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Age of Worms H/C - unlikely :(
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<blockquote data-quote="trollwad" data-source="post: 3375257" data-attributes="member: 19187"><p>I have to disagree wtih Erik about one thing. I really dont think that he is selling as much nostalgia as he thinks he is. Look, Im not interested in 'Return to Puppets.' Maure Castle and Isle of Dread were interesting long ago modules with interesting settings. Dungeon got good people to write the 3.5 expanded versions with more goodies in them. They have good art in those adventures. The fact that that product then sells is NOT nostalgia in my opinion. </p><p></p><p>When I see someone (even someone that seems like an astute businessman like Erik) attributing product after product to 'nostalgia' , it seems like a clever dodge rather than a critical analysis. Here is my simplistic (noninsider) view: Erik and James' Paizo is filling a void. To be sure, Goodman's DCC has been a success but other than that, there arent that many good adventures out there. Red Hand of Doom was good but Expedition to Ravenloft somehow missed the whole character thing with perhaps the most compelling nostalgiac character in the entire history of rpgs and made the module a simple series of Delve miniature combats without any Ravenloft atmosphere. Shattered Gates of Slaughtergard has superb production values but is an absolutely miserable module. Barrow of the Forgotten King sounds like the exact thing. It is amusing to me that (with the exception of Red Hand of Doom), 20 years later and with far superior production values, those adventure authors are less proficient in creating compelling settings than Ravenloft, Steading of the Hill Giant Chief, Cult of the Reptile God, the Isle of Dread, Maure Castle/Greyhawk, Village of Hommlet, etc.</p><p></p><p>Maybe its because so many people at WOTC think they are "designers" rather than gamers. Really talented guys like Mike Mearls are spending time debating silly little things like dead levels rather than writing the next Dead Gods. In the 1e day, right or wrong it seemed like Gygax was a professional dm and adventure creator who occasionally threw today (some slightly contradictory rules). He seemed more interested in running people through his creations than in talking about the nth iteration of the rules.</p><p></p><p>Any other thoughts are welcome. Do others think it is nostalgia or its just a return to compelling locales and plots for adventure.</p></blockquote><p></p>
[QUOTE="trollwad, post: 3375257, member: 19187"] I have to disagree wtih Erik about one thing. I really dont think that he is selling as much nostalgia as he thinks he is. Look, Im not interested in 'Return to Puppets.' Maure Castle and Isle of Dread were interesting long ago modules with interesting settings. Dungeon got good people to write the 3.5 expanded versions with more goodies in them. They have good art in those adventures. The fact that that product then sells is NOT nostalgia in my opinion. When I see someone (even someone that seems like an astute businessman like Erik) attributing product after product to 'nostalgia' , it seems like a clever dodge rather than a critical analysis. Here is my simplistic (noninsider) view: Erik and James' Paizo is filling a void. To be sure, Goodman's DCC has been a success but other than that, there arent that many good adventures out there. Red Hand of Doom was good but Expedition to Ravenloft somehow missed the whole character thing with perhaps the most compelling nostalgiac character in the entire history of rpgs and made the module a simple series of Delve miniature combats without any Ravenloft atmosphere. Shattered Gates of Slaughtergard has superb production values but is an absolutely miserable module. Barrow of the Forgotten King sounds like the exact thing. It is amusing to me that (with the exception of Red Hand of Doom), 20 years later and with far superior production values, those adventure authors are less proficient in creating compelling settings than Ravenloft, Steading of the Hill Giant Chief, Cult of the Reptile God, the Isle of Dread, Maure Castle/Greyhawk, Village of Hommlet, etc. Maybe its because so many people at WOTC think they are "designers" rather than gamers. Really talented guys like Mike Mearls are spending time debating silly little things like dead levels rather than writing the next Dead Gods. In the 1e day, right or wrong it seemed like Gygax was a professional dm and adventure creator who occasionally threw today (some slightly contradictory rules). He seemed more interested in running people through his creations than in talking about the nth iteration of the rules. Any other thoughts are welcome. Do others think it is nostalgia or its just a return to compelling locales and plots for adventure. [/QUOTE]
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