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<blockquote data-quote="ShadowDenizen" data-source="post: 4599123" data-attributes="member: 16485"><p>I agree, though I'll also echo the "Make Backstory Light" method of char-gen, unless your DM is willing to put in the work. (We've been fortunate that our DM works to make recurring character and themes a part of the campaign, above and beyond the as-written AP.)</p><p></p><p>I'm part of a group playing through the campaign now; we're all about 8th level, midway through the 4th adventure ("Hall of Harsh Reflection".)</p><p></p><p>Our wiki is here for those interested: <a href="http://ageofworms.wikispaces.com/" target="_blank">http://ageofworms.wikispaces.com/</a> (Beware POSSIBLE SPOILERS, of course!)</p><p></p><p>We seem to veer from the "Standard" party. We have currently:</p><p></p><p>1. Dragonwrought Kobold Ninja (WHo arguably has it the thoughtest, because of the sneak/suroprise attack factor mentioned earlier.)</p><p>2. Cleric/ Master of Many Forms (This character has been a bone of contention for the party, since he's playing a pacifistic-type character.)</p><p>3. Druid and cat companion (Not quite a CODzilla, but arguably the most powerful member of the party.)</p><p>4. Specialist Mage/Thief (Banned Schools: Evocation and Necromancy?!)</p><p>5. Dwarven Cleric/ Hammer of Moradin</p><p></p><p>So, it's been a tough haul thus far; several near TPK's, and one actual death. (Our DM has been taking our unusual composition into account when running encounters, though I think he's also actually lessening some of the challenges as well, from what I've gathered.)</p><p></p><p>As far as adventures go?</p><p></p><p>Our groups likes "HoHR" the best so far ([spoiler]Dopplegangers really create quite an interesting villain; the party is suitably wary of <em>everyone</em> right about now![/spoiler])</p><p></p><p>"Whispering Cairn" was the next most popular, follwed by "Blackwall Keep", and everyone in the group seemed to LOATHE "Three Faces of Evil."</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 4599123, member: 16485"] I agree, though I'll also echo the "Make Backstory Light" method of char-gen, unless your DM is willing to put in the work. (We've been fortunate that our DM works to make recurring character and themes a part of the campaign, above and beyond the as-written AP.) I'm part of a group playing through the campaign now; we're all about 8th level, midway through the 4th adventure ("Hall of Harsh Reflection".) Our wiki is here for those interested: [url]http://ageofworms.wikispaces.com/[/url] (Beware POSSIBLE SPOILERS, of course!) We seem to veer from the "Standard" party. We have currently: 1. Dragonwrought Kobold Ninja (WHo arguably has it the thoughtest, because of the sneak/suroprise attack factor mentioned earlier.) 2. Cleric/ Master of Many Forms (This character has been a bone of contention for the party, since he's playing a pacifistic-type character.) 3. Druid and cat companion (Not quite a CODzilla, but arguably the most powerful member of the party.) 4. Specialist Mage/Thief (Banned Schools: Evocation and Necromancy?!) 5. Dwarven Cleric/ Hammer of Moradin So, it's been a tough haul thus far; several near TPK's, and one actual death. (Our DM has been taking our unusual composition into account when running encounters, though I think he's also actually lessening some of the challenges as well, from what I've gathered.) As far as adventures go? Our groups likes "HoHR" the best so far ([spoiler]Dopplegangers really create quite an interesting villain; the party is suitably wary of [i]everyone[/i] right about now![/spoiler]) "Whispering Cairn" was the next most popular, follwed by "Blackwall Keep", and everyone in the group seemed to LOATHE "Three Faces of Evil." [/QUOTE]
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