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Age of Worms - spoilers included
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<blockquote data-quote="Waylander the Slayer" data-source="post: 2753281" data-attributes="member: 1830"><p>As i am currently DMing the adventure, i can address a few of the points. The adventure is difficult for an average group- it should be easier for your group considering there are 6 PC's rather than 4, as assumed. It takes good thinking, planning and tactics on the part of a group to complete portions sucessfully and it is certainly not a "run through" adventure.There are also situations where diplomacy etc. becomes critical and a direct and combative approach will get the characters killed.</p><p></p><p>In fact, almost all encounters will be higher than what is "expected". If your group has expectations that all encounters are winnable, in a direct manner and all encounters will be EL1 and approach the module in that manner, characters will end up dead. If this is the group style, then you will have a very difficult time with the adventure, and the remainder of the series to follow. All of the adventures have a high difficulty quotient and require good planning, tactics(even outside of combat) and occasionally running away or resting frequently to achieve the end. If you do not enjoy this style of play, you might want to talk to your DM.</p></blockquote><p></p>
[QUOTE="Waylander the Slayer, post: 2753281, member: 1830"] As i am currently DMing the adventure, i can address a few of the points. The adventure is difficult for an average group- it should be easier for your group considering there are 6 PC's rather than 4, as assumed. It takes good thinking, planning and tactics on the part of a group to complete portions sucessfully and it is certainly not a "run through" adventure.There are also situations where diplomacy etc. becomes critical and a direct and combative approach will get the characters killed. In fact, almost all encounters will be higher than what is "expected". If your group has expectations that all encounters are winnable, in a direct manner and all encounters will be EL1 and approach the module in that manner, characters will end up dead. If this is the group style, then you will have a very difficult time with the adventure, and the remainder of the series to follow. All of the adventures have a high difficulty quotient and require good planning, tactics(even outside of combat) and occasionally running away or resting frequently to achieve the end. If you do not enjoy this style of play, you might want to talk to your DM. [/QUOTE]
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