Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Age of Worms for players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 4596980" data-attributes="member: 5122"><p>I'm approaching the end of <em>Age of Worms</em> now, as a player. (We're at 15th level.) We've had only two character deaths, but both time it was our spellthief. The player finally created a straight rogue, because it was stuff like no Uncanny Dodge that kept getting him killed.</p><p></p><p>On the other hand, through most of the AP we've had a heal-bot (cleric/radiant servant), first as a PC, then as a cohort. (We just dropped the cohort in favor of another player, whose character, while having healing abilities, isn't a heal-<em>bot</em>. May get ugly.)</p><p></p><p>I can think of one or two encounters since, say, 8th level in which my DM has played the opponents very suboptimally to avoid a TPK. On the other hand, he has a tendency to be too liberal is giving enemies surprise rounds against us, so that's probably a wash.</p><p></p><p>The fights <em>are</em> tough, regardless, and the classic "healer, beater, skill-monkey, spell-generalist" party core will help a lot, PITA though that stricture can be. Your fighter should concentrate on damage, not AC. Especially later, DR is everywhere, and you need to be able to lay the hurt. Rely on the cleric to keep the fighter standing.</p><p></p><p>AoW is notorious for screwing rogue sneak attack, and the notoriety is deserved. If you're careful defensively, I think something like a beguiler would be ideal in AoW. In any event, just keep in mind that sneak attack will end up being worth about one-third what it normally would be. (Oh, and BTW ... we switched to Pathfinder a few levels back, so rogues can sneak attack most stuff. And before that, we had a house rule that gave rogues with Knowledge ranks the ability to sneak attack associated creatures.)</p><p></p><p>Having a war mage instead of a wizard has hurt us, no doubt about it. As much as our war mage adds to combat damage -- especially with the cheeseball <em>orb</em> spells -- I'd recommend a full-utility arcanist.</p><p></p><p>As for a fifth member ... well, the bard is the classic, but probably unneeded if someone runs a beguiler. One later adventure in the AP is practically written for bards, and the ability to face would have come in handy for us at least once or twice in most adventures. I'm pretty sure my DM fudged some Diplomacy DCs for us some, too.</p><p></p><p>Otherwise, I'd recommend a hybrid damage-dealer/skulker, like an archery-based ranger or scout.</p><p></p><p>Oh, and a piece of general advice (ignore if unneeded): Write down names and events after every session, while they're still fresh in your mind. This will make the AP so much more fun, when you can say, "Waitasec ... I <em>know</em> that name! It all makes sense now!"</p><p></p><p>Hope this helps. We've enjoyed the AoW quite a bit. I've liked it better than Shackled City, although I think part of that is that my DM has improved quite a bit.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4596980, member: 5122"] I'm approaching the end of [i]Age of Worms[/i] now, as a player. (We're at 15th level.) We've had only two character deaths, but both time it was our spellthief. The player finally created a straight rogue, because it was stuff like no Uncanny Dodge that kept getting him killed. On the other hand, through most of the AP we've had a heal-bot (cleric/radiant servant), first as a PC, then as a cohort. (We just dropped the cohort in favor of another player, whose character, while having healing abilities, isn't a heal-[i]bot[/i]. May get ugly.) I can think of one or two encounters since, say, 8th level in which my DM has played the opponents very suboptimally to avoid a TPK. On the other hand, he has a tendency to be too liberal is giving enemies surprise rounds against us, so that's probably a wash. The fights [i]are[/i] tough, regardless, and the classic "healer, beater, skill-monkey, spell-generalist" party core will help a lot, PITA though that stricture can be. Your fighter should concentrate on damage, not AC. Especially later, DR is everywhere, and you need to be able to lay the hurt. Rely on the cleric to keep the fighter standing. AoW is notorious for screwing rogue sneak attack, and the notoriety is deserved. If you're careful defensively, I think something like a beguiler would be ideal in AoW. In any event, just keep in mind that sneak attack will end up being worth about one-third what it normally would be. (Oh, and BTW ... we switched to Pathfinder a few levels back, so rogues can sneak attack most stuff. And before that, we had a house rule that gave rogues with Knowledge ranks the ability to sneak attack associated creatures.) Having a war mage instead of a wizard has hurt us, no doubt about it. As much as our war mage adds to combat damage -- especially with the cheeseball [i]orb[/i] spells -- I'd recommend a full-utility arcanist. As for a fifth member ... well, the bard is the classic, but probably unneeded if someone runs a beguiler. One later adventure in the AP is practically written for bards, and the ability to face would have come in handy for us at least once or twice in most adventures. I'm pretty sure my DM fudged some Diplomacy DCs for us some, too. Otherwise, I'd recommend a hybrid damage-dealer/skulker, like an archery-based ranger or scout. Oh, and a piece of general advice (ignore if unneeded): Write down names and events after every session, while they're still fresh in your mind. This will make the AP so much more fun, when you can say, "Waitasec ... I [i]know[/i] that name! It all makes sense now!" Hope this helps. We've enjoyed the AoW quite a bit. I've liked it better than Shackled City, although I think part of that is that my DM has improved quite a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Age of Worms for players
Top