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Age of Worms - Likes/Dislikes? [MY PLAYERS KEEP OUT]
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<blockquote data-quote="demiurge1138" data-source="post: 2883706" data-attributes="member: 7451"><p>My advice for Three Faces of Evil is to split it up. Put the three mini-dungeons in different areas around Diamond Lake. That way, you avoid the three-way gangpile issue, and you add some investigation and roleplaying to an adventure that'd otherwise be a straight hack-and-slash.</p><p></p><p>In my experience, the Age of Worms is going well. I've incorporated some things to make my player's characters not die all the time, many of them what Dungeon Blaster suggested - action points, 6 players with only occasional scaling, starting them off at 2nd level (although I did this back when there were only three of them). And so far it's been good clean fun. Except for those bits involving trudging through swamps or sewers.</p><p></p><p>The Whispering Cairn actually works very nicely as a one-shot, and is probably my favorite 1st level adventure ever. You might want to run your players through it, drop the written hints of bigger and worse things, and if your players don't bite, move on. But what there is to bite onto (worms in jars, cults in the mines) is cool enough that they'll probably go for it.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2883706, member: 7451"] My advice for Three Faces of Evil is to split it up. Put the three mini-dungeons in different areas around Diamond Lake. That way, you avoid the three-way gangpile issue, and you add some investigation and roleplaying to an adventure that'd otherwise be a straight hack-and-slash. In my experience, the Age of Worms is going well. I've incorporated some things to make my player's characters not die all the time, many of them what Dungeon Blaster suggested - action points, 6 players with only occasional scaling, starting them off at 2nd level (although I did this back when there were only three of them). And so far it's been good clean fun. Except for those bits involving trudging through swamps or sewers. The Whispering Cairn actually works very nicely as a one-shot, and is probably my favorite 1st level adventure ever. You might want to run your players through it, drop the written hints of bigger and worse things, and if your players don't bite, move on. But what there is to bite onto (worms in jars, cults in the mines) is cool enough that they'll probably go for it. Demiurge out. [/QUOTE]
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