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Age old question: Handling of prisoners
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 5523075" data-attributes="member: 9249"><p>You said yourself that you weren't sure whether or not you should apply consequences, and your previous comments seemed to indicate that you were leaning in that direction.</p><p></p><p></p><p></p><p>If really intelligent people within the game world disagree over it, that means it's inconclusive-- and the only way that it could remain inconclusive for so long is if the characters whose powers <strong>rely</strong> upon that morality have received no guidance in the past. Punishing the characters for those actions now would mean changing the rules of your campaign world specifically to punish them, which strikes me as inherently abusive.</p><p></p><p>If you won't tell them how morality works in your game, you can't punish them for failing to read your mind.</p><p></p><p></p><p></p><p>If your powers depend on upholding a Code of Conduct, you have a right to know what that Code of Conduct is. If you want the gods to be ambiguous, then you have to allow the people that <strong>serve</strong> the gods to be ambiguous, too. </p><p></p><p></p><p></p><p>Do you know what cows think about?</p><p></p><p></p><p></p><p>I don't see any murder here. Everyone they killed, including the escaping prisoner, they had perfectly legitimate justification to kill. And yes, I do consider treachery to be worse than murder.</p><p></p><p></p><p></p><p>I'm not Good and I <strong>know</strong> I'm not Good. But pick any government on Earth and threaten them with nuclear weapons, and I can guarantee that the civilian casualties to their response will number at least in the hundreds. Even a Good-aligned person would have no other choice.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 5523075, member: 9249"] You said yourself that you weren't sure whether or not you should apply consequences, and your previous comments seemed to indicate that you were leaning in that direction. If really intelligent people within the game world disagree over it, that means it's inconclusive-- and the only way that it could remain inconclusive for so long is if the characters whose powers [b]rely[/b] upon that morality have received no guidance in the past. Punishing the characters for those actions now would mean changing the rules of your campaign world specifically to punish them, which strikes me as inherently abusive. If you won't tell them how morality works in your game, you can't punish them for failing to read your mind. If your powers depend on upholding a Code of Conduct, you have a right to know what that Code of Conduct is. If you want the gods to be ambiguous, then you have to allow the people that [b]serve[/b] the gods to be ambiguous, too. Do you know what cows think about? I don't see any murder here. Everyone they killed, including the escaping prisoner, they had perfectly legitimate justification to kill. And yes, I do consider treachery to be worse than murder. I'm not Good and I [b]know[/b] I'm not Good. But pick any government on Earth and threaten them with nuclear weapons, and I can guarantee that the civilian casualties to their response will number at least in the hundreds. Even a Good-aligned person would have no other choice. [/QUOTE]
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Age old question: Handling of prisoners
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