STR] +0 [misc] -4 [ACP] Craft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Diplomacy +7 = +1 [ranks] +3 [class skill] +3 [CHA] +0 [misc] Disable Device -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Disguise +0 = +3 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Escape Artist -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Fly -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Handle Animal +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Heal +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc] Intimidate +11 = +2 [ranks] +3 [class skill] +3 [CHA] +3 [misc] Knowledge (Arcana) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Dngnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Engnrng) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Geography) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (History) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Local) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nature) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Nobility) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Planes) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Knowledge (Religion) +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Linguistics +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Perception +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc] Perform +3 = +0 [ranks] +0 [class skill] +3 [CHA] +0 [misc] Profession +0 = +0 [ranks] +0 [class skill] +0 [WIS] +0 [misc] Ride -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Sense Motive +5 = +1 [ranks] +3 [class skill] +1 [WIS] +0 [misc] Sleight of Hand -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Spellcraft +0 = +0 [ranks] +0 [class skill] +0 [INT] +0 [misc] Stealth -4 = +0 [ranks] +0 [class skill] +0 [DEX] +0 [misc] -4 [ACP] Survival +1 = +0 [ranks] +0 [class skill] +1 [WIS] +0 [misc] Swim -1 = +0 [ranks] +0 [class skill] +3 [STR] +0 [misc] -4 [ACP] Use Magic Device +3 = +0 [ranks] +0 [class skill] +3 [CHA] -4 [misc] [/sblock] [sblock=Equipment] [code] Equipment Cost Weight Dagger 2 1 Flail, Heavy 15 10 Scale Mail 50 30 Backpack 2 2 Bedroll 1 (SP) 5 Holy symbol, Silver 25 1 Waterskin 1 4 Potion of CLW ------------------------------------ 94,1 ~54,26 (says HeroLab) [/code]Treasure: 5 gp, 9 sp, cp Gems: Total weight carried: ~54,26 (says HeroLab) Maximum weight possible: 260 lbs[/sblock] [sblock=Details] Size: m Gender: male Age: 18 Height: 6'1" Weight: 221 lbs Hair Color: black Eye Color: brown Skin Color: yellowish Apperance: Tall and well muscled with a stern and intimidating gaze, Torgak looks like the typical Half Orc. Only St. Cuthbert's holy symbol let him stand out from all the other well armed Half Orcs. Under his scale mail one can spot large tattoos. They seem to be holy symbols and runes of St. Cuthbert of the Cudgel mixed with some orcish tribals. Deamenaor: Torgak has an aura of calmness and readyness around him. It seems he is constantly scanning his surroundings ready to spring into action. In social situations he is very calm and serious, even a bit stiff and formal. If somebody disagrees with him on moral matters - especially matters concerning law and order - he tends to stop arguing and stares the person down.[/sblock] [sblock=Background] Born from a traditional orcish raid on a human village, Torgak was scorned by his mother’s family. When he could not stand the hatred in the village and especially from his mother’s husband any longer, he ran away and ended up living on the streets of the Free City. His career as a pickpocket end early when a priest of St. Cuthbert caught Torgak during one of his first attempts of thievery. Recognizing that the young half orc tried to steal out of hunger and desperation the priest took him to a small temple of St. Cuthbert in the Cairn Hills. There Torgak received training in the teachings of St. Cuthbert of the Cudgel. Being not very interested in keeping up law and order and punishing transgressors, Torgak found his own way to serve the temples patron when he received his call to become a paladin. Accepting the gift given to him by the God of Retribution took him not very long after the priests explained him that he was chosen to do something special. He became a stern and silent follower of his god, inspiring fear in the hearts of those that do not obeyed the law, making good use of his orcish heritage. When he finished his training in the temple the High Priest sent him to Blackwall Keep to support the local militia in keeping Diamond Lake safe and to further hone his martial and spiritual skills … [/sblock] [/sblock] I will fill in the rest later. Done, hope everything fits. Level2 is up. [/QUOTE]
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