Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Age of Worms - spoilers included
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="farscapesg1" data-source="post: 2753396" data-attributes="member: 15234"><p>Well, the way the brown mold was described to us was that it completely filled the archway to the room with the glowing ceiling. The DM stated that getting within 5 feet of it caused an intense cold that resulted in damage. The Druid of the group made a Knowledge (Nature) check that let us know that we could not use fire or heat to destroy it, only cold would do that.</p><p></p><p>As for jumping the mold, there was some thought into the process. First, I removed all my armor. Then I used a Guidance spell for the skill check bonus. Then I used my Divine Vigor ability for the extra hp and 10 foot movement (getting the +4 bonus on the jump check). So, in total I had a +5 bonus to my jump check, but it doesn't matter when you roll a 7 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> That put my landing in the last 5 foot area of the mold (unconcious from the damage of course). I had planned ahead to have the party tie a rope around me to pull me back to safety if that failed, but by the time they got me out of the mold I was at -44 non-lethal damage.</p><p></p><p>The "flying fox" idea is interesting, but you have to have an endpoint to anchor it (in the room). If we could get to a point to anchor it, then it wouldn't be much of a trap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not to mention that the DM specified that anywhere within 5 foot causes damage, and he has in the past been a stickler that 5 foot extends into the 3rd dimension (above). With that being the case, any "zipline" above the mold would have to be higher than 5 feet.</p><p></p><p>Now, let me say that I prefer thinking games versus "charge first, ask questions later". Maybe my biggest issue isn't with the adventure as much as it is with 1st level characters. 1st level characters are so much more dependant on good rolls due to the lack of modifiers. With our current run of luck (about 70% of our rolls in the last two sessions have been below 10), that has made it almost impossible to accomplish anything.</p><p></p><p>Another issue I take (whether it is the adventure or just our groups bad luck) is that I refuse to do the "sleep, 1 or 2 encounters, sleep again" thing. Especially when it has only been around an hour since we woke up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Maybe that is just me, but realistically, if the characters have just broken camp within the last couple hours, they are not going to want to hunker down and sleep again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Maybe I try to play too "realistic" of a game. If my spellcaster has used all his spells in the first encounter of the day, he still wants to push on and make due with what he has left <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="farscapesg1, post: 2753396, member: 15234"] Well, the way the brown mold was described to us was that it completely filled the archway to the room with the glowing ceiling. The DM stated that getting within 5 feet of it caused an intense cold that resulted in damage. The Druid of the group made a Knowledge (Nature) check that let us know that we could not use fire or heat to destroy it, only cold would do that. As for jumping the mold, there was some thought into the process. First, I removed all my armor. Then I used a Guidance spell for the skill check bonus. Then I used my Divine Vigor ability for the extra hp and 10 foot movement (getting the +4 bonus on the jump check). So, in total I had a +5 bonus to my jump check, but it doesn't matter when you roll a 7 :( That put my landing in the last 5 foot area of the mold (unconcious from the damage of course). I had planned ahead to have the party tie a rope around me to pull me back to safety if that failed, but by the time they got me out of the mold I was at -44 non-lethal damage. The "flying fox" idea is interesting, but you have to have an endpoint to anchor it (in the room). If we could get to a point to anchor it, then it wouldn't be much of a trap ;) Not to mention that the DM specified that anywhere within 5 foot causes damage, and he has in the past been a stickler that 5 foot extends into the 3rd dimension (above). With that being the case, any "zipline" above the mold would have to be higher than 5 feet. Now, let me say that I prefer thinking games versus "charge first, ask questions later". Maybe my biggest issue isn't with the adventure as much as it is with 1st level characters. 1st level characters are so much more dependant on good rolls due to the lack of modifiers. With our current run of luck (about 70% of our rolls in the last two sessions have been below 10), that has made it almost impossible to accomplish anything. Another issue I take (whether it is the adventure or just our groups bad luck) is that I refuse to do the "sleep, 1 or 2 encounters, sleep again" thing. Especially when it has only been around an hour since we woke up :confused: Maybe that is just me, but realistically, if the characters have just broken camp within the last couple hours, they are not going to want to hunker down and sleep again :mad: Maybe I try to play too "realistic" of a game. If my spellcaster has used all his spells in the first encounter of the day, he still wants to push on and make due with what he has left :heh: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Age of Worms - spoilers included
Top