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<blockquote data-quote="Desdichado" data-source="post: 4598571" data-attributes="member: 2205"><p>Let's see how we did this game... we started with me being a changeling rogue (although with mostly a lot of social skills; more of a con man than a dungeon debugger) a bugbear who took some druid levels after finishing all his racial hd, a goblin monk and a gnome sorcerer who went on to become a blood magus. So not exactly a standard group either. We ended up having some personnel changes; the bugbear's player moved away, we had a DM run cleric (of Heironeous) and we had a few other players who came and went; a human drunken master with a magical beer mug as a weapon, another guy who played five or six characters, usually from odd sources, but managed to get all of them killed. Not because of his build choices; because of his play choices, I might add. Another two new players who joined us at halfway through the campaign (or perhaps even further along) were elves; one a druid, and one a fighter focusing on archery. At about 10th level, I got tired of the rogue who was constantly being forced into a traditional roguish role that I wasn't interested in, so I switched to a shifter ranger/barbarian. We all dabbled heavily in prestige classes as well.</p><p></p><p>Nobody ever wanted to play a cleric, but our DM--like I said--had a DM PC that was relatively unobtrusive and actually kinda fun, especially as a foil for our mostly neutral and even sometimes evil party. In fact, for the first half of the campaign we joked about it, but we literally didn't have a single good member of the party at all.</p><p></p><p>Again; I don't know what to tell you about specific builds for this campaign. Pretty much any good build in any scenario will see some use here. A lot of things depend on your DM and how he runs things, too.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4598571, member: 2205"] Let's see how we did this game... we started with me being a changeling rogue (although with mostly a lot of social skills; more of a con man than a dungeon debugger) a bugbear who took some druid levels after finishing all his racial hd, a goblin monk and a gnome sorcerer who went on to become a blood magus. So not exactly a standard group either. We ended up having some personnel changes; the bugbear's player moved away, we had a DM run cleric (of Heironeous) and we had a few other players who came and went; a human drunken master with a magical beer mug as a weapon, another guy who played five or six characters, usually from odd sources, but managed to get all of them killed. Not because of his build choices; because of his play choices, I might add. Another two new players who joined us at halfway through the campaign (or perhaps even further along) were elves; one a druid, and one a fighter focusing on archery. At about 10th level, I got tired of the rogue who was constantly being forced into a traditional roguish role that I wasn't interested in, so I switched to a shifter ranger/barbarian. We all dabbled heavily in prestige classes as well. Nobody ever wanted to play a cleric, but our DM--like I said--had a DM PC that was relatively unobtrusive and actually kinda fun, especially as a foil for our mostly neutral and even sometimes evil party. In fact, for the first half of the campaign we joked about it, but we literally didn't have a single good member of the party at all. Again; I don't know what to tell you about specific builds for this campaign. Pretty much any good build in any scenario will see some use here. A lot of things depend on your DM and how he runs things, too. [/QUOTE]
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