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Age of Worms- Side quest ideas?
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<blockquote data-quote="RodneyThompson" data-source="post: 2893229" data-attributes="member: 3594"><p>I've actually added two new adventures to the path in order to get some characters caught up on XP. Having 6 players, the party mows through encounters designed for their level, but then they start to lag behind a bit since the XP is divided six ways instead of four, and so they'll reach an adventure and actually not be able to overcome the challenges since they're behind in level. I've inserted two adventures in to provide some extra XP.</p><p></p><p>The first one was between <em>Encounter at Blackwall Keep</em> and <em>Hall of Harsh Reflections</em>. My players were eager to get back to Diamond Lake without taking time to stop and smell the scenery. So I inserted an adventure (one that I had written for The Game Mechanics, forthcoming) that would help them get more acclimated to the Free City, encouraging them to take in the sights and enjoy the unique flavor of the city. They liked Diamond Lake a lot (hey, three of us are big Deadwood fans) but I wanted them to like the Free City just as much. The party got tangled up in a coup d'etat within the local Thieves' Guild, and spent about three sessions trying to get themselves un-involved. Fortunately, by the end of that adventure, one of my players commented that he loved the city and its flavor, so from that point on I just ran HoHR and TCB as intended.</p><p></p><p>My players are currently about to finish up <em>A Gathering of Winds</em>, I suspect next session, and rather than have them dash off again on another adventure I want to give them a little bit more time to see the devastation of Ilthane's attack and give them a homecoming to Diamond Lake. I've written a short adventure for them that should keep them occupied, and that I'll also be using to tie up some loose ends from the first three adventures. You see, my players didn't give Ilthane's worm-ridden egg a second thought in the Twisted Branch lair, so in the adventure the town will be attacked by a bunch of lizardfolk Spawn of Kyuss. The party is going to have to rally the town to their side--a difficult task, given the cowardly nature of manu of its inhabitants--and fight off a horde of Spawn of Kyuss being directed by Loris Raknian, who has become a Death Knight after being transformed by Dragotha. During the adventure, the town's defenses will be sabotaged by Ebon Triad cultists living in secret within Diamond Lake (something I hinted at in Three Faces of Evil) and the party will not only have to defend against Spawn of Kyuss invasions but also root out traitors and deal with a vengeful Death Knight. Basically, I want to use a lot of the NPCs that I had to kind of skip over during the first three adventures (Ellival Moonmeadow will feature in prominently as an ambiguous protagonist/antagonist and possible red herring) and give them a chance to confront old enemies and allies (like Filge, whom they let live).</p><p></p><p>I'm trying to keep my sidequests as close to the plot as possible, using them to reinforce certain themes (Ebon Triad bad! Spawn of Kyuss bad! Diamond Lake destroyed!) so that later in the campaign I can be sure the players didn't miss integral clues.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 2893229, member: 3594"] I've actually added two new adventures to the path in order to get some characters caught up on XP. Having 6 players, the party mows through encounters designed for their level, but then they start to lag behind a bit since the XP is divided six ways instead of four, and so they'll reach an adventure and actually not be able to overcome the challenges since they're behind in level. I've inserted two adventures in to provide some extra XP. The first one was between [i]Encounter at Blackwall Keep[/i] and [i]Hall of Harsh Reflections[/i]. My players were eager to get back to Diamond Lake without taking time to stop and smell the scenery. So I inserted an adventure (one that I had written for The Game Mechanics, forthcoming) that would help them get more acclimated to the Free City, encouraging them to take in the sights and enjoy the unique flavor of the city. They liked Diamond Lake a lot (hey, three of us are big Deadwood fans) but I wanted them to like the Free City just as much. The party got tangled up in a coup d'etat within the local Thieves' Guild, and spent about three sessions trying to get themselves un-involved. Fortunately, by the end of that adventure, one of my players commented that he loved the city and its flavor, so from that point on I just ran HoHR and TCB as intended. My players are currently about to finish up [i]A Gathering of Winds[/i], I suspect next session, and rather than have them dash off again on another adventure I want to give them a little bit more time to see the devastation of Ilthane's attack and give them a homecoming to Diamond Lake. I've written a short adventure for them that should keep them occupied, and that I'll also be using to tie up some loose ends from the first three adventures. You see, my players didn't give Ilthane's worm-ridden egg a second thought in the Twisted Branch lair, so in the adventure the town will be attacked by a bunch of lizardfolk Spawn of Kyuss. The party is going to have to rally the town to their side--a difficult task, given the cowardly nature of manu of its inhabitants--and fight off a horde of Spawn of Kyuss being directed by Loris Raknian, who has become a Death Knight after being transformed by Dragotha. During the adventure, the town's defenses will be sabotaged by Ebon Triad cultists living in secret within Diamond Lake (something I hinted at in Three Faces of Evil) and the party will not only have to defend against Spawn of Kyuss invasions but also root out traitors and deal with a vengeful Death Knight. Basically, I want to use a lot of the NPCs that I had to kind of skip over during the first three adventures (Ellival Moonmeadow will feature in prominently as an ambiguous protagonist/antagonist and possible red herring) and give them a chance to confront old enemies and allies (like Filge, whom they let live). I'm trying to keep my sidequests as close to the plot as possible, using them to reinforce certain themes (Ebon Triad bad! Spawn of Kyuss bad! Diamond Lake destroyed!) so that later in the campaign I can be sure the players didn't miss integral clues. [/QUOTE]
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